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I also advanced from the 867 Tribal era to the Early Middle Ages era (though it took longer than my usual run), created the Italian Empire starting as the Duke of Sardinia, and lived to age... 97, that time. Things I could not accomplish in one lifetime that I usually manage to accomplish with mods include build up enough piety to my own religion, unlock Advanced Crown Authority so I could make succession easier, or hold (without penalty) the entirety of Sardinia and Corsica without any count-tier vassals; even with a high-stewardship wife focused on aiding stewardship, my domain limit never quite got high enough to rule all 8 domains without penalty (though had I built my character differently, I think I might have). I also was expecting to have to rely on the pope, more, for money, and I did, but only at the start -- once I'd built up enough farms and the like, the tax rebate from the pope was merely a bonus. As this was still version 1.2.2 when I did this run, I was unable to test certain other things... such as anything introduced with Royal Court.
Not sure if this would affect renown gain any, but I did play that run on easy settings. That might matter, I suppose. Also, there've been... (checks the wiki) 5 significant patches since then, so balance may have changed a bit. I did not NOTICE a significant difference in balance during my brief unmodded 1.5 run (well, one difference -- it was easier to get money out of the pope! Had to run multiple sway schemes on him, in that 1.2.2 run), but I quit that run once certain mods were updated; hadn't even reached age 50 with that character.
I didn't say getting to 100 was impossible, I said it was very rare. I said getting the octogenarian perk in one ruler's lifetime is impossible, because it requires 6,250 renown and you start out with literally zero relatives if you design a ruler.
I've got the From The Ashes and Mother Of Us All achievements playing on ironman, so I know the game pretty damn well. On the default settings without mods, it is impossible to farm that much renown. Even if you start as an emperor (which is lame) you're only generating 2 renown per month by yourself. Even if you spent 80 years solid as an emperor you'd only have generated 1,920 renown. Even if you magically got the commission an epic perk from the start of your life and triggered it 8 times, that'd only be 600 extra. That's your entire life and you're not even half way there. Let's be really generous and say you somehow installed 4 children on foreign thrones for about 40 years before dying, they're generating 1 per month, another 1,920 for all of them, bringing the total to 4,440, still 1,810 shy of that perk.
I said it's impossible simply because of the maths, honestly, you've misremembered it. It's possible you got the perk with a historical ruler who came with a big dynasty, just not with a designed one where you start with no relatives.
I'm not mis-remembering. I'm referencing notes I took from that playthrough. I got the Octogenarian perk in one lifetime, living to 97, starting in Sardinia (as a Duke, advancing to Emperor before the end), without mods or cheats.
4 kids ruling kingdoms? Uh... that's low. I had 12 children (5 still living), 67 grandchildren still living, and 11 great grandchildren still living who had reached adult age; all but six of the surviving adults were ruling their own territory, most either a duchy in my kingdom or an independent power. I conquered much of northern Spain but didn't want it after forming Italy, and I picked up a lot of the former Byzantine states when the Byzantine Empire broke up (and apparently had wholesale converted to Islam?! Weird, but it made holy wars easy to start, at least); pieced everything but Italia, Sicily (which I was integrating into Italy), and Mallorca (which I'd finished integrating about a decade before I died) out and granted independence to all of that with my kids and grandkids as rulers. At kingdom level were Aquitaine, Badajoz, Croatia, Epirus, Hellas, Krete, Valencia (now minus Mallorca), and Venice (which I was surprised to learn was not part of the de jure Italia). I somehow inherited Iceland, of all places, though I never was able to figure out how, and gave that to one of my great grandkids. I also earned Canterbury and Jerusalem for two of my daughters on two separate Crusades (Canterbury was an odd one, as I'd never been on the Catholic end of a crusade for anywhere other than Jerusalem in either CK3 OR CK2). Outside of the two holy sites, I was not looking to see whether my descendants were still on the thrones I'd placed them on.
At the time of my character’s death, I was earning 149.1 gold, 20.46 prestige, 10.26 piety, and 13.41 renown per month. Which seems to be more renown per month than you think was possible.
4 children's ruling kingdom titles isn't "low" at all when they have to be outside of your empire. Children you just give king titles to generate no renown for it. That's the entire point, the biggest source of renown is relatives outside of your influence who have become independent, leaving you at the mercy of the AI. Nothing you personally conquer or achieve has any influence on renown, so it really is pointless listing your rulers accomplishments as if they have any effect on renown generation. An emperor who sits on his hands doing nothing generates exactly the same amount of renown as a pro-active emperor conquering the world; 2 per month.
At 13 renown per month it would take 40 years to get that perk, and that's the peak number you reached right at the end of his life. The more numbers you give the more obvious it becomes that I'm right and you either misremembered it, cheated or modded the game.
Edit: The perk is called "octogenarian" for a reason. It is supposed to extend your life into your 80's, where before 70 was a good run. Getting to 90 is a freak occurrence, it's basically the equivalent of rolling 4-sided dice dozens of times and never rolling a 1. Evading that 25% death check every month is sheer luck.
I listed ELEVEN kingdoms that were granted independence; I did not mention any of the the ones who were dukes in my realm (because I knew they didn't grant renown, but rather to note where all my kids\grandkids went), or even any of the independent duchies I granted. Again, in case you missed it: Aquitaine, Badajoz, Croatia, Epirus, Hellas, Krete, Valencia, Venice, Iceland (still unsure how I got this one, especially in an 867 start), and the crusader kingdoms of Jerusalem and Canterbury.
Also, your "40 years" estimate: Something in that range with roughly that level of income might have actually been doable, that run; I think that character reached his peak around age sixty, and was more focused internally after that (partly why I kept spinning off parts of my extended empire, with Valencia probably being the last one granted independence (I've done that many times, since; always wait to integrate Mallorca into Sardinia before I do), was that I'd grown too big and just wanted to settle down to something manageable), which would mean he was earning something close to that for 30-40 years or so. That estimate also ignores all bonuses from decisions (consecrate bloodline, for example -- 500 renown just from that; while I didn't note down if I'd done that, I do know I held Cologne for a while, so it would have been possible. Also, Dynasty of Many Crowns, which grants another 1000 renown and... again, didn't note it down, but I was eligible for and may have done; again, ELEVEN INDEPENDENT KINGDOMS in my dynasty) that generate renown, etc. Also, the estimate assumes 13 was my peak, which it might not have been -- I gave my kids a couple territories with buildings that added renown, which likely resulted in a net loss on renown.
Unlikely? Perhaps. How often does the Byzantine Empire convert to Islam and then collapse into pieces? (I've certainly never seen both of those things happen again, either before or since) I mean, that was a big part of how I was able to expand so rapidly -- the holy war casus belli let me absorb a lot of what once was the Byzantine Empire, one duchy at a time, and I turned that into five of those parceled-out kingdoms (as well as a few independent duchies).
But it is not impossible.
Wait a minute, if you're not playing on ironman then this is pretty irrelevant anyway since you can just keep savescumming every time you die? All you'd need to make it to 100 theoretically is a willingness to reload every time your luck runs out. I'll concede these kind of feats might be possible with endless reloads until the stars align in your favour, but if you're just playing the game with a 400 point ruler the chances of all this happening are like, lottery long odds.
Just because I don't use ironman doesn't mean I savescum. I just like using iterative saves. Helps with things like (to give a recent example) accidentally opening your latest save after a new patch comes out that breaks the save; on ironman, that file is dead, because closing out auto-saves over the ironman file and converts the broken save into the version of the patch that broke it, permanently integrating any bugs the patch introduced, as a LOT of people found out with 1.5's launch. With iterative saves, I can revert to whichever version my save is on, load up one save prior, and keep playing.
I never savescummed on this run -- certainly not to avoid death (the whole POINT was to see, after I'd gotten some decent experience with CK3, what I could achieve in vanilla in one character's lifetime; savescumming to extend that lifetime would have made the whole run irrelevant). I will admit to savescumming a few times after 1.5 came out, but that was to test things about Royal Court (running experiments such as "how random are Hold Court events? Let's test that by saving, hold court and note what events play out, then loading that save and holding court again. Compare." If you're curious, each of the three events were different, though one of them was the same "event" but with different characters involved. Conclude from that what you will), not to avoid death.
Hm. Well I'll just put it another way, if all this happened, you are a huge outlier. Most players with 500-1000 hours play time, including the OP, are surprised to see a ruler get much past 90. A look at the code shows why, particularly that 25% death chance per month, like playing Russian roulette dozens of times with only 4 chambers and keeping your head. That's just the odds of a natural death each month at old age, nevermind war, plague, events and all the rest.
This is the lifespan chart on Reddit I mentioned earlier for reference;
https://i.redd.it/u1i3jwfaamp51.png
I will grant the Byzantine collapse was certainly an outlier... as were the two crusades I went on (one in a lifetime is normal for this game; two is rare, especially when one of those two ISN'T targeting Jerusalem).
The age thing... *shrug* 90+ doesn't seem to be THAT uncommon, given the shared experiences in the posts above ours (and in a few other threads, as well, such as that one with the guy complaining that his characters kept living too long). This was the only vanilla run I've got notes on, but I know I've topped 100 in vanilla, before, and I don't play vanilla that often any more (got my fill of vanilla in CK2, and CK3 is similar enough it made the shine of vanilla wear off very quickly for me), so having lived that long in vanilla more than once makes it seem not-that-uncommon.
Not saying it's common, but when a player character builds with longevity in mind and focuses on health trees and staying de-stressed and the like, it doesn't seem so unusual. (NPCs living that long DOES seem unusual, but as I said in a previous post, NPCs never seem to invest in the health tree perks; I suspect the health tree can boost a character's natural lifespan more than you think)
unlike CK2 there are no supernatural DLCs and you can't stack semimagical abilities or be satan child.
Learning medicine is typically lifestyle with legit cheating perks to in order distord succession rule. Restraint is unrealistic, but also stink the exploit a 100 miles around since you pratice celibate but stay married (only to keep spouse modifier, usually set on stewardship to manage as many fiefs as possible).
Know thyself allows character to live one year more +/- about 2 month. It fire at the time the character should had die and give the delay mentioned above. Obvious goal is to cheat succession rule, allowing you to distribute your title, change heir then revert to normal orders to give to one son his brothers inheritance parts then eventually what he was excepted to have. Once you have cheated the succession just wait to die for the heir you wished for successor eventually get your main title and the last county it remains you ; the one where the capital is.
I already said it, but CK3 is an unique game. Usually to compensate AI weakness game is allowed to cheat. Most used/famous mecanic is to give an income multiplier to the AI. At ck3 it is the inverse not only the AI is inept but all the cheat tools are in players s hands. The worst is ; it is paradox which have taylored especially for player cheats tools to allow them to broke the system. The learning / medecine lfestyle tree contain only a few of these tools many others exist elsewhere, but it is not the subject.
At the end it seems players are very happy to have an easy game they can confortably cheat. So, lets peoples have fun and play the way they want... and happy cheating ;-)