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Right now I get thoughtful/befriend and just whatever if there are extra perk points on reset, then I'll dip briefly into learning for the +fascination perk, then go out to martial for engineered destruction/parthanan tactics/organized march because those really speed up my conquering of lands without even requiring me to lead the armies, then I'll go back to learning to get the scholar trait and know thyself (I actually don't care about increasing longevity in general, but knowing one year in advance of death means I know when to start handing my lands out or otherwise do last minute tyrannies which will be forgotten quickly when my heir ascends), and then after that if there's any time then mess around with intrigue to fabricate hooks or potentially destabilize or rearrange claims.
I'd recommend 'Chivalric Dominance' and 'Kingsguard' early on for the +75% knight effectiveness and +5 knights. Very, very powerful in the early stages of the game. Especially combined with high prowess matrilineal courtier marriages.
There are a lot of choices and I'm not sure any are really wrong. The above (Diplomacy->Learning) is what I almost always settle into though after a couple of hundred years. Your empires inevitably end up so large and your military advantage so overwhelming that you don't need any of that stuff.
The other personality traits could focus on natural dread, provided that they aren't sinful (wrathful, sadistic, arbitrary, etc). One of the first diplomacy skills will get you 100% prestige gain at dread 100. This can be useful late game if you need to get a particular fame rank for a decision, such as living legend.
Once that tree is largely complete you can switch to right tree in martial to get more and better knights or the torturer tree to maintain your dread at high levels.
If I'm playing a tribal duke or count I often find I don't have the prestige to support all of my men-at-arms, at least initially.
Most characters I play in the later game involve a combination or learning, diplomacy and stewardship (generally in that order). I seldom use martial in late game and only make use or intrigue to deal with particular problems.
I guess that's what I get for choosing educators based on stats.
Edit: got the traits wrong
it's really fun way to play, when you start 2 murder schemes with 95-95 and 3 years timer and just kill claimants and other characters that oppose you.
with 2 points spent on torture you can torture random people and keep 100 dread at all times, if your character happen to be sadistic, probably most overpowered trait in game, you can forget about stress at all.
I always find that I run out of people to murder. Then I end up murdering random targets because it seems wasteful to have a great intrigue character and spend decades not making use of it.
really that's all you need.
Now my thought train is back to learning education for good learning stat, get scientific + know thyself + scholarly circles, then swap out to diplomacy to shorten truces (right now I'm exploring a strategy of leap frogging kingdoms installing my dynasty and giving them independence), then to martial to speed up wars a bit. My core empire is essentially secure so I don't have to worry about safety too much (I have a pile of gold in case something happens), so I can push my cultural research and dynasty expansion.
That's a good point. I think all the martial styles have extreme merit in the first 2 or 3 generations at least when you're still hungry for land and fighting off scary neighbors.