Crusader Kings III

Crusader Kings III

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Aten Dec 1, 2022 @ 4:59pm
DX11 or Vulken Question?
Has anyone noticed any major differences using the Vulken rendered?

Or, is it for lower end pc's, not too sure the difference myself and was curious if anyone else has tried it.
Originally posted by kalanyr:
It's primarily for Mac / Linux, Paradox recommends using the DirectX 11 Renderer for Windows
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kalanyr Dec 1, 2022 @ 6:25pm 
It's primarily for Mac / Linux, Paradox recommends using the DirectX 11 Renderer for Windows
Aten Dec 1, 2022 @ 8:00pm 
Originally posted by kalanyr:
It's primarily for Mac / Linux, Paradox recommends using the DirectX 11 Renderer for Windows

Would it make the game run better on M1/2 apple chips on that case?
kalanyr Dec 1, 2022 @ 8:07pm 
Originally posted by Atenvardo:
Originally posted by kalanyr:
It's primarily for Mac / Linux, Paradox recommends using the DirectX 11 Renderer for Windows

Would it make the game run better on M1/2 apple chips on that case?

Should do.
birdspider Dec 2, 2022 @ 10:06am 
> Has anyone noticed any major differences using the Vulken rendered?

as it was in linux/DXVK so also in Native-Vulkan: the throneroom perfomance is horrible:

60+/barely 50+/15 fps in opengl/DXVK/native-vulkan,

I think they have a shader issue somewhere
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Date Posted: Dec 1, 2022 @ 4:59pm
Posts: 4