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Or perhaps PDX plans on making us pay for dlc to micro manage our military like we could in ck2.
Only a few baronies are closer to the first rally point than to the second one, so what I get is an army that's almost entirely men-at-arms. This only really works on the frontiers, though.
Alright this works - like you said at least we get mostly MaA. Feels like there is more control to my troop raising now. Still wished there was a better solution but hey thanks!
Often you could easily win wars just by sending mercs, but they don't have siege weapons.
And you also can't just raise your siege weapons while keeping everyone else at the barracks.
Right now you needed to raise all your troops, merge them from the 5+ counties they spawned in, move whatever MAA you want to a new stack, then disband everything else.
Anyone with the slightest intelligence would have given the ability to raise MaA independently right from the start, however these idiots decided not to, but due to the fact that MaA raised instantly it was possible to overcome the issue.
Now with the update it becomes a bigger problem.
I don't know if the developers are trying to force players to use levies to counteract the fact that most experienced players avoid them like the plague and use MaA and mercs exclusively but they really should give the players what they want which is the ability to choose what they raise.
This game should definitely not have scored anything more than 10%. I am convinced that those who gave it a score in the nineties didn't pay to get the game!
The rally system has been a mess right from the start and this update has made it worse rather than improved things.
Can anyone think of ANY good reason why anybody with the slightest intelligence would not think it best policy to allow MaA to be raised independently in the same way as mercs?
There is obviously a mechanism there for it since that is how mercs can be raised.
It constantly baffles me how folks can be smart enough to do complex coding but too stupid to recognise simple concepts; surely even a dumb developer knows that in something like an independence war you may need your troops in several different places!
So, how do they expect you to do that effectively with the tools they have given?
At least with the system before the update you could just raise your MaA in one place and deal with the threat there then disband and deal with the next one; it was far from ideal but at least it was workable; now the ONLY alternative is mercs, since in their infinite wisdom this is the ONLY unit that the developers have given us control over!
In addition they have given no info about how the delay is affected by different factors so you just have to trial and error it!
In my current game when I "raised all armies", my MaA still had not raised after 3 months although my levies were raising; in the end I had to stop and set sail with the forces I had raised because I was worried that my mercenary contracts would expire before I reached my destination. I Later raised the onagers and other MaA and sent them to join the main army; fortunately they were only setting sail and arriving at the destination so ther was no concern about them being killed off along the way!
Personally I would actually like the MaA to be able to be raised on an individual basis in the same way that mercs are so that you could for example raise siege weapons where you want to attack castles etc and raise your other MaA nearer enemy forces but what you suggest would be infinitely better that the pile of sh#t we have at the moment.
I actually am concerned about the developers mental heath because nobody except an idiot would consider it a good idea to make the system for getting siege weapons to be raising thousands of levies along with them, then splitting them off and then disbanding the thousands of levies, not forgetting that if there are enemy troops around, you cannot disband the thousands of unwanted levies so you are forced to keep the thousands of levies, all costing you lots of gold each month, until you have dealt with nearby enemies, at which point you are finally able to get rid of the thousands of unwanted and totally useless levies!
I actually cannot think of any system that could be more stupid!