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As an Emperor, you could have partition yet still never need to worry about succession problems or losing territory. Most people quit their run after forming an Empire because the game is so easy.
There should be much more instability, also the larger your realm the more likely others should join together against you, and I think outside forces should be able to support factions against you.
I guess a complete overhaul to empires is really what is needed.
These issues won't go away without major overhaul to systems, no event predictions, no warning signs, an overhaul of the entire health system, no instant actions, everything turns into a plot, including disinheritance, etc...
But other than those obvious issues another problem with being an emperor is that the world is dead, and you're the only one with goals in there, dukes and kings should have their own goals unless they truly were content, and when they had goals they shouldn't really care too much about you, or their relationship with you, just like a player doesn't care about his +100 relations with a neighboring kingdom when he attacks, if a king's goal is to take the empire he should ALWAYS be plotting, openly or not, against the emperor to take the throne, if the king's goal is to expand his dynasty he should be eating a ton of tyranny and simply unlanding everyone within his domain, specially the emperor's relatives, to land his own family as he seduced his own wife every year to breed 10+ children, just like the player too.
The game has at least 2 layers, the dynasty layer, and the strategic layer, AI only plays, at a very basic level, in the strategic layer, anything related to goals, internal politics, dynasty affairds is completely ignored and/or just randomly reacted to in a very passive way.
Sure if I am ambitious, sadistic and arbitrary I might but in most cases I wouldn’t.
Something like that which not only goes against a personality but human nature in general should cause an enormous amount of stress. Up to level 3 and risk depression.
It’s absurd that the idea of the game is to be the ruler but whenever the player sees fit they can go completely against the character with no repercussions.
Some harsh penalties, or even a straight block from certain actions could add to the gameplay.
Saying "my character is too good to kill people, so he will take a very minor stress penalty if he does it" doesn't really stops anyone from doing anything, the fact that many stress related events are of little consequence, or even positive, doesn't help it either.
I agree, if say, your ruler has a good nature, is an old friend of his brother, and in good relations, he shouldn't take a "stress hit", he should go straight into a suicidal mood with a very high mortality chance, max stress levels and be unable to reduce it for a decade, until the memory starts to fade away, but that isn't how it works.
I've been playing Old World recently, great game btw, and even though there weren't too many choices I could make on my own, I felt like the game was much better in the roleplaying aspect too, I'd get several events with many ways to solve them, some positive, some negative, some expensive, some cheap (at the cost of legiptmacy), and many events had certain requirements, like having wisdom above 2, having one of the personality traits that include cruelty, like sending a messenger's head back to the enemy kingdom and declare war instantly, or being pious to deal with a religious issue and possibly merge 2 religions so they both end up liking me.
None of this really happens in CK3, the resolutions are often binary with 2 choices, or very similar choices, none of it has any requirements, and at worst I'll get a minor stress penalty I couldn't care less about.
This is not how it worked in CK2. I brought it up to the devs and the response is it works as intended. If you have 4-5 counts sharing a duchy with you (typical after confederate succession if you have many kids and haven't expanded) and you're a king, expect instant factions. So frustrating.
If anything they should be honored to live in the same duchy as their king, like a viscount our something.
Yes they should also fix that -25 opinion. But I don't know. Everything that I suggest, never gets fixed and is left ignored by the developers.
However, sometimes stress is forced on you, and it didn't take me long to realize that stress isn't all that big of a deal. So now, I find myself playing each character the way I want to play them, regardless of their personalities. I'd love for the game to make that much more difficult/painful.
Vassals shouldn't hate you for your kingdom titles.
Speaking about kingdoms, I think emperor should also have the option to integrate duchies to the kingdoms they have, instead of the duchies always going to the primary kingdom title.
Do you know what I mean?
Sort of. Do you mean the ability to allocate a newly-integrated title to ANY of your Kingdoms?..or,more specifically,one of YOUR Kingdoms,bypassing any Vassal who may hold the Kingdom said Duchy rightfully belongs to?
That kinda makes sense,as long as you're not trying to do it w/a Duchy that's miles away. No integrating an Irish Duchy to Brittany,for example. [/quote]
I mean, integrating duchies whose kingdom I don't want to create, and so I integrate it to one of my kingdom titles so that the dike can consider me at his rightful liege, instead of creating a title that I want to destroy because I don't want
For example, I play as the Roman empire and my main kingdoms are Thessalonika, Bulgaria, Nikaea and Pontus and every time I reconquer all of Spain I like to destroy the kingdom of Alandalus, and so I would rather intagrate the duchies such as Sevilla, Córdoba, Badajoz and Algeciras to one of my vassals kingdom, let us say, for the Kingdom of Valencia. So the despot of Valencia will get the vassal with the duchy of Cordoba and then that vassal will consider the despot of Valencia as his rightful liege, instead of not considering him as his rightful liege. Sometimes, I rather give my despots dukes so that that duchy can become part of their despotates. I wish, as emperor, I could also have that option/mechanic (the power of letting my kings become rightful rulers of certain duchies that I want them to rule). The thing is that duchy titles are so hard to mange once they become part of an unwanted kingdom.
Or I could have the option to shift a certain duchy to one of my kingdom tiltes that I want the duchy to shift to. Let's say I could, pick the duchy of Algeciras to shift to the despotate of Nikaea or to the Kingdom of Thessalonika (primary kingdom title) or to the kingdom of Pontus because those oare my main kingdoms that I always hold. So then the duchy of Algeciras can shift to Pontus or Nikaea and then that vassal can consider me as his rightful ruler instead of having to create a kingdom title that I don't want to create and want to destroy, kingdom of Alandalus for this case.
Or just grant that duchy to one of my king vassal, such as Galicia, to shift to his kingdom title.
Do you see what I'm trying to say?
I want to have the decision to either shift a duchy to one of my Kingdom titles or have the option to let a duchy shift to the kingdom of my vassal so that my vassal can become the rightful ruler.
Duchy titles are too stiff in this game. I believe that when you have full control over a duchy, especially an emperor, you must have the power to pick where you want to shift that duchy.
I hope you understand this clearer.
Sort of. Do you mean the ability to allocate a newly-integrated title to ANY of your Kingdoms?..or,more specifically,one of YOUR Kingdoms,bypassing any Vassal who may hold the Kingdom said Duchy rightfully belongs to?
That kinda makes sense,as long as you're not trying to do it w/a Duchy that's miles away. No integrating an Irish Duchy to Brittany,for example. [/quote]
I also like to give my kings vassals so that I won't have a lot of dukes. It reduces the number of vassals in my realm.