Crusader Kings III

Crusader Kings III

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Benji & Misha May 26, 2021 @ 12:58am
Japan & Korea DLC- ideas
For a long time, ever since CK2, I was kind of always hoping for expansion of Asian continent and mostly the old Japan.
Just think of all the clans, subcultures and mechanics such DLC could bring inte the game.
What are your thoughs?
Let's start disscussion and ideas about topic, maybe just maybe someone prom paradox turns an eye onto this.
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The Former May 26, 2021 @ 1:14am 
If they add China, they'll need to do more than just China, as the Tang Dynasty only ruled a portion of what is today China. That'll be the tricky part. During the second start date, they'd have Song, Xia, and Liao taking up a lot of land which would make things a bit easier but...

The main thing in either case would be mechanics. Each dynasty had its own way of handling rulership that was very different from feudalism, so to do it right, a new form of government would have to be implemented for such a DLC. Unfortunately what form is beyond my knowledge, so I couldn't estimate how much work that would take.

Japan is a bit more interesting because while most of the era was rather peaceful (which means it might be difficult to create interesting gameplay form the 867 start), it was also the period during which the samurai eventually came to power. However, that happened about 100 years after the 1066 start date. So the interesting thing is whether they'd implement a hard and fast event to bring this about, or if they'd simply give the game the tools and let it do what it wants with the clans organically.

The only issue with Japan is to my knowledge, until the 10th-11th centuries, there were no landowners in Japan. The closest thing we have before the heyday of the samurai are the shugo, who weren't around until almost 1200. It's difficult to say how they'd handle Japan's land ownership up until then, as playing a single emperor with no land-owning subjects would be quite odd in the mechanical context of CK3.
Benji & Misha May 26, 2021 @ 1:25am 
A very good point there about Japan not having landowners.
My idea about mechanic in that regard was something like a administrative council and administration subcategory, concentrating on control menagement in some tree design representation.
When it comes to playegle characters, I think somethis in form like CK2s republic system but focus having loyalty and good standing with the emperor.
The Former May 26, 2021 @ 1:33am 
Originally posted by Benji & Misha:
A very good point there about Japan not having landowners.
My idea about mechanic in that regard was something like a administrative council and administration subcategory, concentrating on control menagement in some tree design representation.

Could be an excellent moment to make the team really sit down and think about how to go above and beyond with court-side peacetime play. Really implement a rich variety of options for court interactions, power grabbing, and so on.

Might be outside the game's mechanical focus, but it's not something I'd be unhappy seeing by any means.
Last edited by The Former; May 26, 2021 @ 1:33am
Benji & Misha May 26, 2021 @ 1:46am 
Originally posted by Lockfågel, the Paradox Knight:

Could be an excellent moment to make the team really sit down and think about how to go above and beyond with court-side peacetime play. Really implement a rich variety of options for court interactions, power grabbing, and so on.

Might be outside the game's mechanical focus, but it's not something I'd be unhappy seeing by any means.

Not at all, just the contrary, the real char of CK games is the peace time gameplay and navigating a success with other means.
Now all those trees and perks like "Befriend" & " Kindnap" can be even more fun and usefull.

CK2 had mansions as the de facto holding fora particular family, I would expand on that in CK3 as real objects on the map and agents and armies outgoing from them in personal missions of internal struggle. Just an idea examle, not the "the way" to do it here, it can be dome many other ways.
brownacs May 26, 2021 @ 4:52am 
Originally posted by Lockfågel, the Paradox Knight:
If they add China, they'll need to do more than just China, as the Tang Dynasty only ruled a portion of what is today China. That'll be the tricky part. During the second start date, they'd have Song, Xia, and Liao taking up a lot of land which would make things a bit easier but...
Wrote this somewhere else. It's a list of all the 'dynasties' (and I use that word pretty lightly) in 'China' from 867-1453 CE: "The Chinese Empire didn't even really exist for most of this time period as a single unified state. It'd be the middle imperial period (CE 581-1234) and the early late imperial period. For the late imperial period, you're right. The Yuan dynasty followed by the Ming were powerful (well... until they weren't). The, and this might take a while, Tang, Wu Zhuo, later Liang, later Tang, later Jin, later Han, later Zhuo, former Shu, Yang Wu, Ma Chu, Wuyue, Min, Southern Han, Jingnan, later Shu, Southern Tang, Northern Han, Liao, Western Liao, Northern Song, Southern Song, Western Xia and Jin, to really overly generalise, weren't."
Last edited by brownacs; May 26, 2021 @ 5:05am
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Date Posted: May 26, 2021 @ 12:58am
Posts: 5