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Records show-healthy- people in that era living that long. Serfs/peasants, levies and men at arms? They died young.
Medieval era being horribly unhygienic is a myth, just like how the dark ages were a regression of technological growth.
Most of this propaganda came from Renaissance snobs, the hipsters of our era :P
"Health is a measure of how likely a character is to die. Male characters are born with health between (and including) 4.5 and 4.9; female characters are born with health between (and including) 5.0 and 5.4.[1] Once a character reaches the age of 25, they have a 7.5% chance to lose −0.125 health each year. The chance increases by 2.2% each year."
"When health is either Poor, Near Death or Dying, there is a chance at a given interval to die. The lower a character's health, the bigger this chance is."
1-3 health = Poor
0-1 health = Near Death
<0 health = Dying
So basically if you add health by modding, or stack general health boost effects (not disease or fertility resistance) then you only inflate the lifespan. There always is a soft cap though due to ticking health loss chances with advancing age.
What? I see nothing like this in any of my games lol
Not ingame, so don't know the names of the traits in my head. But example Herculeas
you can have more children since events where you lay with your wife(s) and seducing her bypasses the limit
So most characters now become infirm if they don't die before that.