Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
-I'm sold on the idea that playing a Male Ruler is always better, if Married, always is the better choice, and below is why. But, I am not sold on which playstyle overall is best.
Going for Extra Fertility bonus in 3 marriages advantage (2 divorces, 3 total marriages), having more total kids.
- to which female rulers don't gain extra Fertility via Divorce, losing it until age 45.
*A 16/M marries a 25/F for 20 Fertile years. (divorce)
*A 36/M marries a 25/F for 20 Fertile years. (divorce)
*A 56/M marries a 25/F for ~20 Fertile years. (until he dies).
Going for a younger ruler advantage, being able to control the next ruler in-line longer.
- to which female rulers don't have this tradeoff opportunity, going for a later Fertility option.
*A 16/M marries a 46/F for 30 Celebate years. (until death do they part).
*A 46/M marries a 20/F for ~25 Fertile years, plus final celbate years. (until death do they part).
Going for a standard 1 marriage advantage, assisting them the longest.
-if nothing else there is the standard opinion bonus, which is especially great for Catholic rulers, but women live 0.5 health longer = ~4 years, which means at age 16 the male can has more options to marry up to age 20, whereas a 16/F wouldn't be assisting her stats if she marries a 20/M, losing the last 8 years of assisting stats to death.
*A 16/M marries a 20/F for 60 years, (1st 25 yrs Fertile, last ~35 years Celebate).
In case 1:
His Fecund bonus is definately experienced strongly during his 3rd marriage. (both children + lifespan bonus).
In case 2:
His Fecund bonus helps grow children during a 20 year period instead of 25 years, during his 2nd marriage, having the ~same number of kids overall, while living longer too - living more celebate years at the end (piety bonus).
In case 3:
His Fecund bonus is primarily applied to just his lifespan, where having the ~same number of kids for less Fertile years has the downside of the 9 years age difference + 1 year, because he lives longer.
Yeah, Im enjoying the game, trying to be technical too! :) Right now I'm considering against case 3 (because of her pre-mature death), and leaning towards case 2 (a younger next ruler + piety bonus for living longer), figuring the extra kids from case 1 might be more kids than is benefical to have - how many kids does a ruler need?, whereas a Piety bonus in case 2 is benefical, assuming I have kids to inherit the throne, which means at age 16 as a male ruler, I plan on marrying a 46 year old female 1st, before marrying a 25/F.
But, before being a 16/M character, I should consider starting the game at age 0 for the maximum "Grace period" I think, which I realize there's another question from another user's previous post, working around wasted skill points. Any ideas how to work around that?
Poor Health, Fine Health, Good Health, or Excellent Health. - when looking for a woman to marry.
I figure that depends on the strategy for a 16/M character.
* Where divorce is considered, any of the above healths can be considered because if she dies, well, that doesn't hinder your marriage plans, but if she lives beyond 45 you'll have to execute your divorce for your future fertile marriage plans. Here, it's about the Fertility of the marriages, not about her longevity.
* Where celebate years are 1st considered (over 45) before fertile years and its until death do you part, don't marry for Good Health or Excellent Health for sure. Fine Health is probably acceptable for an estimated 24 to 40 years left, given the best case and worst case scenarios and that's because a 16/M with fine health will out live her (worst case) given the same health conditions by 9 years (pre-25 advantage), allowing for the 2nd fertile marriage to happen; however given the margin of error (=16 years from the 24 to 40 years left life estimate) - this is a gamble. And, in the best case of fine health you out live her by 9+16 years, giving plenty of time left over. It's probably safest to marry a 45+/F with Poor Health, before doing the 2nd marriage for fertility, except if the 1st marriage dies within the first 9 years (before you're 25), which in that case I'd say marry another 45+/F with poor health again before marrying for children in a 3rd marriage and possibly up to Good or even Excellent Health is fantastic.
* Where a lifelong marriage is considered, Good or Excellent Health are for sure. If she outlives you - that's to your benefit, and if she has Excellent Health, as a male character - you can consider marrying up in age for the extra stats, up to 25. (above 25 sacrifices % chance of Fertility).
Also, besides gambling on their health, there is gambling on their Fertility age for a female.
16 to 25 = a sure bet on a child (next heir), if you are Fecund or are young in age (under 35/M).
26 to 45 = a calculated, but very probable, bet on children, regardless.
So, during the first ruler's reign, I'd suggest not marrying over 25 when marrying for children. 25 should be the maximum age to consider for a sure bet.
0 personality traits
Pick whatever genes you want (i like to minmax the day 1 bloodline decision)
Get a competent guardian with good personality traits (norse courtiers are good for this for some reason), and then watch as you get ambitious, dilligent, temperate with tier 3-4 education with op genetic traits
Age 0 = Maximum skill pts and maximum "Grace period"
Age 3 = Similiar to age 0, except you get to pick a precise childhood trait you want.
Age 6 = ?? More skill pts than a 9 year old person but less than a 3 year old.
Age 9 = ?? More skill pts than a 12 year old person, but less than a 6 year old.
Age 12 = ?? More skill pts than a 15 year old person, but less than a 9 year old.
Age 15 = Not enough skill pts difference compared to a 16 year old for not directing your Education focus.
I'd think, if pre-adult, it should want to be either age 0 or age 3. Is there something about age 10 (for example), that makes that a consideration, compared to getting more skill pts and "grace period?" What is your minmax of the day 1 bloodline decision?
By the way, I like the idea of picking a competent guardian for a character - great idea!
If you put in 8 points worth of stats in every category, not including Prowess, then:
At age 6, you get 3, 3, 3, 3, 4 as stats. (about 3/8 + 1)
At age 9, you get 5, 5, 5, 5, 6 as stats. (about 5/8 +1)
At age 12, you get 6, 6, 6, 6, 7 as stats. (about 6/8 + 1)
Already, I notice that putting 8 skill point in every category isn't worth the additional skill points you'd recieve. From age 9, compared to age 12, sure you pick up 9 skill points, but you lose 20 skill points (4 pts per increasing the skill above a base of 4, multiplied by 5 skills) by losing the extra stat. And, at age 6, it gets worse as you pick up 15 skill points compared to age 12, but you essitentally have half the stats!
Therefore, I conclude, the advantage for starting pre-adult isn't about the stats you inherit in the custom ruler designer, probably best to set them to 0 - its about earning stats with a "grace period" while pumping the points into things that trascend your stats, like either cogenital traits (next generation traits) or Prestiege Resources (like August pick), or Piety Resources (like Virtue).
However, if you did decide to add stats to a pre-adult age, I'd think to error on an older pre-adult starting age, but not too old as there comes a point when age 16 beats it.
Is there any reason to pump up the stats of someone aged 12 years old or younger?
Focusing on your first ruler's stats doesn't substantively change much. What does change is what I already stated earlier, picking up a level 3 intelligence trait + level 1 beauty + level 1 robust in order to activate a day 1 strengthen bloodline decision. I haven't any idea why you think you need to analyze the tradeoffs of starting at age 6 vs age 9, I don't see how it in any way affects how the game plays out overall. You'd have to be valuing something that the rest of us aren't even valuing at all.
I feel like your curiosity would serve you better to analyze things like which religious tenets you want to pick, and/or when to switch to a new religion, than focusing on whether your first character has a little bit less or more stats that really don't change much at all. I haven't read a single argument or thought in here that changes my baseline of just set someone to age 0 with genius/hale/pretty and let it rip.
Some things weren't so obvious to me - expressing my need to over-analyze a little bit (just to understand). Thats the reason I always tend to over-analyze is to gain an understanding for something people may generally find simple or just accept on a belief without knowing or thinking about, moving on. Like you said, you go thorugh something like a dozen rulers if you start from 1067 and goto the natural conclusion in 1300.
Its kind of like Chess, in a way - your first move (or ruler) doesn't really matter, but if you don't understand it; you could be setting yourself up for failure later, plus in Chess it is possible to lose the game in just 2 moves, if you really don't understand the purpose of your 1st move, or what you were setting yourself up to do later, knowing that some combinations really just suck. You could set yourself up for the most challenging, and stupid challenge I know of yet, which is to pick a female aged 0, while only upping 1 stat with all of your points, lets say its stewardship for inefficent domain control. That's not the smartest start, but if someone truly understood the choices they picked, and made it through the game, lasting until 1300 starting like that - that person has better Empire management skills and can probably teach people a lot about the game, ck3.
I know its backwards, trying to understand what a best 1st move looks like, rather than trying to understand what a checkmate looks like in ck3, and then trying to make it happen. Also, its counter-intutitive, but sometimes in trying to win the game with assumed short-term advantages can lead to unneccessary weaknesses (like the 4-move checkmate plan in chess). Often, playing the long-game means, constantly improving your position down the road, rather than, trying to win it with a tactical punch by upping stats alone.
However, realistically, I find in life - its a combination of both short-term (cummalitive) snowballing advantages combined with long-term leaps that wins! The balance, I think, is about 80% short-term and 20% long-term, for best results. In a way, its kind of like comparing consumption to savings/investing. What produces the best lifestyle? Well, it makes sense to live today, within your means, and to have your future days grow ahead of you. I'd like to live that motto in ck3.
Sometimes the correct choice is the "wrong" one because it makes for a much more interesting character/story that can be told.