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to get destroyed in little time with practically zero resistance
I think this would be more geared towards a custom lord or lady (I honestly haven't done it with a vanilla lord). Make sure to marry into good alliances and you are set for a great run. By far my favorite start in the game.
I've always thought that was the best start for new players. You won't get overwhelmed at the start, and you have relatively safe opportunities to expand at the beginning.
That's a fair point. This game takes place around 1000 years before the idea of "Nations" were a thing.
We usually talk about rulers, realms or dynasties in CK3. Or simply "the start".
Quite frankly, the easiest start is with a young custom ruler, example as tribal norse or clan/tribal muslim in a remote area, then snowball to kingdom- and lastly empire size.
Nothing can threaten you in your remote location, like if you start in Iceland then nobody will ever siege your capital during wars. So you technically can not lose as long as you win battles and siege enemy capitals.
Or make a tribal Bedouin/Mashriqi ruler in 867 Ghat, hybridize with some of the Berbers, then you instantly got all innovations to become Clan whenever you want. Perhaps also pick a faith which is hostile to everyone and has no head of faith (Shia in this start date)
Much of the DLC content combined with custom rulers/faiths allow to cheese the mechanics pretty badly. In comparison, the "recommended starts" or any of the large established realms are a complete mess.
Just to give a quick rundown on what makes the small custom starts so easy:
1. Start with a young ruler (16-25yo) who has good genetics and personality, enough time to accumulate currencies during his lifetime, and only have unlanded kids after he is 30+ with a wife of his choosing
(most default starts are the exact opposite, starting married to a terrible wife, with a bunch of older children, possibly hunchbacked and clubfooted, some of them already landed etc)
2. Conquer land, keep as much as you want / can keep, give everything else to lowborns who will be super-happy and too weak to become a problem for decades
(opposed to starting with angry powerful vassals who hate you from day zero for no reason, then revolt at first occasion)
3. All the stuff you conquer is at your disposal, which means easy succession material. Have three sons, create two duchies, succession is safe. Have another son, create another duchy, done.
(unlike the established realms, where all vassal titles already exist and it quickly becomes near-impossible to expand at the required pace)