Crusader Kings III

Crusader Kings III

View Stats:
Filavándrel Dec 26, 2022 @ 8:41pm
300 hours and haven't finished a single game.
I know this isn't the bug reports section but i'm posting this here to find if any players encoutered this too and found any fix for it.
I'm have nearly 350hours in CK3 and I haven't finished any of my games because they always get laggy-slow around the end of the 13th century (1270-1295) (days take a minute or so to pass even at speed 5) and it's just annoying, I've had 4 long games and it happens everytime.
I have 1660 6gb/i5 9400/ 8gb ram but I don't think it's a pc spec issue because I've run games more requiring that ck3 normally, even when this bug happens the game is still smooth, it's just this slowness of time passing that gets annoying. (I've tried lowering all graphic options btw, still the same)
Last edited by Filavándrel; Dec 26, 2022 @ 8:43pm
< >
Showing 1-15 of 15 comments
Emperor2000 Dec 26, 2022 @ 8:50pm 
Originally posted by Filavendrel:
I know this isn't the bug reports section but i'm posting this here to find if any players encoutered this too and found any fix for it.
I'm have nearly 350hours in CK3 and I haven't finished any of my games because they always get laggy-slow around the end of the 13th century (1270-1295) (days take a minute or so to pass even at speed 5) and it's just annoying, I've had 4 long games and it happens everytime.
I have 1660 6gb/i5 9400/ 8gb ram but I don't think it's a pc spec issue because I've run games more requiring that ck3 normally, even when this bug happens the game is still smooth, it's just this slowness of time passing that gets annoying. (I've tried lowering all graphic options btw, still the same)
Tip: Increase the Health penalty for wandering characters to 1 Point per year and the game will delete any unimportant character and increase the performance.

Because the game keeps generating new characters, even there are enough characters via marriage and birth.
Razorblade Dec 26, 2022 @ 8:51pm 
Your CPU and RAM are both quite lacking, hence why lowering your graphics did nothing. As CK3 is a CPU-heavy game (lots of frequent calculations to do due to all the characters), that's going to be a real performance bottleneck.
Emperor2000 Dec 26, 2022 @ 8:58pm 
Originally posted by Razorblade:
Your CPU and RAM are both quite lacking, hence why lowering your graphics did nothing. As CK3 is a CPU-heavy game (lots of frequent calculations to do due to all the characters), that's going to be a real performance bottleneck.
Not when they are dead.
Dead characters cost no performance and the most will be deleted and this frees up their ID.

I have not more than 24000 characters in my game, because I have increased the health penalty for wandering characters to 1 Point per year, so wandering characters are dead within 5 years.
Last edited by Emperor2000; Dec 26, 2022 @ 9:02pm
TigerRus Dec 26, 2022 @ 9:38pm 
All Paradox games are laggy.
Mo0on Dec 26, 2022 @ 9:40pm 
I know the minimum specs say 8gb of ram but since Royal Court that's not even true anymore. Technically it runs, but its so slow its not basically its actually unplayable.

I had to upgrade to 16gb since Royal court specifically because of what you're talking about. On 8gb I had long stutters whenever I moved the map, and end game would crash occasionally with memory errors. Get 16gb it makes a huge difference for CK3.

Only lag I get now are jihads or crusades with a million or more soldiers involved.
Last edited by Mo0on; Dec 26, 2022 @ 9:55pm
Razorblade Dec 26, 2022 @ 9:51pm 
Originally posted by Filavendrel:
I know that my pc specs are average and you might be right if I was the only one having this issue, but I've seen some guys having the exact same issue while having pcs way better than mine (one I recall had a i7 8700k with 32gb ram and had the same bug).

Comparing my specs to ck3 recommended system requirements, I would say that mine are kinda close or a bit better than the recommended ones, so I find it a bit weird that my pc is the cause of this kind of bug even though it meets the recommended system requirements.
1. The recommended requirements are not a guarantee of a smooth playing experience throughout an entire 600 year game. While Paradox QA may test the game on a handful of toasters, they're definitely not testing full playthroughs on anything less than developer-grade hardware. There is simply not enough time in the development cycle to analyze a 20-40 hour playthrough on every machine imagineable.

2. 16 gigs of RAM has been standard for the better part of a decade. Crappy HP laptops that they sell to old people have that much nowadays. The game also recommends 8 gigs of RAM dedicated to the game. Background processes from other programs/your OS are virtually guaranteed to drop you below that if you only have 8GB for your entire system.

3. When are these posts about supercomputers struggling to run the game from? CK3 has had many performance patches since it's release, so someone having a problem with version 1.0 is likely irrelevant to your situation. Moreover, are they using any mods or non-default game settings? Considering this problem is associated with too many characters all "thinking" at the same time, anything that affects the frequency at which characters spawn, map size, decisions available, etc. will affect performance.

4. The solution the other guy gave you was literally to reduce the CPU load by reducing the number of characters in the game. Read: a solution for needing better hardware.
Last edited by Razorblade; Dec 26, 2022 @ 9:58pm
Mo0on Dec 26, 2022 @ 10:04pm 
Originally posted by Razorblade:
The game also recommends 8 gigs of RAM dedicated to the game.

This is the big one, if you have 8gb and windows 7-10. Then your CK3 is getting about 6gb of ram. You need 16gb total so that CK3 can get its 8gb.

It cost me $40 CAD total which is like $30-$35 USD for 16gb. It's really not that expensive and makes a massive difference.
Last edited by Mo0on; Dec 26, 2022 @ 10:05pm
Agony_Aunt Dec 26, 2022 @ 10:20pm 
Originally posted by Emperor2000:
Originally posted by Filavendrel:
I know this isn't the bug reports section but i'm posting this here to find if any players encoutered this too and found any fix for it.
I'm have nearly 350hours in CK3 and I haven't finished any of my games because they always get laggy-slow around the end of the 13th century (1270-1295) (days take a minute or so to pass even at speed 5) and it's just annoying, I've had 4 long games and it happens everytime.
I have 1660 6gb/i5 9400/ 8gb ram but I don't think it's a pc spec issue because I've run games more requiring that ck3 normally, even when this bug happens the game is still smooth, it's just this slowness of time passing that gets annoying. (I've tried lowering all graphic options btw, still the same)
Tip: Increase the Health penalty for wandering characters to 1 Point per year and the game will delete any unimportant character and increase the performance.

Because the game keeps generating new characters, even there are enough characters via marriage and birth.

Oooh, do tell how that can be done.
Emperor2000 Dec 26, 2022 @ 10:32pm 
Originally posted by Agony_Aunt:
Originally posted by Emperor2000:
Tip: Increase the Health penalty for wandering characters to 1 Point per year and the game will delete any unimportant character and increase the performance.

Because the game keeps generating new characters, even there are enough characters via marriage and birth.

Oooh, do tell how that can be done.
You have to change defines file inside the game files.

Open defines text file and search for, HEALTH_PENALTY_PER_YEAR_IN_POOL, and then you have to change value behind =, to any value you like, but it should not be too high, because then all wandering characters, will die the next secounds you unpause the game.
Last edited by Emperor2000; Dec 26, 2022 @ 10:33pm
Agony_Aunt Dec 26, 2022 @ 11:24pm 
Originally posted by Emperor2000:
Originally posted by Agony_Aunt:

Oooh, do tell how that can be done.
You have to change defines file inside the game files.

Open defines text file and search for, HEALTH_PENALTY_PER_YEAR_IN_POOL, and then you have to change value behind =, to any value you like, but it should not be too high, because then all wandering characters, will die the next secounds you unpause the game.

Thanks.
Kimlin (Banned) Dec 27, 2022 @ 12:26am 
I’m not sure where you prefer to play but there are mods like this that help with late game performance.

https://steamcommunity.com/sharedfiles/filedetails/?id=2219905226
CrUsHeR Dec 27, 2022 @ 4:16am 
I think it has something to do with changed mechanics.


My old PC from 2015 had zero problems on release, even when playing all the way through until year 1453. But once they added the function to split armies based on supply, it became unplayable once you could raise huge armies (100k+) and perhaps also started Great Holy Wars.

And there's some other stuff - like when you click on "educate child", the game seems to constantly iterate through all possible guardians in your realm, as long as that matchmaker window is open. With many courts in the realm, the old PC went into extreme slowdown as if the game had a memory leak. Talking about a handful of FPS and massive input lag.



Now my new PC is probably 10x faster, and no notable performance issues.
Yet the temperatures go up even when just launching the game, and i can hear the fans spinning as if playing a performance-heavy 3D game.

When i try to do that "educate child" thing, the framerate and input stays stable, but the fans are spinning on max as if running a 3D render application.



So PDX, please fix that stuff. Can't be right that a strategy game needs a 5000€ PC (like mine) to run properly.

Go back through the old versions and find out where you took a wrong turn. Finding guardians across all courts in your realm is completely unnecessary, and so is supply-based army raising.
Emperor2000 Dec 27, 2022 @ 5:27am 
Originally posted by CrUsHeR:
I think it has something to do with changed mechanics.


My old PC from 2015 had zero problems on release, even when playing all the way through until year 1453. But once they added the function to split armies based on supply, it became unplayable once you could raise huge armies (100k+) and perhaps also started Great Holy Wars.

And there's some other stuff - like when you click on "educate child", the game seems to constantly iterate through all possible guardians in your realm, as long as that matchmaker window is open. With many courts in the realm, the old PC went into extreme slowdown as if the game had a memory leak. Talking about a handful of FPS and massive input lag.



Now my new PC is probably 10x faster, and no notable performance issues.
Yet the temperatures go up even when just launching the game, and i can hear the fans spinning as if playing a performance-heavy 3D game.

When i try to do that "educate child" thing, the framerate and input stays stable, but the fans are spinning on max as if running a 3D render application.



So PDX, please fix that stuff. Can't be right that a strategy game needs a 5000€ PC (like mine) to run properly.

Go back through the old versions and find out where you took a wrong turn. Finding guardians across all courts in your realm is completely unnecessary, and so is supply-based army raising.
+1
Absolutly true.

Because I know that my PC is not very strong, but he has had no issues to run CK3 at Release.
Ramler Jun 28, 2023 @ 4:34pm 
Originally posted by Emperor2000:
Originally posted by Razorblade:
Your CPU and RAM are both quite lacking, hence why lowering your graphics did nothing. As CK3 is a CPU-heavy game (lots of frequent calculations to do due to all the characters), that's going to be a real performance bottleneck.
Not when they are dead.
Dead characters cost no performance and the most will be deleted and this frees up their ID.

I have not more than 24000 characters in my game, because I have increased the health penalty for wandering characters to 1 Point per year, so wandering characters are dead within 5 years.
How do I increase the penalty for wandering characters?
Emperor2000 Jun 28, 2023 @ 9:54pm 
Originally posted by Ramler:
Originally posted by Emperor2000:
Not when they are dead.
Dead characters cost no performance and the most will be deleted and this frees up their ID.

I have not more than 24000 characters in my game, because I have increased the health penalty for wandering characters to 1 Point per year, so wandering characters are dead within 5 years.
How do I increase the penalty for wandering characters?
Make a Personal Mod via the Paradox Launcher and make Folder like the Game has it.
For the Death penalty:
You need a common folder, then inside it, a Defines Folder and inside this, a file with a name of your own(but don't use define as name, it will probably crash the entire game, because you only have to modified 1 thing:
NOldAge = {
HEALTH_PENALTY_PER_YEAR_IN_POOL = 1.0
# For each year in the pool, your effective health is this much lower. This disappears entirely when you leave the pool
}
Last edited by Emperor2000; Jun 28, 2023 @ 9:56pm
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 26, 2022 @ 8:41pm
Posts: 15