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Heres a few I've done
1.) Play as an OP pagan warlord. I like to do 69 on all stats. Conquer an Empire. Reform faith. Be evil. Sadistic, Diligent and Brave. Have like 20 kids. Do not disinherit or otherwise remove kids from succession. Die and then play as one of the children, no stat boost or anything, as the entire empire descends into chaos. If you really want to be spicy, have a great holy war where you get a small kingdom (Estonia for ex) and then play as that as you try to restore your father/grandfathers empire.
2.) Create an RP nation. A good example here is I landed in Iberia as a viking. And conquered the Iberian peninsula. I restored the Era Zarharrak faith, then I immediately created a new faith off it called Andrastianism (Anyone who plays Dragon Age knows where I'm going). Created a head of faith and called the Head of faith title the "Imperial Chantry". And then finally I ended the Iberian struggle, renamed Hispania to "Tevinter", created a custom Tevinter culture, and then proceeded to spend the next 200 years making Europe and Africas lives miserable.
3.) Play tall. A good trait for this is Diligent and stewardship education. Take a small island and then proceed to ONLY operate out of that island. Best one I've found for that is the Isle of Mann tbh. But if you dont want that, as in order to get kingdom for Isle of Mann, it takes some work, mainly raiding. Iceland or the Canaries are good choices. Then just focus on developing your island empire from that point. If you really want to be fun, you could even do an England and conquer the surrounding regions while ruling out of your island.
4.) Small title. This is honestly one of the ones I had more fun with. But basically, just play as a Count or Duke tier character. Take a single duchy, and then focus entirely on that. Not kings or emperors, just a duke/duchess. It forces more of a role of Intrique, family dynamics, relationships with neighbors and politics rather than just "Heavy Infantry go brrr".
I think the third and fourth one you suggested was the first thing I actually did in CK3. I took Sardinia and completely maxed it out, living completely isolated from everybody. But unfortunately there wasn't much else to do after that. The first idea is something I haven't done yet, make an enormous empire and watch it collapse.
And your second idea seems neat, but it makes me really aware of how bland the base game is without any of the DLCs, I would have to spawn in as like a Norse guy in Iberia to start and just make everybody Norse or something since you can't make your own culture. I really wish there was a way to spread your religion/culture beyond your borders.
Start as a count, create a small Kingdom and then take the throne of every kingdom through marriage. The goal is to paint the map with your Dynasty without using warfare to conquer. The game play is to ensure your family stays in power in all of those kingdoms with finance and military aid when able.
There are ways. If you plays as Norse you can raid a kingdom until you kidnap a child of the ruler. Then you can convert, free the child and marry them to one of your kids. Then murder the family of that child until they are the ruler. Then watch as your religion becomes the theirs.
I should start naming my heirs Raymond.
2) A lot of people are just lazy. They aren't going to play the game long enough to figure out what they would like to explore and don't like about the game and if they do, they aren't going to spend the time to look up the mods that will fix those problems. The game is fairly easy to mod mechanically. So there are mod fixes for nearly everything from AI to better battles to missing mechanics (or mechanics that you wish were in) to stuff from CK2 to total conversions to a wide variety of settings and franchises. It's the mods that allow you to really make the game the kind of experience you are looking for. But you have to be committed enough to actually browse and search for the mods and tweaks you want in the vanilla game.
3) However, that is also the biggest Achilles heel of the game. A lot of people lose interest because the more complex mods get broken by their constant needless updates. And no, using mods isn't a knock on the game itself. The coolest mods are often the ones that completely change the flavor of the game and give you a new game or experience to try out when you get bored of the current one you are playing. Want to play CK3 in a fantasy world or ancient Greece or the Tolkien or Elder Scrolls universe and so on and so forth? There's probably a mod for that. Want better looking characters or more clothing options, there's mod for those, too. The problem is that instead of only releasing patches at full states (like 1.6 to 1.7) the dev team releases all sorts of tiny patches like 1.6.0.1 to 1.6.0.2...
And so within two or three weeks of a modder updating their mod to make it work for the new patch, they can break the mod again, making your current playthrough unplayable and the modder have to figure out what they broke and fix it. This is annoying for BOTH SIDES. And lots of modders eventually give up on or lose interest in updating their awesome mods. Essentially, Paradox has hundreds of modders working for free to create tons of DLCs to extend the longevity and replayability of their product and they keep nullifying and sabotaging that content, often for small updates or tweak patches that add very little worthwhile to the game.
And being that every patch could essentially render your latest savefile-- that you've put 10s if not 100s of hours into-- unplayable, I think that's one of the biggest reason many modders and fans of the game even lose interest after a while. You come to dread each new patch because half the time they are patching in stuff modders already figure out how to do months or years ago but they will now break all your mods to do it and you have to hope and pray that your favorite modders are still around and willing to update their mods to the current version. SMH. It's like playing a game in a constant beta state.
They keep getting post-poned because of the updates. Warcraft mod for example was stuck in 1.5 for awhile. I'm not sure how they will ever be completed, considering Paradox updates games for long-term like 10 years.