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CK's style of "grand strategy" game doesn't work in a modern setting because that's not how the modern world works. At best like the examples above you could play as a lone isolated ruler.
Though I'd argue you're not really in a modern setting rather a reskinned medieval game with modern tech.
Or, rather, my argument that Crusader Kings' style of grand strategy game *does* work in a modern setting, so long as it's a fictional one.
Regarding mods, why there hasn't been a future mod is anyone's guess. There's already a fantasy mod in the form of Elder Kings, I don't see why anything would be off the table.
IMO, CK's system is better than those of Paradox's other games. The character / RP aspect is what really sells it for me.
I'm already envisioning a Mount and Blade style game in a cyberpunk setting, so the CK system in modern times isn't difficult for me to visualize.
https://store.steampowered.com/app/268890/Masters_of_the_World__Geopolitical_Simulator_3/
Do what you will with the Reviews.
https://www.youtube.com/watch?v=PtbNJBpXFMo&
There's a quick look at the game if you want it.
Also, apparently there's a fourth one also: http://www.power-and-revolution.com/news.php
Not on Steam though.
So not a modern setting but a setting where modern civilization has broken down and been replaced by warlords just with modern tech.
https://store.steampowered.com/app/1194590/Star_Dynasties/
All you need is to replace the family faction with your "party", and you are always striving to appoint your party-family to better postings. Laws become... laws. Marriages of influence become marriages of influence (with absaloute prejudice preventing international alliance marriages, etc. Player's actual family become the Kennedys. Democracy comes from Byzantium. City development is automated based off budgets, with "signifigant government infrastructure" as player directed. Wars remain wars with conscripts for major wars, and proffessional > proffesional units. Court becomes the Cabinet of ministers. Mistresses become Marlyn Monroe. And other factions become other "parties". Lords become governors. Clergy becomes Clergy. Throw in some "announcement" press conferences. Spying and sabotage becomes the daily Watergate.
https://youtu.be/z-xLJ3bPvZg
If you want exactly what you wish for, though, I think you might have to mod the game. You might be too busy for it, but 1 hour modding is another hour closer! (And, honestly, I think it'd be super possible. Especially if CK3 ever comes out with merchant republic mechanics like they did for CK2. In fact, it might be easier in CK2 to mod this exact thing?)
For some loose-y goose-y guesses, I can think of games that have some, but not all of those things you mentioned.
Like Spellforce is an RPG-RTS with a "you are an important leader" backdrop but it's a fantasy rpg, not modern day, most of their games are linear and none of them simulate a world. (Still, great series. Is legitimately the only true RTS I enjoy)
There's a few games that are RPG-modern day politics but they're mostly visual novels. I think Suzerain has the most game play of the visual novels and Democracy 4 also exists despite my wishes for it not to.
Can't go wrong with a cult. Shrouded Isle will be my hail marry (it's not worth full price; only really worth it for the cult thing).