Crusader Kings III

Crusader Kings III

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Falc Sep 21, 2022 @ 12:43am
Cultural Acceptance & Cultural Conversion
Does having a high cultural acceptance give any bonuses to speeding up the steward's cultural conversion task?

Alternatively, if I have made a hybrid culture (Norse/Breton), is there a way I'm overlooking that makes converting norse counties into norse/breton quicker?
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garthurbrown Sep 21, 2022 @ 2:40pm 
Converting culture damages your acceptance with that culture.

The best way to convert the most counties of the parent cultures the fastest is the get your acceptance as high as possible before hybridizing. If you do it at the bare minimum, you might only get your capital converting. Closer to 80% you'll get almost every county converted.
Falc Sep 23, 2022 @ 12:48am 
In other words, having a high cultural acceptance or a low cultural acceptance has no bearing on the speed of the steward's task?

So it seems to me that if I have three or four counties of different culture then it's worth sending my steward to convert them, but if I have many counties of different culture it's probably more efficient to just try and bump up cultural acceptance?

Thanks for clarifying.
jerrypocalypse Sep 23, 2022 @ 4:51am 
Originally posted by Falc:
In other words, having a high cultural acceptance or a low cultural acceptance has no bearing on the speed of the steward's task?
Correct

Originally posted by Falc:
So it seems to me that if I have three or four counties of different culture then it's worth sending my steward to convert them, but if I have many counties of different culture it's probably more efficient to just try and bump up cultural acceptance?
Not necessarily. It really depends on what your goal is. More counties of your culture increases the time to reform a culture if you want to add/swap traditions. More counties of your culture can also increase the time it takes to research a cultural fascination (it takes average development of all counties of that culture into consideration). On the other hand, some traditions are cheaper if you have a certain number of counties meeting a specified condition.

I would advise checking your future tradition goals and seeing if converting helps any of those, and if so, concentrate on meeting that goal. If not, I would just stick to cultural acceptance, or even taxes as acceptance generally increases over time if you have a county/vassal of that culture anyway. Unless of course there are certain bonuses to counties of your own culture based on the traditions you have. If you're going to convert, I would check out the cultures and target the ones first that have penalties toward you by being a realm under you. Things like xenophobic, isolationists, etc.
djconner Sep 23, 2022 @ 5:47am 
Something related I just started wondering about, but does anyone see the AI doing much cultural conversion? They like starting hybrid cultures, but don't seem to try to spread them much. I'm running a huge, sprawling HRE as "Occitano-Saxo-Bavarian" culture (itself created by some AI ruler and adopted by be) and putting lots of Occitano-Saxo-Bavarians in charge of far-flung bits of Europe, but they never try to convert anyone. If anything, it's more likely they'll change their own culture to the local one.
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Date Posted: Sep 21, 2022 @ 12:43am
Posts: 4