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By the loose definition of 'fluff,' Yes, the narrative text is just fluff.
It's a BIT more complicated than that, but in the end an actual game of chess is more complicated than that minigame :b.
maybe someone will mod an actual 'speed chess' (the one with 5 pieces)!
No the text gives you a hit how you are doing.
At least I think it works that way (I am not sure if its true tho)
eg:
"head to head" - guess no real progress
"he's starting to win" - your move was not good (he gained points)
"I'm Starting to win" - the other way round
The first text gives you a hint what his strategy was (martial-intrigue-Learning) and how strong you were affected.
on the buttons you can see a tooltip whats good
in Chess:
martial -> contered by intrigue -> which is contered by learning -> which is contered by martial
The AI will most likely pick its strongest stat.
Eg if your enemy is high in Martial and youre high in learning you should not pick learning first since it would be countered immediatly.
I would go for intrigue and look how good it was.
Again you can get a hint in the first paragraph what he took.
Also I think some RNG is involved both in your moves and oponent choices and move.
Other games working like chess but with different stat requirements and counters
good luck
It gets muddy when it mentions something about how difficult "managing a realm is" because there's no stewardship choice so you're sort of guessing.
It's rock, paper, scissors, where you're blindfolded and the opponent is describing what they threw instead.
Spamming whatever option matches your highest skill is a strategy, but not necessarily the best one.