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Secondly- as stated before, in CK 2 when Pope declared a crusade, all domestic wars between any christian fractions ended immediately. Why is this not implemented in CK 3 idk...
Thirdly- When looking at the tab comparing the armies involved in crusade, it appears that christian side has always more troops, but they are never arriving..So rulers are joining crusade but doing nothing basically..
Bug or feature?
(i quoted myself as it seems) :::)))
The tango that occurs in game, and the lack of a war targeting system doesn't help. You should have objectives set (e.g. if going for Jerusalem, it should be made quite clear.)
I have been in games where the Catholics absolutely wreck. I've seen a Catholic Jerusalem, Syria and Mesopotamia formed in one particular game but most of the time, they come away with egg on their face. Also, never seen to date, any jihads. Very disappointing.
This isnt matter of historical outcome, rather matter of gameplay, which appears to be broken.
I don't remember the crusader armies taking a roundabout cruise trip in the gulf of suez
If a program that pretends to be an historical simulation reproduces historical failures by recreating historical mistakes, I have a really hard time calling that "broken." Paradox does a similar thing in Victoria, where (spoiler for your World History class) the way to get the best outcome from WWI is to stand on the sidelines building canneries until it's clear that none of the fighting will happen in your own country and then join just long enough before the end to get your troops in on the final overruns.