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I love HoI4 for its no-nonsense approach to strategy and giving you cool alternate history opportunities through the focus trees. It's a merciless game--if you don't figure out how to fine tune your production and troop composition, use combined arms, and leverage your industry and national strengths to maximum advantage, HoI4 will hand your ass to you. One downside could be how front-loaded each game is: as most countries, you'll typically spend at least a couple years building up your industry and going down the focus trees before you get involved in a war and you might not know if you've done well enough until that stage. I'm still learning the game and had multiple instances where I spent a few years in-game until I realized my war machine was woefully inadequate.
Stellaris' exploration phase is brilliant, but I always find the end game a bit disappointing because it feels like you have to blob and conquer everyone or fight the crisis factions even as a pacifist species. That said, it's probably the Paradox game where factions are the most differentiated from each other, meaning you can try lots of different playstyles (aggressive conqueror, pacifist, hivemind, slaver, etc.)
Haven't played EU4 and Vic 2 yet, probably because I spend too much time on the above :) but want to try them as well someday!
For Stellaris, you could try starting out as Earth (it has a few more unique quests) or a generic militarist empire with no restrictions on warfare and see if you have fun taking over the galaxy by conquest. Once you've got the mechanics down, you could try some self-imposed challenges such as trying to win the game by trade/diplomacy/vassalization only or getting elected the galaxy emperor, etc. I enjoy roleplaying as an evolving civilization in a future sci-fi setting but I can also see how it might not be everyone's cup of tea. It's a Paradox game, so a lot of interesting mechanics are also behind DLC paywalls, unfortunately.
Crappygames has entire section dedicated to paradox latest titles.
CK3 has some qualities, but still follow the same line to lesser extend. If you looking for quality stuff look on modding section and that the only saving grace skip the rest of titles.
Whiteknight keyboard warrior appeared. Don't get me started because im not here for politis nor as investor.
Is called x side washing, cutting actual historical facts and putting more bias toward one version, want to portray proper history start by not keeping sides and giving history how it is, but they have to please those sectors because that where money is.
Second DLC's cut of games, giving skeletons instead of games, just usual line of recurring revenue.
1. but what have they washed or cut out? Thats what Im asking. I dont see any examples of this. I dont understand a single thing you are saying, I see none of this, where is it?
2. Are you saying its "left politics" thats creating mass DLCs? Thats insanely bias lol.
If anything the left wing isnt necessarilly known to be capitalists lol.
read slower so you grasp it use your brain first before typing, second for information
https://wikiless.org/wiki/Neoliberalism?lang=en
https://www.nytimes.com/1993/01/17/magazine/the-second-coming-of-neoliberalism.html
Look on financialization
https://wikiless.org/wiki/Financialization?lang=en
Come up with "new solution" for recuring revenue to please main investors IB's vs sell a full game than we see rather a skeleton, use a good % budget on marketing..
Are you drunk right now?
Want to see who has more positive reviews and overall sales? Or you don't believe in numbers and market/ customer reaction when a game is good.
I was editing it when you qouted, if you followed i wrote full fleshed game.