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Steam saves workshop items into its path: "PATH TO STEAM"\SteamApps\workshop\content\<AppID>\<Submission ID>\
There you can have a look at it.
Appid for this game is 1158310
I HIGHLY suggest you join the CK3 Mod Co-op Discord server, that's where all modding discussion happens. You'll be bale to get assistance with any issues, collaborate with other modders and share knowledge etc.
Here's an invite: https://discord.gg/
Your 2nd question was already answered, above.
As for the first question, You just need to match the exact same folder structure as the vanille 'game' folder.
So in your mod folder you will have a folder called common, and inside that a folder called defines, then your 00_defines.txt file will be in there, that will then overwrite the base game's defines file and load yours instead when your mod is active.
Anyway I hope that helps that specific question, and once again I highly recommend you join the modding co-op. I am Owl on the discord server, feel free to message me on there if you wanted any extra assistance. Much easier as I'll be able to share screenshots or do a screenshare etc.
Here's a working link.
In the paradox launcher create a new mod. This will create a folder in your (default windows) Documents\Paradox Interactive\Crusader Kings III\mod\yourmodname. Then you copy the file you want to edit from the game files (with all folders in the path after the folder named "game") into your newly created folder. Then edit those new files.
After you're done you open the paradox launcher again and then either activate the mod in your game or you upload it to workshop or whatever.