Crusader Kings III

Crusader Kings III

View Stats:
Awanak Oct 27, 2022 @ 4:00pm
Is there some fantasy planned?
Yeah I know, I'm probably not speaking for the majority, we all love different things in games. But I for one need fantasy to at least be an option. Monk and Mystic DLC is the one that got me REALLY into crusader king 2. It was a blast to worship satan and be able to do actual magic! Or to reach imortality with my supreme ruler and conquer all!

Those who didn't want magic and weird power to be part of their experience could disable it which I found really great for them.

Any DLC in that kind of optic planned for CK3???
< >
Showing 1-15 of 15 comments
SpectatorBehold Oct 27, 2022 @ 4:39pm 
I do love the idea of CK set in some fantasy world or another, or for there to be soem offical fantasy content, but it is unlikely to be. However, some mods do bring fantasy into the mix. You could look up and try the Total Conversion mod Godherja, to name an example as that one brings the player to a fantasy world within the framework of Crusader Kings, so to speak...
spasti696969 (Banned) Oct 27, 2022 @ 5:11pm 
I remember they had "Magic" in CK2. Troll Magic, Odin Magic, Alchemy etc. from different brotherhoods. All kinds of cool abilities like eating your kids to gain extra years of life (for the troll magic, of course).

The fans wouldn't stand for it. Too many people enjoy the historical aspect because the greatest years in Poland were apparently from 950 to 1250 AD.
VipreRX Oct 27, 2022 @ 7:50pm 
Never say never but I do recall it being mentioned that there was a desire to steer clear of fantasy stuff by the team.
MoJean Oct 28, 2022 @ 5:03am 
They should at least bring back satan worshipping and other cults
Mati_Lublin Oct 28, 2022 @ 5:23am 
I don't mind demon cultists or silly Cthulu events, but CK3 needs more grounded stuff first.
spasti696969 (Banned) Oct 28, 2022 @ 5:27am 
Originally posted by Mati_Lublin:
I don't mind demon cultists or silly Cthulu events, but CK3 needs more grounded stuff first.

A "randomize" button which shifted all of the countries and terrain around to create a unique D&D style fantasy world would be cool.

Every game like D&D has a world map which is basically an altered map of Europe. Lord of the Rings, same deal (kinda). Northwest part of middle earth is French / Celtic, Northeast is Polish / Russian aesthetic, Southwest with Gondor would be most like the HRE of course, and then "the men of the east".
Last edited by spasti696969; Oct 28, 2022 @ 5:29am
PDX-Trinexx  [developer] Oct 28, 2022 @ 7:16am 
We're looking to stay closer to a more realistic experience with CK3 for the time being, so there's no overtly supernatural content in the pipeline.

That said, there are plenty of really impressive mods out there that do an amazing job of adding their own supernatural mechanics to the game. Way of Kings and Princes of Darkness are two really good total conversions built around supernatural mechanics, while Witchcraft and Highlander Immortals both add good supernatural mechanics to the existing setting.
Awanak Oct 29, 2022 @ 9:12am 
Originally posted by PDX-Trinexx:
We're looking to stay closer to a more realistic experience with CK3 for the time being, so there's no overtly supernatural content in the pipeline.

That said, there are plenty of really impressive mods out there that do an amazing job of adding their own supernatural mechanics to the game. Way of Kings and Princes of Darkness are two really good total conversions built around supernatural mechanics, while Witchcraft and Highlander Immortals both add good supernatural mechanics to the existing setting.

I understand that mod could improve my experience but since mod usually comme with bugs, chance to corrupt game and aren't mean't to be I usually try to keep at official content... I'll take a look at these mods but I would prefer something release by the developper. Usually this way I avoid things becoming way too easy or way too hard...
CrUsHeR (Banned) Oct 29, 2022 @ 10:23am 
Originally posted by Mati_Lublin:
I don't mind demon cultists or silly Cthulu events, but CK3 needs more grounded stuff first.

Well... yeah.

Anyone remember when you created a merchant republic vassal, and they would actually create trade zones and run into conflicts with other republics? Or, god forbid, you could even play as one?

Or when playing Nomads was actually an epically entertaining activity with unique mechanics?

Or when you didn't get shook up from your slumber every 12 days when your spymaster uncovers yet another murder plot from your stubborn courtiers against your lazy courtiers?




Then there's another thing they need to fix (which also existed in CK2) - many events seem to be written by authors whose knowledge about the middle ages seems to come from pop fiction like "The Tudors", i.e. no knowledge at all.

Also the writing seems to be done by the coders, rather than studied writers, since most of the written text and especially the player dialogue options are extremely awkward and don't fit the historical background.
I find it very hard to immerse between all the fart jokes, or your ruler simply either acting like being part of a hippie commune, or outright sociopathic.
Last edited by CrUsHeR; Oct 29, 2022 @ 10:24am
SpectatorBehold Oct 29, 2022 @ 10:25am 
Originally posted by Awanak:
I understand that mod could improve my experience but since mod usually comme with bugs, chance to corrupt game and aren't mean't to be I usually try to keep at official content...

It is true that mods can come with a bag of bugs, though most modmakers are dedicated enough to try to make sure that their mod(s) work seamlessly with the game and it's content proper. I'd advise you to read the description of the mod(s) you intend to try out to ascertain how up to date with the current version of the game they are and so on...
Gunsaremagic Oct 29, 2022 @ 2:24pm 
i want cullts and secret societies again if praying to a certain god can grand you a bonus then thats not realistic either never care about realism in ck
Last edited by Gunsaremagic; Oct 29, 2022 @ 2:26pm
spasti696969 (Banned) Oct 29, 2022 @ 2:25pm 
Originally posted by Gunsaremagic:
i want cullts and secret societies again

That was one of my favorite things about CK2. I loved being the Trollmaster.
Awanak Oct 30, 2022 @ 11:24am 
Originally posted by spasti696969:
Originally posted by Gunsaremagic:
i want cullts and secret societies again

That was one of my favorite things about CK2. I loved being the Trollmaster.

I'm happy to see I'm not alone lol... As much as I want to get into CK 3 because it's way more beautiful, it's so much less than CK2 right now... The lack of magic is one thing but I play other game without magical stuff in it and find things I like but it's only 1 thing CK3 lack right now.

In CK2 there was a crazy number of nation with uniques differences that made it feel like a whole new experience playing them. In CK3 it feel like every play I do end up really similar, with alot more stuff being the same for every nation...

I know most "unique" stuff that made me buy all the DLC for CK2 where, in the end, for most of them, kind of the same but the simple fact that they existed and had text for them made me feel like it was "special" XD.
Last edited by Awanak; Oct 30, 2022 @ 11:26am
CrUsHeR (Banned) Oct 30, 2022 @ 1:08pm 
Originally posted by spasti696969:
I remember they had "Magic" in CK2. Troll Magic, Odin Magic, Alchemy etc.

Nothing of this existed in CK2.

The only remotely magical thing were the devil worshippers, which every sane person turned off in the game settings.
Sputnik Oct 30, 2022 @ 3:09pm 
Some hints of a tenuous crossover with Stellaris maybe? You know, away team missions to a Medieval stage planet gone horribly wrong.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Oct 27, 2022 @ 4:00pm
Posts: 16