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The fans wouldn't stand for it. Too many people enjoy the historical aspect because the greatest years in Poland were apparently from 950 to 1250 AD.
A "randomize" button which shifted all of the countries and terrain around to create a unique D&D style fantasy world would be cool.
Every game like D&D has a world map which is basically an altered map of Europe. Lord of the Rings, same deal (kinda). Northwest part of middle earth is French / Celtic, Northeast is Polish / Russian aesthetic, Southwest with Gondor would be most like the HRE of course, and then "the men of the east".
That said, there are plenty of really impressive mods out there that do an amazing job of adding their own supernatural mechanics to the game. Way of Kings and Princes of Darkness are two really good total conversions built around supernatural mechanics, while Witchcraft and Highlander Immortals both add good supernatural mechanics to the existing setting.
I understand that mod could improve my experience but since mod usually comme with bugs, chance to corrupt game and aren't mean't to be I usually try to keep at official content... I'll take a look at these mods but I would prefer something release by the developper. Usually this way I avoid things becoming way too easy or way too hard...
Well... yeah.
Anyone remember when you created a merchant republic vassal, and they would actually create trade zones and run into conflicts with other republics? Or, god forbid, you could even play as one?
Or when playing Nomads was actually an epically entertaining activity with unique mechanics?
Or when you didn't get shook up from your slumber every 12 days when your spymaster uncovers yet another murder plot from your stubborn courtiers against your lazy courtiers?
Then there's another thing they need to fix (which also existed in CK2) - many events seem to be written by authors whose knowledge about the middle ages seems to come from pop fiction like "The Tudors", i.e. no knowledge at all.
Also the writing seems to be done by the coders, rather than studied writers, since most of the written text and especially the player dialogue options are extremely awkward and don't fit the historical background.
I find it very hard to immerse between all the fart jokes, or your ruler simply either acting like being part of a hippie commune, or outright sociopathic.
It is true that mods can come with a bag of bugs, though most modmakers are dedicated enough to try to make sure that their mod(s) work seamlessly with the game and it's content proper. I'd advise you to read the description of the mod(s) you intend to try out to ascertain how up to date with the current version of the game they are and so on...
That was one of my favorite things about CK2. I loved being the Trollmaster.
I'm happy to see I'm not alone lol... As much as I want to get into CK 3 because it's way more beautiful, it's so much less than CK2 right now... The lack of magic is one thing but I play other game without magical stuff in it and find things I like but it's only 1 thing CK3 lack right now.
In CK2 there was a crazy number of nation with uniques differences that made it feel like a whole new experience playing them. In CK3 it feel like every play I do end up really similar, with alot more stuff being the same for every nation...
I know most "unique" stuff that made me buy all the DLC for CK2 where, in the end, for most of them, kind of the same but the simple fact that they existed and had text for them made me feel like it was "special" XD.
Nothing of this existed in CK2.
The only remotely magical thing were the devil worshippers, which every sane person turned off in the game settings.