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If you want to try it anyways, you could arrange marriages to get a neighbor's child into your court, wait until they produce a child, then murder everyone standing in the line of succession, same as you would get a same-dynasty neighboring ruler without conquest (or realm split).
If you want to do the 5000 IQ thing and mod it in yourself, a character interaction using the set_character_faith_with_conversion effect would do the trick. To prevent it from being overpowered, you might want to consider adding in a "the target refused" outcome.
To add further flavor/utility, you could have multiple means of attempting to convert neighbors, like send out a priestly delegation preaching genuine scripture OR a delegation bearing arms that has a fascination with the brimstone parts of scripture OR a delegation that covertly slips the target a bag of gold OR you could personally send a letter extolling the virtues of your cult of personality OR you could etc.
Pretty sure this was never introduced for CK2, don't see why they'd introduce it now.
If done correct you can have your whole empire convert with you. Sounds like you have some wars to get into.
In CK2, you could send your court priest outside your realm in an attempt to convert people or counties to your religion. (Though that wasn't a DLC thing, it was base game.) The secret cult stuff could help spread it in your realm as well. The Sons of Abraham DLC seems to have something with courtiers attempting conversion.
It might be introduced because, despite being given the ability to make our own new religions, we aren't given a method to actually spread it to anyone outside out realm. (Except with violence.)
People? Huh, I forgot about that part. I do remember the county thing, but you can do that now, where it matters. It doesn't make sense to be able to convert another lord's county. From a roleplaying perspective, he'd probably just have your "heathen" court priest killed. From a gameplay perspective, it just leads to an endless cycle in which two court priests are playing tennis with a given county's faith.
In CK2 you could only do that as an established religion to unreformed pagans, and there were some pretty hard brakes on it early on. In CK3 conversion of pagans still happens, but not by sending your court priest.
SoA events weren't really controlled, it was just the ability to convert to the religion of your friends/courtiers IIRC. Secret Cults were a ♥♥♥♥♥♥♥ abomination from M&M, but I guess the point stands, of a sort. The AI never really used it to spread religion so much as to hold onto their old one, I found.
You can already spread your heresy if the events fire for another ruler and the heresy chosen is the one you made. That sounds like the best option, even if it's complete RNG. Either that or just Holy War the ♥♥♥♥ out of people (but not too much or you tank Fervor) and release them. Try inviting claimants, converting them, and then pressing their claims as well.
I think that must have been from a mod. There was no way in CK2 to convert faiths outside your realm. It certainly wasn't from base game, and it wasn't from Monks and Mystics.
UNLESS you are talking about an EVENT where a neighboring pagan ruler asks for your help in converting their realm. Which is not something you can actively trigger.
You can send your Chaplain, through the job action, to a nearby unreformed pagan realm and try and convert them to your religion. There are a lot of modifiers, and it's mostly just gonna get your priests imprisoned and/or killed until about 1100 IIRC, but it's been there since ToG.
This man thinks like a Crusader Kings player.
Best you can do is abducting children that are not heirs, force recruiting them to your court and marrying them to your dynasty. Then murdering their way to the crown.