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Сообщить о проблеме с переводом
Example:
namespace = create_family
create_family.0001 = {
type = empty
hidden = yes
immediate = {
root = {
save_scope_as = family_founder(Important for adding relations, like parents or friends to your character)
}
create_character = {
random_traits = no/yes
gender = male/female
name = any name you like, but if you don't add this, it is random
dynasty = scope:family_founder(So they are of your dynasty)
culture = root.culture(So they are of your culture)
faith = root.faith(So they are of your faith)
age = X any age you like, but parents should be 16 years older
fertility = X how much fertile the character is
health = X how much health the character has
You can add stats and traits by using this:
martial = 10 works with every stat
trait = education_martial_4 works with every trait
save_scope_as = father
}
Then you only have to do is by making them your parent by using this
scope:father = {
scope:family_founder = { set_father = scope:father }
}
And then you only have to fire the event via the console.
If you are hoping to create a group of related characters that are not actually related to you, you can start with the base AI character that you like, and if that character is landed, you can use the console to "play (character ID)." Then, once you are playing that character, I would imagine that you can then use this mod to create that character's family. Once you're done, theoretically, you should be able to use the console to switch back to your primary character, but as I've never done that before, I don't know if that would be too much for the game to process and if it would crash or not. It's an idea to try, though.
https://steamcommunity.com/sharedfiles/filedetails/?id=2752929426&searchtext=sensible+family
Thanks for mentioning since I was thinking of adding my 2 friends who are twins and both make them kings but related to one another. So the Become relatives really helps