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You get gold by bulding out your domain in form of economic building,
You get gold by having vassals that by a share of gold to you,
You get gold by rading,
You get gold from getting gifts,
*Edit* Forgot a few
- Ransoming prisoners
- Blackmail people if you have a secret on them
- Marriage option
- General development in county
- Traits
How about play the tutorial? You know, to learn the basics?
Hang on, Munster 1066 is one of the easiest starts in the game - is perfect for a new player, it used to be called "noob island" in CK2, they even moved the tutorial there.
And that is where I disagree with most of the community and was already disagreeing in CK2.
Ireland is a good start because you dont have to worry about european / islamic politics in any way, yes.
But and that is the BIG BUT I encountered when teaching new people this game, they are missing gold and think they can only achieve their goal throu gold.
*Edit* Better said most people i tried to explain the game think they cant achieve anything in a lifetime (which is wrong) but @EA Latium, you are active in discussions as well, you know about the questions new players have.
If you start in ireland you get somewhat between 1 to 2 gold (if i remember correctly)
literally everything you can and should do in the game will requiere gold / prestige / piety which you first need to gain.
And if you are new to the game and therefore missing knowledge it will take very long to acquire any of said gold / prestige / piety.
For me, every start is easy and i can nearly get anything done as any start, but to keep it at the tutorial, you could have done the turorial in any location.
Also as OP said he didnt play the tutorial, therefore not even nothing the recommended steps for Ireland.
As far as money is concerned, it's Budget 101: try not to spend more than you earn. In the early game, you have to be very mindful of what you buy with your gold. Once you can get to the point where you can support an army that doesn't bankrupt you, you're on your way.
Buildings are the best, but they take time. Vassals are helpful, and you can alter their contracts for more money, risking their negative opinion. War, if you can afford it, can earn you money through sacking enemy castles. This is doubly true for Holy War, especially if you don't go to the main battlefront. You can also gain prisoners through war and ransom them. Abduction doesn't really work for this anymore. Golden Obligation is quite a good perk, and hooks in general can be made profitable.
You do have a point, but the good thing about that start is being isolated and surrounded by weak neighbours, it allows you to take your time and experiment with the mechanics.
Having said that OP really should do the tutorial indeed, if they haven't already.
Oh yeah I totally get you.
Other major one is before pressing demands check the war score, since if you are way over 100% due to battles and sieges alone then you could ransom the ruler or heirs if you manage to have them. The thing being you have to ransom them before pressing your demands.
This can be easy to happen early on vs single county rulers since you could get the following situation:
50% battle war score
100% siege due to taking their only county
x amount from the ruler or heir since you lucked out during the siege win and have them as prisoners.
The best thing in this case is to ransom the prisoners for gold if possible, since even without them you still are above 100% war score.
One of the best ways is ransoming, as other have pointed out.
When you siege down a castle, youll hopefully get at least 1 ransomable person. 10g per person (25g for someone the count likes, 30g for a baron, 50g for an heir, and possibly 100 for the count themselves) adds up quick, especially in the beginning. If the other guy doesnt want them back, and theyre good, you can get good knights or councilors cheaply that way.
Murchad is a martial focused guy to start anyways, so you should be waging war for most of your life. And go for the control route first, that way you can just keep your ♥♥♥♥♥♥ levies without having to buff them up with men-at-arms until later. Absolute control means increased levies and gold. So try to own each castle/county in your duchy, for this effect to get its max return.
You get gold from vassals yes, but you get more for directly owning the territories -- vassals only pay you a fraction of what their holdings make (less if they like you -- you dont even have to worry about anyone liking you if you have no county level vassals). As Munster I usually go for claiming my vassal's titles, and revoking them (through the priests abilities).
and as others have said, focus on buildings. building up your troop count comes second, save up and splurge on farms and stuff that at least give you .5g a month. believe me, that adds up too.
All in all i imagine its nowhere near as hard as it would have been for an irish petty king to make some money back then. You just have to screw everyone else over as much as you can and take everything for yourself.
So I start building up my castles and create a stable income as I move forward.
Later for the second tree I chose the left one to get gold for blackmailing and I have at least one vassel to use it is my domain for good gold income.
After I spend those two points I go to the right tree and get the tyranny -0,15 to don't create to much enemy's.
If you start as independent ruler I suggest try the same strategy but maybe with a dutchy and with a big kingdom there to be vasselised. I learned the base mechanics in Byzantium as count and worked myself up to a king In the first generation or at least second.
As Orthodox, the same option is available through their head of faith, but he seems a lot more stingy than the catholic pope.
Both religions allow for setting up a Holy order option. Once used they will pay you for more cities (650-750g each) Ideal if they want to take over a city in one of your vassals domain.
Edit: To make my post clear, I mentioned not the tutorial, because that start gives you more money and other things that you don't get in the 1066 start. I wish the 1066 start started with a little bit more gold than what it does. I did figure it out, though everyone dies in this game so you got to keep recruiting stuff to your court or you could end up with low defenders. I think you get 2 solders per turn 1 defender as time goes on the cap for the office goes up, I am only really talking about levies that you can raise not Knights. Its a bit confusing for a Civilization player because you use the same pieces for both offensive and defending play. I wish I would have discovered the money skill earlier in my 1066 play through, that seems to have helped me a lot.
Anyways I did play the tutorial and I never said I didn't play it, this is something misreading what I was saying the only reason why I said not the tutorial is because that also takes place in 1066 sept 15, but has certain game rules and special tutorial rules to allow players to learn the game.
I am playing the real game after I completed the tutorial and got bored with that part of the game.
It's the best outcome possible, because the county you take still has very high or 100 control.
If you attack an enemy with 2 county's and you are not claiming his capital; you can siege the capital; win the war; and also still inherit the new domain with 100 control.