Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Of course sardinians don't like you being a Norse pagan invader. Or are other norse/asatru people not liking you?
https://forum.paradoxplaza.com/forum/threads/i-used-the-varangian-adventure-cb-to-migrate-to-a-feudal-duchy-what-now.1463717/
map out and plan to conquer a fertile area that is currently being ruled by an undeserving, inferior king.
Blood, sweat and victory
Sit down at your first council meeting and they're like "hey man you know all that epic ♥♥♥♥ we just did? ♥♥♥♥ you, you aren't reformed, we all got together and decided this and you should feel bad. We wont hate you if you and all of us convert to Catholicism religion but well be DAMNED if we stay Asatru a day longer!"
its out of place and weird.
Religion at this tima was source of law.
The game also discribes why this happens: unorganised faiths are, while generally speaking the "same" faith. (All pray to Odin, for the asatru for example), every region has their own way on how to worship.
Which could of course seen by the other region as strange and wrong, but at least its Odin they worship....
When reforming the faith, you start to unify and standartise how the gods should be worshipped. Which then prevents people disliking each other for doing it the "wrong" way.
So you, as a foreign conquerer, should have a BIG and LONG malus on control, taxes etc., but your own norse people should 'love' you. And in that, I think, he is right, from a RPG wise and historic perspective. Though I don't know how difficult it would be to implement this into the engine.
As a norse adventurer, you have cultural HUGE discount to change your culture.
For a reason. You're supposed to do that to take control over your subjects.
Id be all about it if i didnt have to make a grand voyage back to where i came from and conquer 3 holy sites as a condition for reformation.
Its silly af.
The same goes for Viking adventures: They explored and settled far, but after some time always switched to the local culture(or it became a hybrid one) and faith.
And even the mainland of scandinavia: Christianity was more succesful for peace and stability and had the "better options" after death
You dont need to stay Asatru, you can for example convert to the new unreformed religion of the canary island, conquer the canaries, cartago and cartagena and have enough holy sides to reform. Or try to reestablish the hellenic paganism and worship Zeus instead of Odin.
Its not that you are forced to stay Asatru, even more, as its normally a religion for a start boost: making the Northmen stronger in the early game, but they must either reform or switch to another religion to get into the next era for research and becoming Feudal. So the people who stay the unreformed way will loose more and more boni of their holy sides, because of these either being hold by, most likely, catholics or reformed pagans.
Alright I did not know this was an option, I will give it a go. Thank you