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But you can disable Harm Events completly in a new Campaign, by selecting the, Safe Game Rule for the Harm Events or by selecting the, only AI Game Rule for Harm Events.
This does not disable them completely! Or do you not worry about you heir, and other offspring that are still susceptible to them? Disabling them completely would make the events switch off for EVERYBODY!
Unfortunately, p'dox doesn't care that some people don't want them in their game at all. You will have their shinies whether you want them or not.
I have not, and nor should I have to to find out this fact. If safe does in fact disable the events completely, then it should bloody well say so!
Believe it or not, the average player doesn't go poking around the game files, nor can they divine the effect of a game rule that doesn't tell them what it does. We are not mind readers either.
So what exactly did you think toggling the setting that controls the random events that kill and cripple people to the option that explicitly states that random events won't kill or cripple people did?
I really am at a loss as to how it could be have been made any clearer, short of massive flashing text saying "THIS IS THE SETTING CAPTAIN 403 WANTS"
That's exactly what the word Safe means.
Safe: secure from liability to harm, injury, danger, or risk:
Ok, so just quietly between, you, me, and anybody that can read English, this captain403 fella can be a bit dense at times, not seeing a supernova when the star is 6 inches from the tip of his nose. :D
Having said that,
might well have helped.
In the words of the mensa-esque H. J. Simpson: D'oH!
Now, the concept in itself I think adds more danger to the game, which I support. My main issue with this event is that it just seems completely RANDOM. Like, if I make a bunch of careless decisions that lead up to this event, that would be on me and I think that's a much healthier way to approach this kind of situation.
But if my character is healthy and I mostly make good decisions, like being safe, taking the safe routes in events, less risks, etc. I shouldn't get this event where my character has an 80% chance to die....it's just unfun and way too random and it should only come if I'm risky with like 3 or 4 events, then it leads to this.
But if anybody has any idea how on earth events like this come up, that'll help. Unless of course these are just completely random and there's nothing you can do.......
harm_event.txt execute to all if game settings are not set to AI Only , Once every 50 years for Dynasty and Once every 30 years for House . The additional game setting to increase safety changes the multiplier on the event occurrence. These events will target the highest-ranking members of a Dynasty/House regardless if you travel or be reclusive.
harmful travel_event.txt execute on cooldowns monthly before the game settings multiplier. events that are not randomized occur based on game safety settings and if you triggered a flag that happens in a precursor event during the travel, such as: helping a stranger.
events that execute in tournaments or public gatherings hosted by yourself or other rulers happen by partial random and whether or not you partook in a local event that you clearly are not qualified to participate in, but you went for recreation.
this does not factor in schemes by AI, or rulers but is layered on top of them.
hope this clarifies it a bit.