Crusader Kings III

Crusader Kings III

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Tesh Jul 6, 2021 @ 8:21pm
Why too many bugs ?
Why too many bugs?
Last edited by Tesh; Jan 13, 2022 @ 11:51pm
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Showing 1-15 of 15 comments
Illusion17 Jul 6, 2021 @ 9:31pm 
If you're asking this question, then you probably won't understand the answer but I'll try. Developers have limited resources and time to bug test. So for example, they may miss that if you hold x weapon in x outfit at x time of day at x location that you'll clip into the building. As such, they normally will miss many bugs. Though they may start patching bugs as they're found, they naturally prefer to allocate resources to pumping out more content that will earn them money such as dlc or new games. Adding to this, every time they update the game, a whole number of new random bugs will be added. It's a never ending cycle of bugs being found, reported, patched, then 5 more bugs being added. Due to these factors, they prefer to only patch bugs that cause problems. So things such as the skill proficiency overflow bug aren't patched. It doesn't matter if your learning says poor Again if it gets too high, so they leave it in to focus on other issues.

Also, where did you hear that they're one of the biggest game companies? They had 479 employees as of March 2020 and make niche games. They're certainly not small, but not massive either.
Last edited by Illusion17; Jul 6, 2021 @ 9:48pm
brownacs Jul 7, 2021 @ 2:00am 
It's not the most elegant analogy perhaps but imagine trying to put out fires with a flamethrower. That's kinda what fixing bugs is like in games.
Mormacil Jul 7, 2021 @ 2:49am 
Paradox isn't remotely the largest or most well known company. In fact they're niche, most gamers have never heard of them. That's because most gamers don't play PC games. Paradox only released a handful of console and mobile games. In fact if we look to Paradox Development Studio instead of the publisher they released a single console title, Stellaris... So no the idea they're incredibly well known is false.

Originally posted by Illusion17:
If you're asking this question, then you probably won't understand the answer but I'll try. Developers have limited resources and time to bug test. So for example, they may miss that if you hold x weapon in x outfit at x time of day at x location that you'll clip into the building. As such, they normally will miss many bugs. Though they may start patching bugs as they're found, they naturally prefer to allocate resources to pumping out more content that will earn them money such as dlc or new games. Adding to this, every time they update the game, a whole number of new random bugs will be added. It's a never ending cycle of bugs being found, reported, patched, then 5 more bugs being added. Due to these factors, they prefer to only patch bugs that cause problems. So things such as the skill proficiency overflow bug aren't patched. It doesn't matter if your learning says poor Again if it gets too high, so they leave it in to focus on other issues.

Also, where did you hear that they're one of the biggest game companies? They had 479 employees as of March 2020 and make niche games. They're certainly not small, but not massive either.
To add to this, most games these days are made in game engines that are a frankenstein of off the shelf tech. Few companies to none build their engines from the ground up these days, to many moving parts. And with the more complex systems in play the more chance of them interacting in the wrong ways. But if you haven't build them yourself it's hard to predict where problems will crop up.

The sheer size of games make the existence of bugs inevitable. You're aware that basically everything you use in life has 'bugs'? The food you buy has blemishes, the packaging are only 99% consistent in their volumes. Tthe building you're in is filled with little bugs, a window is a little crooked, a door doesn't close smoothly, that one small room has wonky walls. Keeping everything in 100% condition is impossible, the same thing applies to complex pieces of software like big strategy games.

There to many systems interacting to predict how it will unfold. We don't have AI even remotely smart enough to do this for us so it must be done by hand. But if a playthrough takes 30 hours and a bug will only show up for one character and there 500 characters that's 15.000 hours of testing. That's 375 weeks of fulltime testing. So if a game has 3 months between production and release that's over 30 full time testers just to find those specific bugs if nobody misses any of these one time bugs. But then you'd basically have to do that with every patch, impossible.

Now I'm not saying companies should release buggy software. Buggy software is a travesty and should be minimized but the idea that games like CK3 can be bug free is ludecrous and detached from reality.
Spetsnaz Jul 7, 2021 @ 3:43am 
♥♥♥♥ dude you have no idea what a pain in the ass bug hunting is. For sure Paradox made some big flaws in there bug hunting that even a little bit of testing would reveal. But paradox is not rally wel know if you compare them to the rest of the gaming scene even how many people they have is not really that big. But like the other people said bugs can show up once in 10 games or once in 20 hours of gameplay. That is why a lot of games get a buggy release because you have 100000 people playing for 20 hours each so bugs will be catched all over. Not really so hard to understand.
Mormacil Jul 7, 2021 @ 4:06am 
But that's nuanced and requires thinking, we can't have that in modern discourse /s
Deylendor Jul 7, 2021 @ 5:00am 
To be frank we don't really know what their bug fixing process is or how efficient it really is. While this whole mentality around games being to big to be bug free is perfectly reasonable, it is too often used to dismiss the lack of willingness to invest resources in proper bug testing. It is an industry made problem to ship the product and patch it later.

To step away from generalisation and talk about CK3 ...
YES. IT IS VERY HARD TO MAKE A GAME BUG FREE. IT IS NEAR IMPOSSIBLE TO MAKE A GAME LIKE CK3 BUG FREE.
Especially so in a "patch it later" and "work on the next thing" culture.

See. There can be nuance.
Last edited by Deylendor; Jul 7, 2021 @ 5:12am
Illusion17 Jul 7, 2021 @ 5:27am 
Originally posted by Tesh:
Thank you for that humiliating and unsatisfying anwser Illusion17. What kind of logic this "if you ask it, you wont understand answer" ? Well I hope AI dominate world and save us from these kind of logic. First i need answer your question: strategy games are one of the most important branch of game industry and paradox important part of it. I really dont know how many employer they have or how much they gain but if you ask gamers paradox, majority know it. I said it according to their fame but we can find any game magazine confirm that. I really not satisfied from your answer for bugs. Game industry changed at this time even 1 person making game and making good money from that. You cant say sorry for unending bugs, you need present faultless game for players. Updates have more bug than new features. 5 new feature come with 25 bugs. And sometimes updates make game worse.
Got a chip on your shoulder dude? It's the logic that if you have to ask the question, then you obviously don't have knowledge of how video game companies operate and just how hard things such as bug testing are. It's just like how an anti vaxxer is unlikely to understand the biomedical process by which vaccines work. They simply don't have the prerequisite knowledge. Imagine a bug like a needle in the entire state of Texas. Once you find the needle, you need to search the rest of the state to figure out why the needle is there. Adding to that, you have a small team, so by the time you finally found out the source of that needle, 10 more needles all with unknown sources and causes have been added or found by angry players. That's kind of what bug testing is like. A never ending stream of trying to find the random cause of a bug just in time for more to be added. That is why popular games such as breath of the wild are also full of bugs if you bother to look for them. It simply isn't worth it to the developers to deal with that process because Linky can go flying under x circumstances or clip under y. They simply have more priorities than fixing non game breaking bugs.

You also did prove my point with your reply. You simply aren't going to be willing to accept the real answer. They have limited time and resources, meaning stupid bugs aren't a priority due to how hard they can be to fix. That is your answer and literally every video game I've ever played is like that too. To be completely honest, I've played ck3 for hundreds of hours and I've never encountered these horrible never ending bugs You're whining about. Some bad bugs near launch but they fixed them very quickly.
Last edited by Illusion17; Jul 7, 2021 @ 5:49am
[MwaH] NeoStarr Jul 7, 2021 @ 7:37am 
Hot take but this game doesn't have too many bugs. It crashed once on me and it was my fault. Maybe the odd exploit exists but they've been more entertaining than game breaking. What bugs are we talking about?
Heraclius Caesar (Banned) Jul 7, 2021 @ 9:37am 
Originally posted by Mormacil:
Paradox isn't remotely the largest or most well known company. In fact they're niche, most gamers have never heard of them. That's because most gamers don't play PC games. Paradox only released a handful of console and mobile games. In fact if we look to Paradox Development Studio instead of the publisher they released a single console title, Stellaris... So no the idea they're incredibly well known is false.

What are you talking about?

According to the numbers, most gamers do play games on their PC. Steam has more active monthly users than Xbox and Playstation, by quite a landslide.

Paradox is in fact very well known and a very large company. Paradox is also a billion dollar company. They make millions in revenue each month. You can easily look this information up yourself through a quick Google search.

They're not "niche" anymore, they haven't been in a long time. They make the best historical/strategy games out there, you'd be extremely hard pressed to find another company that makes historical/strategy games that can even compete or compare with Paradox.





Illusion17 Jul 7, 2021 @ 10:39am 
Originally posted by Heraclius Caesar:
Originally posted by Mormacil:
Paradox isn't remotely the largest or most well known company. In fact they're niche, most gamers have never heard of them. That's because most gamers don't play PC games. Paradox only released a handful of console and mobile games. In fact if we look to Paradox Development Studio instead of the publisher they released a single console title, Stellaris... So no the idea they're incredibly well known is false.

What are you talking about?

According to the numbers, most gamers do play games on their PC. Steam has more active monthly users than Xbox and Playstation, by quite a landslide.

Paradox is in fact very well known and a very large company. Paradox is also a billion dollar company. They make millions in revenue each month. You can easily look this information up yourself through a quick Google search.

They're not "niche" anymore, they haven't been in a long time. They make the best historical/strategy games out there, you'd be extremely hard pressed to find another company that makes historical/strategy games that can even compete or compare with Paradox.
I personally disagree with you. I have a feeling that 9.5/10 gamers have never heard of paradox or any of their games outside of city skylines. Though they may be popular in the history and strategy communities, they simply aren't that big or well known when compared to Nintendo, gamefreak, Mojang, EA, etc. And as gamefreak has shown, being big doesn't make you "big". Paradox, like gamefreak is a small company in terms of employees. 479 as of March 2020 according to Google.
Heraclius Caesar (Banned) Jul 7, 2021 @ 12:25pm 
Originally posted by Illusion17:
Originally posted by Heraclius Caesar:

What are you talking about?

According to the numbers, most gamers do play games on their PC. Steam has more active monthly users than Xbox and Playstation, by quite a landslide.

Paradox is in fact very well known and a very large company. Paradox is also a billion dollar company. They make millions in revenue each month. You can easily look this information up yourself through a quick Google search.

They're not "niche" anymore, they haven't been in a long time. They make the best historical/strategy games out there, you'd be extremely hard pressed to find another company that makes historical/strategy games that can even compete or compare with Paradox.
I personally disagree with you. I have a feeling that 9.5/10 gamers have never heard of paradox or any of their games outside of city skylines. Though they may be popular in the history and strategy communities, they simply aren't that big or well known when compared to Nintendo, gamefreak, Mojang, EA, etc. And as gamefreak has shown, being big doesn't make you "big". Paradox, like gamefreak is a small company in terms of employees. 479 as of March 2020 according to Google.

You can disagree with me all you like, the fact of the matter remains, Paradox is a billion dollar company. When a company is valued over a billion dollars, and when a company has revenue of millions of dollars per month, it's kind of hard to see it as a "small," or "niche," or "not well known" company.

Your estimation of how many gamers have heard of the company is most likely incorrect, though on the other hand, gamers probably rarely investigate companies that produce games they just aren't interested in or don't play, so who really knows? You mention Nintendo and Gamefreak, Mojang, etc., and it wouldn't surprise me in the least if people who play little kiddy games like Pokémon and Minecraft and such never heard of Paradox or their games - why would they if all they care about is little anime-esque cartoony creatures in the first place?

Also, I wasn't comparing Paradox to companies like those you mention? I wasn't comparing it to any other company. I was stating the facts, which is that Paradox is valued at over a billion dollars and makes piles of cash, so it's absurd to try to make it out to be a "small, niche," etc. company when that's simply not the truth.

As far as the employee count goes, that's almost never what anyone is actually referring to when they speak about how "large" a company is. When someone is talking about the "size" of a company, they're virtually always referring to how robust it is financially. You could have a skeleton crew running the show - if it's successful and being valued at over a billion dollars, yea, that would be deemed a "large" company.
Last edited by Heraclius Caesar; Jul 7, 2021 @ 12:43pm
Mindzen Jul 7, 2021 @ 1:05pm 
Because they don't have to worry about bugs.

First, The shilling "best game eva" crowd is going to give them 5 stars no matter what because it has the title of their most loved game with a new number at the end of it.

Then, they know that steam will burry the negative reviews unless it's a new DLC for EU4 where every review is bad.

Third, they don't have to release final product games because they can fix their game through download updates after they already sold it to us.

and Fourth, because we keep buying them, even though we know they aren't done, and because we have become accustomed to their business model of release now, fix later.

Truth be told, its our fault for the most part.
NewbieOne Jul 7, 2021 @ 1:18pm 
CK3 has its own flaws, some of them quite disheartening, but it certainly isn't full of bugs.

You can't make a game that's completely bug-free. Nonetheless, many of the previous posters are far too quick and too generous with the free out-of-jail card for modern developer studios that choose to cut costs on QA and QC (which obviously Paradox has had issues with too). Their arguments aren't fully persuasive, especially when they are trying to convince a customer that it's perfectly okay for a seller to ignore defects in a product and focus instead on making new products that will provide a more direct profit or a higher margin. You couldn't really claim that it would be perfectly reasonable and acceptable for laptop manufacturers to focus on making new laptops and ignore defects or inconsistencies (things not working as designed, not delivering on the promises) and instead focus on making more laptops because that's where the money is for them. You simply can't proceed from the premise that maximizing the developer/publisher's shareholders' premium is paramount or especially that it should be the paramount concern for the customer.

Again, you can't just tell customers that they should accept e.g. some parts missing or not working as designed or as advertised, so that the seller can make more money by making new products for sale instead of bringing non-conforming products to conformity.

In short, you can't reasonably expect the buyer to put the sellers' shareholders' profit (or other interest) above his/her own interest. And this is the flawed argument that defenders of gamedev companies keep making.

Although it could be reasonable to expect the buyer to settle on an equal balance between his interest and the developers' shareholders', but then you would necessarily have to expect both sides of the relationship to be equally reasonable and accommodating, not just the buyer/customer.

Honestly, it kinda looks like a lot of you guys are making a sort of Stockholm argument due to having been taught by corporations to consider a corporation's interest as paramount. So it's kind of like a moral tenet or a principle of logic to some of you that the corporation's interest or even the investor's interest is more important than the consumer's and even that the consumer should put the investor's profit before his own right to get his value for the money or get whatever was promised or could be reasonably expected. And again, that's a flawed line of reasoning, and you wouldn't even try it outside of the game industry.

You guys would never, for example, expect Volvo's or BMW's customers to live with things and accept defects in the product or inconsistencies with the description just so that Volvo's or BMW's shareholders could turn a bigger profit (the company making some savings still translates into the shareholder making a bigger profit).

That argument is as flawed as treating shareholders, investors and managers who are on a profit-share scheme as someone who is almost destitute, desperately needs money, needs a lot of compassion and very special empathy, so that we might as well basically just pass the hat around in a relief effort for them.

Obviously, they are not in that kind of need. And they are obviously not in a bigger need than we are. That's a way of thinking that corporations are teaching us to think — and obviously not just in the game industry and not even just with the customers. They try the same thing with vendors (people they pay for raw materials, utilities such as water and electricity, for services, etc.) and employees (the usual 'we can't afford to pay decent wages because then the board members would need to settle on three houses instead of four'). Again, that's flawed logic.

So of course gamedev companies can't be expected to overinvest in QA/QC just so bugs never happen, especially if that would mean operating at a loss or close to, as opposed to merely downgrading the margin from extremely lucrative to very lucrative. But they can be expected to sacrifice some of the pursuit of the highest possible margin in order to establish and maintain proper QA and QC. There are perhaps some bugs that can be ignored, but that's not the majority of bugs, and the need to fully maximize the shareholders' profit is not a good excuse. A line must be drawn somewhere.

Having said the above, I tend to regard CK3 as not crossing the line when it comes to pure bugs, narrowly defined. (This is even though I have serious gripes with other types of flaws and areas of the game, mostly seduction/cheatingt proliferation, bad AI and lacking design logic (mostly events not accounting for situations and factors they should account for). Where of course some of the AI behaviour is what you could write a bug report for, but the problem is more with designing the AI properly.) My first experience of the game was a graphical glitch, ironically, but otherwise I recall the game crashing once on me in like 1000 hours (which is way below industry average), one achievement not getting awarded properly (which is very trivial), and losing 200 years of progress due to a problem with cloud saves, one negative event double-firing (the Pope tanking your piety for not participating in a crusade)… and that's probably it. I'm pretty sure there must have been some minor bugs I can't remember, but if I don't remember them or especially if I didn't notice them, then they obviously haven't detracted much from my experience. There are plenty enough things that detract from my experience, but they aren't bugs (unless we're ready to classify logical inconsistencies in events as bugs). The game is practically as good as bug-free for me, if we stick with the narrow definition of bug.

Edit:

Originally posted by Heraclius Caesar:
You can disagree with me all you like, the fact of the matter remains, Paradox is a billion dollar company. When a company is valued over a billion dollars, and when a company has revenue of millions of dollars per month, it's kind of hard to see it as a "small," or "niche," or "not well known" company.

Well, it could make a lot of money without achieving a lot of fame. Not all rich people are famous, just like not all people are rich. The same goes for companies. A company could also be rich (especially on paper, such as some holding companies or pass-through subsidiaries that own second-tier subsidiaries) while being extremely lean-staffed, operating from a small office, etc.

BUT, a company with a significant net worth, size and income is obviously not a basement modder studio staffed by a scarce handul of teenage volunteers.

And things like small staffing or some other kind of low resource allocation are obviously an excuse for the people who work at the company and make the products (or services) but not for the company itself or the managers who make the staffing/other resource-allocation-related decisions, or the policymakers.

And, obviously, the breadth of the fame is not a highly relevant argument to the matter we're discussing.

Also, I wasn't comparing Paradox to companies like those you mention? I wasn't comparing it to any other company. I was stating the facts, which is that Paradox is valued at over a billion dollars and makes piles of cash, so it's absurd to try to make it out to be a "small, niche," etc. company when that's simply not the truth.

Indeed. While CK3 is emphatically not full of bugs (and in my subjective experience it is quite bug-free), calling Paradox a small and niche company is crossing the line of overzealous defence that flies against facts or logic. Obviously, one can perhaps bona fide feel that way (due to attachment to figures from like 20 years ago), but that's still counterfactual.

As far as the employee count goes, that's almost never what anyone is actually referring to when they speak about how "large" a company is. When someone is talking about the "size" of a company, they're virtually always referring to how robust it is financially. You could have a skeleton crew running the show - if it's successful and being valued at over a billion dollars, yea, that would be deemed a "large" company.

Well, there are some companies, which we could call 'boutiques', which we could agree are small but making big money (e.g. small crew, small office, just the HQ, no branches, owner-managed, etc.). A lot of law firms, design studios, clinics and such like outfits, mostly professional firms. Maybe some artisans too. But the fact of the matter is that Paradox is not something like Ossian Studios (several former BioWare employees who teamed up and formed their own company to work mostly as a subcontractor for other companies). That's what a small, niche gaming company is. A small team of experts or an indie studio that decides to make it a job that pays the bills. A small, niche gaming company is something bordering on indie, and Paradox at this point is very far from that point. Not with the billion numbers you mentioned, not with the half a thousand employees, not with being publicly traded, etc.

Well, you could probably call PDX somewhat niche compared to EA, but that works only because of EA being as enormous a colossus as it is. The Plantagenets could be said to have been kinda niche compared to the Karlings, but that doesn't put them on a level with the de Geneves. ;)
Last edited by NewbieOne; Jul 7, 2021 @ 1:39pm
Mormacil Jul 7, 2021 @ 1:49pm 
Originally posted by Heraclius Caesar:
Originally posted by Mormacil:
Paradox isn't remotely the largest or most well known company. In fact they're niche, most gamers have never heard of them. That's because most gamers don't play PC games. Paradox only released a handful of console and mobile games. In fact if we look to Paradox Development Studio instead of the publisher they released a single console title, Stellaris... So no the idea they're incredibly well known is false.

What are you talking about?

According to the numbers, most gamers do play games on their PC. Steam has more active monthly users than Xbox and Playstation, by quite a landslide.
PC gaming is still smaller then mobile, always has been. PC doesn't account for most players. It certainly accounts for more players then consoles but I never claimed the opposite.


Originally posted by Heraclius Caesar:
Paradox is in fact very well known and a very large company. Paradox is also a billion dollar company. They make millions in revenue each month. You can easily look this information up yourself through a quick Google search.
Just a billion a year is pretty small fry for a game publisher. Bandau Namco has three times that per year. Hell that's less then CD Project Red and they barely put out any games.
*checks the internet*
Hilarious, paradox had a revenue of 216 million last year. https://www.gamesindustry.biz/articles/2021-02-23-paradox-reports-best-year-ever-in-2020 That's not even 10% of Square Enix, the 10th largest publisher. Paradox is a small publisher for niche games. It's certainly growing but that doesn't make it big or well known...

Originally posted by Heraclius Caesar:
They're not "niche" anymore, they haven't been in a long time. They make the best historical/strategy games out there, you'd be extremely hard pressed to find another company that makes historical/strategy games that can even compete or compare with Paradox.
Strategy these days is an incredibly niche genre. Call of Duty alone sold more copies then Paradox sold in the last decade. That's only one game. The fact they dominate a niche genre doesn't make them big or well known... They're a big fish in a tiny pond.
Bordric Jul 7, 2021 @ 5:35pm 
I have not seen any game breaking bugs in 250 hours. Maybe there are some other ones I just can't be bothered to remember really. Pretty clean game in my opinion.
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Date Posted: Jul 6, 2021 @ 8:21pm
Posts: 15