Crusader Kings III

Crusader Kings III

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Akim Feb 23, 2022 @ 12:03pm
New Culture Name change how?
Ok, after mixing Anglo-Welsh wanted to add French, the generic is "Arvorigeg"... but when I enter Name, collective Noun and Prefix, it doesn't change. Is that a bug? Am I overlooking something? Or is the culture name always automatically generated?
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snuggleform Feb 23, 2022 @ 12:13pm 
There are certain combinations which result in fixed new cultures, for example if you're king of jerusalem and hybridize a norse with bedouin it will become Outremer, not a procedurally generated hyphenated name.

Outside of those special combinations you are free to name it as you wish. I don't think anyone has posted a full list of those special combinations you'll just have to experiment or dig in the files for yourself if you're curious.
Akim Feb 23, 2022 @ 12:26pm 
No the problem I have is, if I type in my own name, it doesn't accept it. I always stays "Arvorigeg".
garthurbrown Feb 23, 2022 @ 2:23pm 
Originally posted by Akim:
No the problem I have is, if I type in my own name, it doesn't accept it. I always stays "Arvorigeg".

That's because the culture you've created already (potentially) exists as a specific hybrid that can occur in the game due to historical events. This is what Snuggleform is trying to say.
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Date Posted: Feb 23, 2022 @ 12:03pm
Posts: 3