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I agree, very broadly, that there seems to be something there vis-a-vis oral tradition versus literate but it's not something which bears much inspection at all. The Kor'an, for example, is traditionally a recitation, not a book, and would only have been written down about 150-200 years before this game starts. Rabbinical Judaism maintains that the written tradition, the Tanakh, has always been accompanied by the oral law, the Midrashim and Talmud. We're also talking about a time period where a 5% complete literacy rate's probably pretty good so whether a religion's texts are written down or not, most of the actual day-to-day religion is going to be oral... it has to be.
In the case of I think all of the unreformed religions, they're at least partly fictional (/educated guessing). We know next to nothing about 'Asatru' (Asatru was created by white supremacists starting about 200 years ago... I really despise that they called it that). Norse polytheism almost definitely wasn't called that and probably wasn't one religion. The records we do have about it were either written by people who were extremely hostile to the religion(s) or are hundreds of years after this time period. I know that the same's true of Tengrism; we really don't know very much about it in this era. This er... well this is just fictionalising, also happens with the 'organised' faiths though. Al-Ash'ari was born in 874 so 7 years before he was born, according to the game, his teachings are the dominant form of Sunni Islam which itself didn't really exist yet. I'm also unsure whether to call Christianity a reformed or unreformed religion given that the reformation wouldn't happen for another 700 ish years (a joke). So yeah... I could go on.
Interesting aside from the oral history module I had to do in my first year yonks ago: "This story might change a little every time it gets retold, but I am pretty sure I have it figured out." Isn't actually something which would occur to a pre-literate people. The idea of retelling something verbatim only seems to show up when you have writing (how else would you know you weren't retelling it exactly the same? There's an interesting debate to be had there about the sapir whorf hypothesis).
In the present there are reformed Slavic faiths with established doctrines and recognized authorities. Of course most people now are literate and written language plays a role, but it's really about authority and regularization. There is an orthodoxy established and people who diverge can be considered heterodox (astray) or heretical (hostile). This wouldn't really be possible for unorganized faiths.
I'm not sure where we draw the line vis-a-vis organisation but I'm fairly confident that most if not all religious traditions/cultures studied have had taboos (heretics) and religious differences (astray). But then I don't know that there's ever been a truly disorganised religion. In order for something to be a religion and not just a privately held set of beliefs, it has to be communicated and communication, either written or verbal, is (not to get too postmodern) a form of organisation, in my opinion.
But that's clearly a different type of organization than an organized religion, which contains some form of definite hierarchy. I see the difference as more akin to the difference between a community and a government, or a society and a state.
But in general, would it be safe to say as loose assumption that "Unreformed" would be considered religion that is not well recorded, written down, or organized? I know that when compared to Muslim or Christian religions many Pagan religions aren't well understood and much was lost to time.
I know that GAME to REAL LIFE isn't well represented. But I just reformed Finland's Faith and i am trying to have a relative idea of what my character theoretically DID exactly...
It wouldn't be that different from council of Nicea.
Whereas reformed means everything is more codified. There's a unified understanding as to what's "correct" and "Incorrect" when it comes to such things. The lore hasn't changed so much as it's been brought to a universal consensus among the priesthood all over the practicing world.
So in essence I think you have the right idea, with a few little differences. This is assuming I have it right myself.
"The game mechanics don't handle the real-world distinction very well." Doesn't make sense to me because I don't think there is a real world distinction. Say Islam, during the time of Mohammad (SAW), was Islam an unreformed religion? It was pre-literate and probably didn't have a very well defined hierarchy (it still doesn't). And then when the Kor'an and the ahadith were written down was that reforming the religion? Maybe but I don't think so. Religions and societies evolve a bit like organisms do. Each organism born is the same species as the one which gave birth to it (assuming no mad scientists) but over vast periods of time the tiny changes add up and create new organisms. Obviously sometimes you get massive seismic changes which radically alter things very quickly (also not unlike in biology) but the day to day evolution is usually very slow. If we take religions, compare Sunni Islam, which slowly coalesced together over hundreds of years and doesn't really have a definite date, with the Church of England, a religion created practically overnight by comparison (in the reformation funnily enough). And what really instantly changed when Henry VIII and his ministers reformed Christianity? Not a great deal. The real change happened over the next decades and centuries.
Oh also I would say that is the genesis of that kind of organisation ("But that's clearly a different type of organization than an organized religion"). If I communicate something with someone else then I've set in in stone to some degree. If I write it down I've really set it in stone (that's S tier organisation by the standards of human history really). That means instead of the previously mentioned amorphous collection of beliefs we now have a codified system of beliefs either written down, forever potentially, or held in a kind of trust between two (+) people. Once you've got that it's only a matter of time before the 'other' kinds of organisation kick in (which I see as being more of the same kind of organisation but that's a pedantic debate). Language can be seen to be all about power structures and from that point of view it's inevitable that a religion once given shape in language becomes, at least to some degree, about power structures too... at least in my opinion and now I am getting pretty postmodern.
EDIT: spelling mistakes
I think this is a totally arbitrary distinction which only exists so the game can have a slightly offensive mechanic vis-a-vis feudalising (I don't know what's so special about Buddhism that it teaches you something about feudal/clan vassal relationships you couldn't have figured out without somehow changing your old religion... not a system I would've included... I'd have raised the pretty big red flag of "Er... this is kinda racist guys." actually... but maybe that's just me).
I can see you clearly want to bicker, but there is serious misunderstanding here caused by the multiple meanings of "religion." In the game, religion is an umbrella, under which there are different faiths.
Each of those faiths can be organized, which means they do not have the same hierarchy as the others, but they have their own hierarchies. There is not one single structure to any religion, only to its individual faiths.
This is distinctly different from a tribe doing its own thing in an unreformed faith. Yes, people communicate ideas to each other in unreformed faiths. But that's like people in a community voluntarily interacting. There's nothing that forces one community to do business with any other community in any way except on their own terms. Just like there's no organized connection between the various pagan tribes who all supposed follow the same faith.
If that gets murky with some of the Dharmic faiths, then that's just another example of how the game mechanic fails to handle the issue very well. But this system certainly makes a lot more sense than in CK2. It handles Islam a lot better too, making Shia and Sunni into doctrines, rather than faiths.
I feel like you are the one applying an unrealistic standard. Is feudalism an organized system? Yet, feudal vassals and lords are always squabbling, so by your logic, it can't be.
Oh I'm sorry if you read that from my tone. It wasn't intentional. I love talking about religions. It's my passion really. I just want to have a friendly conversation. That's always my aim. Sorry just had to address that quickly and I'll answer the rest of your points (which I haven't really read yet) in a minute when I'm done cooking. Again apologies if my tone was argumentative; not my intent.
Last but not least, I answered the first bit of this earlier but I'd like to reiterate nothing but friendliness and a desire for intelligent conversation. I thought we were talking about real life, not the game. I've consistently been talking about real life unless I've made it clear that I'm not. In real life, as I see it, there is no actual distinction between a faith and religion; it's pretty arbitrary and where one ends and the other begins... who knows.
Sure but in real life that's not what happens, as I see it. The distinctions between religious family/religion/faith/sect/whatever are inherently arbitrary in my opinion. Let's say Christianity, the religion, and Evangelicalism would then be a faith (or would it be a sect, being a subdivision of Protestantism? Wouldn't pretend to know). Evangelicalism doesn't agree internally much more than Christianity in general does. And, as I think about it, that'll apply no matter how small we make the units of scale until we're left with two people standing in a room with all the same beliefs but slightly different readings of the same bible passage which they've both just read (probably where it all started). Does that slightly different reading mean they're different religions, faiths, sects or whatevers? Wouldn't pretend to know.
We don't know what those tribes did in their 'unreformed' 'faiths' really by and large. For all we know, 'Asatru' was 100 times more organised than the current Catholic Church is with a much more developed hierarchy. We just don't know. I'd suggest it was probably less organised but I suspect there probably was a degree of organised connection between the tribes. There seems to have been sharing of pilgrimage sites which I'd say is suggestive.
Totally agreed CK2's systems handled this even worse. I think we've maybe gotten our wires crossed a bit... I'm talking about how this applies to/relates to real life. I'm only tangentially talking about the game (which I thought was the OP's request. Could be wrong?). You seem to be talking more about the game, unless I've misunderstood? If you think we're just going to argue then we should probably drop this, who needs the stress, but if you think we can get back on track, so to speak, I'm happy to continue.
Are you talking about the game or real life here? In the real world obviously there are shades of organization. No system is entirely disorganized just as no system is entirely codified. The dichotomy applies in the game because of how you'd have to code faiths. In real life feudalism slowly emerged, or clan structures, or other types of systems. You weren't a tribal barbarian one day and living in a castle the next.
That being said, codification allows a process for dispute resolutions as well as giving people the authority to enforce the decisions. In a folk faith, that doesn't exist. You can argue with others, try to convince them, or even go to war with them, but there's nothing in the faith that allows you to press a point of contention and convene a council to resolve the issue. There are no bishops to oversee each individual spiritual leader.
That's the difference, and if you don't think that's a legitimate distinction, you need to explain better why you don't.