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"Nope nope nope nope nope"
But CK3 seems way more straight forward about what it's trying to sell me so it'd be really cool if they had alternate history packs.
You basically live the new history in CK3. Vikings in Tibet? Go for it. Eastern Roman Empire retakes Western Europe? Make it happen.
There are also 100s of mods that go from adding convenience to completely changing the game.
While calling CK3 an alt history simulator isn’t spot on, it’s also not wrong. Give it a try, it’s a lot of fun.
Also, assuming CK3 stays in development, there's going to be just as many DLC for 3 as there was with 2. That's been Paradox's MO for awhile now and I doubt it's going to change any time soon.
DLCs aren't usually alternative history. In CK2 there was only two, one DLC where the American Aztecs invaded (which is currently a mod for CK3 right now), and a furry world where animals took over kingdoms (this was mostly cosmetic). Alternative history is more of a mod thing than a DLC thing, and I think other Paradox games have a more robust alternative history modding community.
I don't mind more substantive DLC but some stuff just doesn't seem like it should be DLC you know?
So far they haven’t released any purely cosmetic stuff outside of preorders.
The major difference between the actual DLCs between 3 and 2 is that 2 would just take random things away and lock them behind DLC walls, so you could still see something was missing but because you didn’t have the DLC you couldn’t interact with it. With 3 they’ve modernized the model quite well where now you have a limited mechanic that you can play with and if you buy the DLC you’ll expand those bundled mechanics deeper.
Some of the cosmetic DLC also gave the impression that without it, you'd basically just have placeholder units and stuff.