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There's no reason to fix what is not broken.
They never are that is the problem and you can't always choose when you go to war even tho I had allies winning wars for me I was doing nothing even after 10k invested in buildings it still wasn't enough its impossible
Did you have 100 control in your domain? Or did you move your capital to an establish high development feudal county but have not asserted control in the county.
Had you spend time getting development up, since that helps with income and also gives the chance to spawns cities/temples and initial castle buildings?
As Ratlegion stated, get finances in order post tribal --> Feudal. Since one major income hit is your Man at Arms is going from costing prestige to gold.
Also one thing to keep in mind with the switch, you are potentially taking a hit from the tax that your vassals are providing. Since tribal is based on level of Fame, which at max (Living Legend) is 40% (and 70% of their levies), where as base feudal is 10% modified by the contract plus other perks/crown authority.
The way to think of it is that your are doing a major structural change to your empire, and it takes a bit to get things in order. It is why any time I have done tribal to feudal there is a power consolidation/domain building period.
I can attest there is nothing broken with switching from tribal to feudal. The "problem" (with it not being a real problem, just a challenge) is that tribal and feudal have different management "economies"
In a feudal realm, everything runs on gold and nothing else. In tribal it runs on a minimum of gold and mostly prestige/fame and the more prestige you have, the bigger taxes and levies you get.
This means that you have to lay the groundwork before you even consider going feudal. Just taking a feudal county/realm and jumping from tribal to feudal willy nilly is going to kill your economy.
If you want to feudalize. You have to do it through "adopt feudal ways" decision and don't even consider pressing that button until you are ready. Even if you meed the requirements, don't do it unless you are absolutely ready. You can afford to stay tribal for 1-3 rulers to get your affairs in order.
1- build markets and gathering halls and upgrade them to the max in all of your counties AND make sure you have hold your limit in counties, ideally you should do this after you've invested in stewardship to have a holding limit of at least 7-9 and have each of these counties have 1 market and 1 gathering hall (upgrade both)
2-upgrade your tribal fort level to 2 in each of those counties.
3-Send your steward out to increase devellopment in all your counties. even at tribal level you can raise your can dev to 20 without your steward incurring penalties to the task
4-Make sure you are culture head and research EVERY tribal tech, all of it. You'll need those.
AND yes this means your tribal king running around raiding and pillaging tribal holds burning down churches , howling and screaming should focus on STEWARDSHIP AND LEARNING. These 2 focuses are absolutely necessary to speed devellopment of your realm and reach the point where you are ready to feudalize. as fast as possible.
Warfare, intrigue, diplomacy you can have fun with those trees once you've put the work in to drag your tribal realm kicking and screaming into a state where it can survive feudalism
5-Devellop every county you own to at least 20
6-Then when you get the chance switch to a reformed faith, either by conversion to an organized religion or reforming a pagan faith.
Once you meet all the requirements above, you're still not ready for feudalism.
6- Then you need to make sure you've maxed out your men at arms. Levies are where you crash your kingdom treasury in wars. They cost an arm and a leg and they are near worthless in wars unless you have like 100 to 1 overwhelming numbers against poor quality men at arms
7-Save money, at the very least 1-5k for a decent sized kingdom level realm
Once you meet all the above, now you are ready for feudalism. You should see the "adopt feudal ways" decision available. Do it.
As soon as you switch feudal, your income will drop like from something like 30 gold month to 2-5 gold month.
But that's ok, you have that 5K saved up from raiding and pillaging.
Now the real game begins. Remember when I said to only build 1 market and 1 gathering hall? That's because specifically when using adopt feudal ways, those buildings will switch to feudal buildings of equal level. The thing is you don't get to choose what those buildings will be.
So you purposely left yourself empty building slots. and you have 5K to spend.
build farms in every county, build hunting lodges, build pastures each of these generate income
Go through each of your vassals 1 by one and switch their vassal contracts to high taxes/low levies
make it rain, by doing this with 7 counties 1 farm+1 pasture+1 hunting lodge level 1 is
0.8+0.2+03 seven times per settlement in your counties. That still if all those 7 counties are pitiful 2 settlement counties that's still 18 gold month before bonuses from devellopment and minus any monthly costs for men at arms and court costs
on top of your vassal taxes
Provided you took the time to devellop each of your counties it should be more then that. You'll be making more.
The next 2-4 rulers once you switch to feudal are going to focus entirely on catching up your economy. Again by focusing on stewardship and learning to devellop and tech up, earn cash and build economy buildings
Provided you had your rulers be high learning and were culture head, You should tech very fast, and slowly but surely you'll see the snowball effect as you build economy buildings, increase development and upgrade economy buildings
by 1000-1100 ish you should be back ready to start going on the offensive again. And with increase tech for better succession laws, increased domain limit and being able to invest in your culture to add the right traditions to again... increase income.
provided you play sharp by 1200 ish you should have an empire title and be averaging 75-100 gold per month at least. and then nothing should really be able to stop your expansion if you play smart.
It makes you weaker short term, stronger long term due to feudal/clan having access to better succession laws, larger Man at Arms pools, better buildings as they gain later era innovations.
Also the fact that your income/levies post succession are more stable (especially with feudal) due to not being linked the to rulers level of fame.
Additionally, ck2 also had a period of weakness when switching to feudal: it cut in your levies in half, making it impossible to fight or defend. It was somewhat balanced by making your army composition rely more on heavy infantry rather than light infantry, but the difference was pretty small and AI could simply spam 5k stacks hired for 500 prestige and 2.5k stacks hired for 250 piety, neglecting any tactical advantage you had.
No to go feudal you need lots of gold.. You are only weaker because you did it with no money. If you go feudal with 10-25k gold depending on the size of your lands you will have no issue. You need to upgrade all your lands when you make the swap.
As someone else said the switch is only hard because the different resources you need. Make sure before you make the switch you are saving gold and planning your character appropriately.