Crusader Kings III

Crusader Kings III

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XRaG3 Mar 21, 2021 @ 8:15pm
How to ONLY raise Men-at-Arms?
Is there a way to do this that I am missing or not at all? Previously once we raised our army the Men-at-Arms were raised first and then I could just pause and stop gathering - wasn't neat but it did the job. Now with the latest patch it takes time to raise even Men-at-Arms so this trick doesnt work anymore. And sometimes when I finally raised my army to include the Men-at-Arms my entire army is raised, and with enemy troops in my land I cannot disband my other troops to control size/budget/troop composition. HOW?

Please note I am not against penalties for raising Men-at-Arms so that we can no longer "teleport" them - I am totally ok with that. But at least give me the option of raising the type/size of the army I need.

The reasons for this are totally obvious methinks and there is no need for me to explain further - but mainly I try not to use levies due to costs/inferior troops and prefer to have a "professional" army do the job. Also siege weapons are in Men-at-Arms. I have to raise all 20k of my troops to siege a barony that 2-3k can do the job - just because my siege weapons are raised "last". And did I mention the COST of raising your entire army for a small war? Help!!!
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Showing 1-15 of 16 comments
Kapika96 Mar 21, 2021 @ 8:20pm 
Yep, really wish this was an option. Sometimes I just want the siege weapons but have to raise a full 20k army just to get them, it's stupid.
The Former Mar 21, 2021 @ 8:28pm 
Still sort of baffles me how this has been neglected. Right now, the best you can do is click on a rally point, raise local forces, then stop gathering immediately after the first lads appear and disband the levies.
Plague, M.D. Mar 21, 2021 @ 8:41pm 
I blame “dumbing down for the masses”. Just like being able to dismiss troops anywhere instead of having to return to friendly lands first. And not having to raise ships anymore.

Or perhaps PDX plans on making us pay for dlc to micro manage our military like we could in ck2.
My methodology is:

  1. Place a rally point in the barony where I want the men-at-arms to spawn.
  2. Place another rally point slightly closer to the capital than the first one.
  3. "Raise local troops" at the first rally point.

Only a few baronies are closer to the first rally point than to the second one, so what I get is an army that's almost entirely men-at-arms. This only really works on the frontiers, though.
XRaG3 Mar 23, 2021 @ 9:15pm 
Originally posted by nosquimoriturisumus:
My methodology is:

  1. Place a rally point in the barony where I want the men-at-arms to spawn.
  2. Place another rally point slightly closer to the capital than the first one.
  3. "Raise local troops" at the first rally point.

Only a few baronies are closer to the first rally point than to the second one, so what I get is an army that's almost entirely men-at-arms. This only really works on the frontiers, though.

Alright this works - like you said at least we get mostly MaA. Feels like there is more control to my troop raising now. Still wished there was a better solution but hey thanks!
kham2070 Mar 24, 2021 @ 6:57am 
idk what this new way of raising armies does except frustrate and prolong the game for nothing , your men of arms should be raised first you pay maintenance on them.... they should be ready when you need them. very dissapointed with this new way of raising armies.
CrUsHeR Mar 24, 2021 @ 8:27am 
Yeah they really need to completely rework the rally system.

Often you could easily win wars just by sending mercs, but they don't have siege weapons.
And you also can't just raise your siege weapons while keeping everyone else at the barracks.

Right now you needed to raise all your troops, merge them from the 5+ counties they spawned in, move whatever MAA you want to a new stack, then disband everything else.
MarkFranz Mar 24, 2021 @ 8:42am 
Originally posted by XRaG3:
Post
You don't. As it's seems raising MaA is one of many "wide" things, like message setting, seems have no place in new, "deep", CK3.
ottomanstamper Mar 24, 2021 @ 10:14am 
Yesterday was the first time I had played since the update and I was just about to post about the problem that the update had created. Unfortunately it seems that these idiotic developers don't have the slightest clue what game players require.

Anyone with the slightest intelligence would have given the ability to raise MaA independently right from the start, however these idiots decided not to, but due to the fact that MaA raised instantly it was possible to overcome the issue.
Now with the update it becomes a bigger problem.

I don't know if the developers are trying to force players to use levies to counteract the fact that most experienced players avoid them like the plague and use MaA and mercs exclusively but they really should give the players what they want which is the ability to choose what they raise.

This game should definitely not have scored anything more than 10%. I am convinced that those who gave it a score in the nineties didn't pay to get the game!
ottomanstamper Mar 24, 2021 @ 10:29am 
Originally posted by CrUsHeR:
Yeah they really need to completely rework the rally system.

Often you could easily win wars just by sending mercs, but they don't have siege weapons.
And you also can't just raise your siege weapons while keeping everyone else at the barracks.

Right now you needed to raise all your troops, merge them from the 5+ counties they spawned in, move whatever MAA you want to a new stack, then disband everything else.

The rally system has been a mess right from the start and this update has made it worse rather than improved things.

Can anyone think of ANY good reason why anybody with the slightest intelligence would not think it best policy to allow MaA to be raised independently in the same way as mercs?

There is obviously a mechanism there for it since that is how mercs can be raised.

It constantly baffles me how folks can be smart enough to do complex coding but too stupid to recognise simple concepts; surely even a dumb developer knows that in something like an independence war you may need your troops in several different places!

So, how do they expect you to do that effectively with the tools they have given?
At least with the system before the update you could just raise your MaA in one place and deal with the threat there then disband and deal with the next one; it was far from ideal but at least it was workable; now the ONLY alternative is mercs, since in their infinite wisdom this is the ONLY unit that the developers have given us control over!
Justeer Mar 24, 2021 @ 1:09pm 
There is actually an option to simply raise special troops, like Joms Vikings or event troops, so implementing that same feature to raising just levies and/or MAA should be possible.
Zimaws Mar 24, 2021 @ 1:24pm 
Need to be able to create custom armies and decide which ones you want to raise with which troops you want to raise....I do not want to raise 30,000 troops over months to conquer small counties.
ottomanstamper Mar 24, 2021 @ 2:59pm 
Originally posted by Lockfågel, the Paradox Knight:
Still sort of baffles me how this has been neglected. Right now, the best you can do is click on a rally point, raise local forces, then stop gathering immediately after the first lads appear and disband the levies.
That used to work but the developers were outraged that players could find a way to manage so with the update they made sure that your MaA do not always arrive first.

In addition they have given no info about how the delay is affected by different factors so you just have to trial and error it!

In my current game when I "raised all armies", my MaA still had not raised after 3 months although my levies were raising; in the end I had to stop and set sail with the forces I had raised because I was worried that my mercenary contracts would expire before I reached my destination. I Later raised the onagers and other MaA and sent them to join the main army; fortunately they were only setting sail and arriving at the destination so ther was no concern about them being killed off along the way!
ottomanstamper Mar 24, 2021 @ 3:02pm 
Originally posted by Primuspilus95:
Need to be able to create custom armies and decide which ones you want to raise with which troops you want to raise....I do not want to raise 30,000 troops over months to conquer small counties.
Great idea, that would be the kind of update I would most welcome, something to deal with the numerous issues that make playing the game a chore rather than an enjoyment, but instead they will just keep piling onto the mess that already exists!
ottomanstamper Mar 26, 2021 @ 8:34am 
Originally posted by Cracktober:
Originally posted by Kapika96:
Yep, really wish this was an option. Sometimes I just want the siege weapons but have to raise a full 20k army just to get them, it's stupid.

I agree we should have the options:
Raise Men-At-Arms / Raise Levies Army / Raise Special Troops / Raise All
That is far too sensible an idea for the developers; how is it that out of all the people working on this project not a single one could have come up with that right from the start?

Personally I would actually like the MaA to be able to be raised on an individual basis in the same way that mercs are so that you could for example raise siege weapons where you want to attack castles etc and raise your other MaA nearer enemy forces but what you suggest would be infinitely better that the pile of sh#t we have at the moment.

I actually am concerned about the developers mental heath because nobody except an idiot would consider it a good idea to make the system for getting siege weapons to be raising thousands of levies along with them, then splitting them off and then disbanding the thousands of levies, not forgetting that if there are enemy troops around, you cannot disband the thousands of unwanted levies so you are forced to keep the thousands of levies, all costing you lots of gold each month, until you have dealt with nearby enemies, at which point you are finally able to get rid of the thousands of unwanted and totally useless levies!

I actually cannot think of any system that could be more stupid!
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Date Posted: Mar 21, 2021 @ 8:15pm
Posts: 16