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Your culture will also naturally tend to have better optimized Tenets and Innovations, given you're a player and not a brain-dead AI, which will lead to your vassals, and therefore you, having better economies.
If acceptance is near 100%, it won't matter a ton if you have a few different-culture vassals, but there's generally no practical reason to, for example, hand out titles to nobles of the local culture instead of ones of your own.
If everyone is of the same culture, that means they are less likely to naturally hate each other too, which sounds fine until you get a bad heir, or a young defenseless heir, and now that your vassals really like each other that also means they are much more likely to join each other's plots.
I often prefer to have my vassals hating each other and warring all the time, holding each other's claims and trying to retake lands for generations, I even go out of my way to break poor duchies into 5 parts and giving each one to a different powerful vassal's vassal, just make them all hate each other.
This ends up with very peaceful realms, for the emperor, and constant internal wars that don't really matter to you.
You can only build things, when the local culture has researched it, even when your culture has already researched it.
(The Devs should change this).
Perhaps, over the next 100 or so years (I feel I've reached the natural borders of my empire), I can create the perfect hybrid culture that represents everyone within my empire's realm!
Outside of my personal domain I care very little what culture they are. Whatever keeps the locals happy I guess.
It's actually quite simple. Say you have an empire, where the minimum realm size is 120 (counties). Perhaps 20 of the counties are already of your own culture, so make it 100 counties not of your culture.
With an average of 4 years to convert one county, your stewards would spend 400 years doing only that.
And everytime your steward is not increasing development or collecting taxes, you're doing something wrong.
In fact you also gain nothing from changing your subjects' culture. Who cares if some vassal 1000km away can build a T2 building, if he doesn't spend his gold on buildings anyways?
Assuming you are not abusing hybrid cultures to collect innovations, then the average development of your culture's counties determines the innovation speed. So converting anything with a lower development slows down the innovation rate (besides by doing that you are not increasing your own development for more taxes and such)
instead those 2 allow me to have a huge domain limit and ensure all my counties are always maxed out in devellopment and income, and that pays huge dividends in the long run.