Crusader Kings III

Crusader Kings III

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Tiberius Jul 6, 2021 @ 7:06pm
Newbie question
Does the game mainly revolve around scheming and impregnating everyone? I'm not really sure the purpose of other attributes beside intrigue. They seem to be a very passive skill (compared to intrigue)
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Showing 1-15 of 17 comments
brownacs Jul 6, 2021 @ 11:46pm 
Not really. It can if you want it to though. I'd say the diplomacy, stewardship and learning attributes are probably all more important for your character than intrigue. Stewardship lets you hold more land (which is efficient compared to having vassals which really isn't), diplomacy makes people like you more which is always helpful and learning increases your development rate (more money, men and a faster tech research speed). Just my 2 cents though. Intrigue's definitely the most fun lifestyle/attribute in my opinion... I just don't know that it's actually that useful. You can often use vast amounts of gold (from your high stewardship/learning) to cover up for a poor intrigue. My intrigue 5 ruler still gets 95% success on murder plots.
Last edited by brownacs; Jul 7, 2021 @ 12:10am
Wolfera Jul 7, 2021 @ 12:02am 
It depends on playstyle. I enjoy playing martial, stewardship and learning characters, in this order. I dont find intrigue and diplomacy all that good, but thats me not using those skills much.

If you wanna seduce ppl you can use the chivalry tree from martial and it works almost as good as seduction tree, the major difference is its a lot harder to ♥♥♥♥ close family. I usually seize power by force instead of intrigue, but again thats a different playstyle.

I usually go for martial conquest > stewardship to establish power > learning to develop culture asap and keep up or be ahead of potential enemies. I play diplomats or schemers eventually, they're ok, just not my cup of tea.
brownacs Jul 7, 2021 @ 12:09am 
Originally posted by  Sc4r3crow :
It depends on playstyle. I enjoy playing martial, stewardship and learning characters, in this order. I dont find intrigue and diplomacy all that good, but thats me not using those skills much.
I'd say martial's very useful early on but kinda lags a bit in the mid-late game when you should really have double the troops/knights/men-at-arms of your rivals so if you're losing in wars then er... don't really know what's going on. The diplomacy lifestyle skills aren't that useful at all, I agree. The diplomacy stat alone, however, is quite useful. It makes everyone like you more which makes everything easier. Wanna seduce someone? Easier if they like you (you can get 95% success with no investment in either the seduction tree or chivalry tree by just being damn likeable). Want a marriage? Easier if they like you. Want someone to join a murder plot? Easier if they like you. Want to stop vassal factions? Easier if they like you. Etc. Or that's what I think at least.
[MwaH] NeoStarr Jul 7, 2021 @ 12:32am 
Works similar for stewardship; Mercenaries? Easier with gold. Agents? Easier with gold. Indulgences? Easier with gold. Friends? Gold!
Last edited by [MwaH] NeoStarr; Jul 7, 2021 @ 12:34am
brownacs Jul 7, 2021 @ 12:38am 
Originally posted by MwaH NeoStarr:
Works similar for stewardship; Mercenaries? Easier with gold. Agents? Easier with gold. Indulgences? Easier with gold. Friends? Gold!
Absolutely. I recommended stewardship.
AdmiralPiett Jul 7, 2021 @ 9:33am 
learning is also great because you can get the "embrace celibacy" decision which makes succession less of a headache under partition
The Former Jul 8, 2021 @ 3:49pm 
Rough summary of each attribute, and this is in addition to the fact that most attributes affect the odds of certain actions taken during various events:

Martial: Reduces troop upkeep costs and improves levy reinforcement speed, makes you a more effective commander. Crucial for military men or rulers who want to keep larger armies.

Stewardship: Affects tax income. Crucial for keeping your coffers full. Also important is that it affects your domain limit. With sufficiently high Stewardship, you can have more personal lands without some of them falling into an untaxed state.

Diplomacy: Affects the baseline relationship you have with others. The better your Diplomacy, the easier it is to make people like you and the less likely they'll outright dislike you. Also determines monthly prestige gain (or loss!) and the effectiveness of diplomacy schemes.

Intrigue: You know what this is. :)

Learning: Affects monthly piety gain and, if you're the cultural head, the bonus speed you get when researching the innovation you're Fascinated by. Also affects the odds of Demand Conversion when used against other characters and affects certain prestige costs.

Prowess: Grants Damage and Toughness for a knight and affects what you can do in duels.
Tiberius Jul 11, 2021 @ 9:18am 
Finally got to play more and understand a bit more of the game. I like how the stats affect how religion and politics play out in my realm.

This game definitely feels a lot different than other 4x games. The game emphasis much more in internal and external politics, than simply in war and expansion.

I like how the game manage to tell lots lots of poetic stories abt the kingdoms around me, without actually interacting with them.

I watched the whole east france dynasty crumbles after a beautiful possesed queen killed the (adulterer) dynasty head. At least, he got his revenge (executed her) before dying.
brownacs Jul 11, 2021 @ 10:42am 
Originally posted by Tiberius:
Finally got to play more and understand a bit more of the game. I like how the stats affect how religion and politics play out in my realm.

This game definitely feels a lot different than other 4x games. The game emphasis much more in internal and external politics, than simply in war and expansion.

I like how the game manage to tell lots lots of poetic stories abt the kingdoms around me, without actually interacting with them.

I watched the whole east france dynasty crumbles after a beautiful possesed queen killed the (adulterer) dynasty head. At least, he got his revenge (executed her) before dying.
I had a son who wouldn't stop banging one of my wives (not his mother). He had pretty good stats and I was considering him as my heir so I just murdered my wife. He then started having sex with my mother. I made him my heir. That's the kinda crap you remember in CK3; not painting the map.
Team Triss Jul 11, 2021 @ 4:37pm 
Originally posted by brownacs:
Originally posted by Tiberius:
Finally got to play more and understand a bit more of the game. I like how the stats affect how religion and politics play out in my realm.

This game definitely feels a lot different than other 4x games. The game emphasis much more in internal and external politics, than simply in war and expansion.

I like how the game manage to tell lots lots of poetic stories abt the kingdoms around me, without actually interacting with them.

I watched the whole east france dynasty crumbles after a beautiful possesed queen killed the (adulterer) dynasty head. At least, he got his revenge (executed her) before dying.
I had a son who wouldn't stop banging one of my wives (not his mother). He had pretty good stats and I was considering him as my heir so I just murdered my wife. He then started having sex with my mother. I made him my heir. That's the kinda crap you remember in CK3; not painting the map.
This. I will always fondly remember Queen Salomea of Poland, who took the throne after her mother was installed over her late husband and then died.

She was a sadistic, lustful ruler who ruled through fear, but took good care of the vassals who served her loyally. Those who didn't are why she earned the nickname Mindflayer.

She discovered her husband and son were sleeping together, but for once couldn't find it in herself to condemn someone to a grisly death in the dungeons, even when her husband picked his son over her.

I don't normally do full sadistic but it was actually a lot of fun.
Kvinden Jul 11, 2021 @ 7:14pm 
All attributes are important. At first I think most players privilegy martial but with experience diplomacy, stewardship or learning become prevalent and martial a secondary skill.
eg for my playstyle intrigue is completely useless, when I create a chracter I leave it to 4 or 5 and put the points elsewhere. But it is not good for everyone. Some players have use for intrigue.

Same for the traits. It is tempting to take only good ones but some of the worst like lunatic or possessed are better ( Not all)

But at the end of the day nothing is really important. a consanguine eunuch is a perfectly playable character and often more fun than a superhero
Last edited by Kvinden; Jul 11, 2021 @ 7:17pm
AdmiralPiett Jul 11, 2021 @ 7:25pm 
Originally posted by Kvinden:
All attributes are important. At first I think most players privilegy martial but with experience diplomacy, stewardship or learning become prevalent and martial a secondary skill.
eg for my playstyle intrigue is completely useless, when I create a chracter I leave it to 4 or 5 and put the points elsewhere. But it is not good for everyone. Some players have use for intrigue.

Same for the traits. It is tempting to take only good ones but some of the worst like lunatic or possessed are better ( Not all)

But at the end of the day nothing is really important. a consanguine eunuch is a perfectly playable character and often more fun than a superhero
same. even with high intrigue, it's still so rng based and kinda just seems a bit too overblown at times. stewardship and learning are both awesome i agree.

Unrelated, but what do you mean by "privilegy"? It seems like English may not be your first language because I've never seen that word before. Just curious as to exactly what you mean tho. Did you mean prioritize?
JBrown247 Jul 11, 2021 @ 7:34pm 
It sometime does and sometimes does not. It can play around any of the stats
Tiberius Jul 12, 2021 @ 1:17am 
Originally posted by AdmiralPiett:
Originally posted by Kvinden:
All attributes are important. At first I think most players privilegy martial but with experience diplomacy, stewardship or learning become prevalent and martial a secondary skill.
eg for my playstyle intrigue is completely useless, when I create a chracter I leave it to 4 or 5 and put the points elsewhere. But it is not good for everyone. Some players have use for intrigue.

Same for the traits. It is tempting to take only good ones but some of the worst like lunatic or possessed are better ( Not all)

But at the end of the day nothing is really important. a consanguine eunuch is a perfectly playable character and often more fun than a superhero
same. even with high intrigue, it's still so rng based and kinda just seems a bit too overblown at times. stewardship and learning are both awesome i agree.

Unrelated, but what do you mean by "privilegy"? It seems like English may not be your first language because I've never seen that word before. Just curious as to exactly what you mean tho. Did you mean prioritize?

my problem was some of the non-intrigue perks still revolve around scheming, which obviously benefits more from intrigue stats.
AdmiralPiett Jul 12, 2021 @ 9:18am 
Originally posted by Tiberius:
Originally posted by AdmiralPiett:
same. even with high intrigue, it's still so rng based and kinda just seems a bit too overblown at times. stewardship and learning are both awesome i agree.

Unrelated, but what do you mean by "privilegy"? It seems like English may not be your first language because I've never seen that word before. Just curious as to exactly what you mean tho. Did you mean prioritize?

my problem was some of the non-intrigue perks still revolve around scheming, which obviously benefits more from intrigue stats.
which seems stupid. you shouldn't be effectively forced into intrigue if you don't want to be
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Date Posted: Jul 6, 2021 @ 7:06pm
Posts: 17