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Still a good game where you gain a reasonable virtual connection to the characters but it just seems far more simplistic in comparison.
PS. That doesn't mean I don't agree with your opinions. I do. Stress needs a complete rehash where it has far more fluidity in relation to real world issues.
Atm it seems far too mechanical and dependent on some very specific events/outcomes.
EDIT - i do agree with a stress rework, though. some instances certainly don't make sense why it would effect negatively or positively
On the flip side of that i'd like to see some sort of Randomized event system worked in verse having the same event trigger, at least on the same character, but honestly i'd rather have it remember for the whole game. Instead of seeing that same event you would just have a randomized event happen that does a minor stat change. They could add a simple line of text explaining why you now have -5 martial, or + health, or what ever other random oddity happened.
It would do two things, Make those nicely scripted events be far more rare seeing them once a play through, And it would add some random chance to the game that had some random things happen that are not always just horribly bad or great that could alter your play a bit making each play very different.
I'm sure randomized event's messing with people's stats would make half the folks angry, and the other half happy.. ain't developing games fun?
Characters don't have individual desires, skills, interests/hobbies, or detailed personalities or ideologies. And there's no "populations" who have ideologies for them to interact with either. Not that the Vicky3 populations are interesting enough that that would help, they suffer from the same core issue as CK3 characters.
Events are really the only thing that Paradox is capable of. On top of that "events" can be sold in Sims4 style "content packs" alongside stuff like historical buildings and what not. CK3 is flooded with Sims4/Sims: Medieval players and Paradox loves that because The Sims series is the only one with a more insane and exploitative DLC policy than Paradox.
Deep game systems can really only be sold once and that isn't the profits paradigm Paradox targets. They operate like a political campaign where 60/80% of the money is spent raising more money rather than doing the things needed to win a campaign/make a fantastic game.
Of course Paradox also has structural limitations because they make pseudo real time games with highly accelerated time frames. Ideally you'd make a turn based game to give the simulation and agent AI time to chug but Paradox at best could slow the game down to 1/10 the speed of the current speed one. That would give you time to both simulate and utilize a deeper and more meaningful character sim, although nowhere near as effectively as being turn based.
There are games focusing on a superior social simulation as well as having actually meaningful ideologies, politics, diplomacy, and intrigue. But none of them are precise alternatives to CK3. One or two are fantasy, several are sci fi, some are turn based, others are historical and non-magical but not on Earth, and few are pure PDox style grand strategies.
If you looked at the design plans for games like Axioms Of Dominion that's roughly CK3 but with a better social and political sim and more meaningful system integration. But it does have various differences like being turn based and fantasy.
Axioms originally came up with an idea called "Secrets" back in 2014, and the dev posted an outline for "Social Occasions" in early 2022, which pretty closely correlates to CK3's Grand Events but with more detail. Of course the game is not slated for EA until the end of the year, and it is a fair argument that coming up with game changing ideas is useless when another game gets to market first. There's no strong evidence that Paradox didn't arrive at Secrets and Grand Events independently, though CK3 only started development in 2015.
Regardless, if you read the posts on the design blog which you can find by googling the game's name, you'll see lots of other fantastic concepts equivalent to or better than Secrets or Social Occasions, such as Interests/Skills/Desires, Conspiracies, actual Logistics, and fantasy stuff like non-RNG based Divination(basically operates on the same meta-data as the incredibly "Intrigue" system). It remains to be seen if the game will release into EA as scheduled.
Other games like Alliance of the Sacred Suns(Dune inspired), and Great Houses Of Calderia(alt-historical and head into open-ish beta right now), also have a unique take on some of the same themes as CK3.