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Not to mention, it would waste development time that could be spent on fleshing out cultures that the player will actually interact or play with on a regular basis. If your game has two areas that will never interact, you may as well just split them into two separate games, because you gain nothing from having them both in the same game.
Three kingdoms?! No good, Crusader Kings starts at 867 AD at earliest, which is a little more than 500 years after the three kingdoms period if I got it correctly. During that earliest timemark, it's the Tang Dynasty that rules China, if I understand Wikipedia right...
only way to get chinese people to play your game is if you have "three kingdoms" content added to it
Lol, really? That's a pity then... Well, I suppose they could solve it by first adding a 'Late Roman Empire' bookmark and THEN add China with the three kingdoms... But then again, that's all rather far from the 'Crusader' era...