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If you wanna seduce ppl you can use the chivalry tree from martial and it works almost as good as seduction tree, the major difference is its a lot harder to ♥♥♥♥ close family. I usually seize power by force instead of intrigue, but again thats a different playstyle.
I usually go for martial conquest > stewardship to establish power > learning to develop culture asap and keep up or be ahead of potential enemies. I play diplomats or schemers eventually, they're ok, just not my cup of tea.
Martial: Reduces troop upkeep costs and improves levy reinforcement speed, makes you a more effective commander. Crucial for military men or rulers who want to keep larger armies.
Stewardship: Affects tax income. Crucial for keeping your coffers full. Also important is that it affects your domain limit. With sufficiently high Stewardship, you can have more personal lands without some of them falling into an untaxed state.
Diplomacy: Affects the baseline relationship you have with others. The better your Diplomacy, the easier it is to make people like you and the less likely they'll outright dislike you. Also determines monthly prestige gain (or loss!) and the effectiveness of diplomacy schemes.
Intrigue: You know what this is. :)
Learning: Affects monthly piety gain and, if you're the cultural head, the bonus speed you get when researching the innovation you're Fascinated by. Also affects the odds of Demand Conversion when used against other characters and affects certain prestige costs.
Prowess: Grants Damage and Toughness for a knight and affects what you can do in duels.
This game definitely feels a lot different than other 4x games. The game emphasis much more in internal and external politics, than simply in war and expansion.
I like how the game manage to tell lots lots of poetic stories abt the kingdoms around me, without actually interacting with them.
I watched the whole east france dynasty crumbles after a beautiful possesed queen killed the (adulterer) dynasty head. At least, he got his revenge (executed her) before dying.
She was a sadistic, lustful ruler who ruled through fear, but took good care of the vassals who served her loyally. Those who didn't are why she earned the nickname Mindflayer.
She discovered her husband and son were sleeping together, but for once couldn't find it in herself to condemn someone to a grisly death in the dungeons, even when her husband picked his son over her.
I don't normally do full sadistic but it was actually a lot of fun.
eg for my playstyle intrigue is completely useless, when I create a chracter I leave it to 4 or 5 and put the points elsewhere. But it is not good for everyone. Some players have use for intrigue.
Same for the traits. It is tempting to take only good ones but some of the worst like lunatic or possessed are better ( Not all)
But at the end of the day nothing is really important. a consanguine eunuch is a perfectly playable character and often more fun than a superhero
Unrelated, but what do you mean by "privilegy"? It seems like English may not be your first language because I've never seen that word before. Just curious as to exactly what you mean tho. Did you mean prioritize?
my problem was some of the non-intrigue perks still revolve around scheming, which obviously benefits more from intrigue stats.