Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Honestly, you'd probably make up for the war losses (losses in profit, not lives) just from ransoming and sieges, so it's really more about the opportunity cost than anything else. Could you be killing someone more important? If yes, then vassal, if no then eh.
Oh, unless your army is 10 ducats or more in maintenance then it'll take like 9 or more years for a province to make profit (assuming .5 at normal obligation)
And what about that “Tyranny” modifier? Won’t I lose opinion of just everyone not only that vassal if I change contract?
There is a chance also that your Chancellor, if assigned to internal affairs, may come across a means to increase obligations of your vassal, usually in tax via random event (this happens regardless of previous negotiations). So yes, most times it is worth grabbing new vassals without war, should they revolt later or you get a claim on their territory, they can always be displaced with the appropriate crown authority or reason (treason).
Bear in mind that vassals will naturally contribute less tax and levies if not all de jure conditions are met and your rank and theirs aren't within one step of each other, each step further from your rank adds a diminishing effect on how much they add, emphasising the need for delegation.
The overall benefit is that land is still legally under your protection and thus property that no other major player can grab at directly, so think of low obligation vassals as long term investments, not for themselves but the territory they hold.
If you have a good spymaster you'll probably get hooks on people to chsnge their contract. Or you find reasons to revoke them legally and hand the lands to someone else.
Only thing which helps is a "hard reset" by revoking all their titles.
If you get a strong vassal who probably hates you anyways, and everyone else is happy, forge a claim on his capital. Send a title revocation demand, likely he refuses so you get another revocation reason from the rebellion. If he accepts the revocation, just do it again.
Or simply don't accept vassals from other realms, instead forge claims strategically. Take the >50% of ounties one by one, usurp the duchy, then press de jure claims and give the duchy to a decent candidate.
Once you get the techs for faster claim forging, and to press all claims in one war it becomes a quick affair anyways.
Or play Clan (muslim) so you don't have to deal with all that.
At the end of the day you're still going to take most of your land by conquests and that land is still going to have normal obligations, what difference does it make if like 5 of your 40 vassals have low obligations.