Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Other times I use one of the premade ones or historical.
That said, I will play existing characters if they're historical and interesting... though I tend to find certain characters that aren't 'spot lighted' to be interesting. Everyone seems to love Mathilda, but in 867 the Duke of Spoleto is Lambert I who was quite the little ♥♥♥♥ that even plundered Rome and his nephew became Holy Roman Emperor.
Oh, I've done that. Several times, in fact. "Campaign of the Eight Hundred-Stat-Men" I called the most recent example. All (roughly) based on my favorite created-character playthroughs from CK2, using the Shattered World Mod.
Hakon Hakonson (the Adamite Nordic Nice-guy) from Orkney. In CK2, I used this position to take over England as a seduction-focused character. In previous multi-god-king playthroughs in CK3, he frequently becomes King of Scotland from this position; in this playthrough, he never expanded out of Orkney, but he did marry his clan into the King of Brittany's family (see below),
Dogfael Borkvardson from Jylland. In CK2, this guy was my berserker, obsessed with making human sacrifices to improve his dueling abilities. This computer-controlled CK3 version behaved much the same as my human-controlled CK2 playthrough, but it left the Kingdom of Jylland (which took over much of Bavaria and East Francia) unstable, and it shattered completely at his death. Parts of his dynasty survived, fragmented, in bits and pieces of Scandinavia, but they never became that prominent again.
After his death, Jylland became vulnerable to the Owain Owainson dynasty, which started in Uppland and took over all of Scandinavia, Lithuania\Estonia, and -- in the end -- Jylland. In CK2, I used the position of Uppland to (relatively) quickly reform the Norse faith and see what it was like playing as a pacifist Viking, but somehow the calm, patient, content Pacifict Owain Owainson managed to form a powerful, relatively stable empire, though it fell apart to an inter-dynasty war c. 1100AD. Again, the dynasty survived until 1452, but never became all that powerful again.
Hafner Astridson (the son of "my" created-characters Hiccup Haddock III and Astrid Hofferson during a silly How-to-Train-Your-Dragon roleplay-themed Iceland campaign in CK2; in that game, he (as my second son, who I wasn't paying attention to, and joined Halfdan's kids in Jorvik, before Hiccup III died and his firstborn son, Hiccup IV, died childless, so I wound up playing as him and somehow inheriting all of England). In this playthrough, he took Mercia, Wales, and most of Ireland, forging the Kingdom of Jorvik, but never formed the Danelaw. Jorvik survived as a major power through to the end of the game, but was also a divided kingdom by 1452... though his dynasty holds all four factions ruling all the British Isles... (well, all but Kent, which for some reason wound up in the hands of Hispania c. 900 AD and never left)
Tuathal something-something Laigin was my Irish lord. In CK2, his was the only playthrough where I managed to go insane early enough to recruit Glitterhoof for a long run, so I made sure he was as crazy as I could make a ruler in ruler designer and still have him be a hundred-stat-man. He managed to conquer all of Ireland, but his children (who rarely became insane, but were frequently inbreds, dwarves, or giants) slowly lost it generation after generation. His dynasty survived for a long time, however, and eventually it took over... Jylland, of all places (five of the dynasties I created ruled over Jylland at one time or another; Borkvard, Owainson, Astridson, Tuathal, and my own). And then, somehow, his descendants asked to became MY vassals, so in addition to the de jure lands of the Italian Empire (more on that, later), I also wound up responsible for most of central Europe. I spun that territory off c. 1200 AD (granting them all independence as a final act before entering the High Medieval, as I was really getting tired of all the idiot peasant revolts in the middle of some fringe European village I'd never heard of, before, and didn't even know I owned), but by that point the Tuathal dynasty was firmly entrenched in my court, and remained there until the end.
Domeul of Rohan, ruling Britanny, became my 2nd most successful ruler, though it went weird with his kids. In CK2, Domeul was my (as the Emperor of Britannia) least-remembered uncle, the sixth son of my father who had been granted Brittany before I took the throne (I was too busy warring in Scotland to pay attention to what he was doing). He died childless, and I inherited his kingdom... or rather, the empires of France, Hispania, and Italia, all conquered in his lifetime without any input from me. In this computer-controlled CK3 run, though, he only took over much of what's now modern France, until his borders hit the expanding Empire of Hispania. However, when his kids took over, things went weird -- a religious faction war led to the whole kingdom splitting apart, which isn't that odd in CK3, but thanks to his family intermarrying with the Hakonson dynasty, three of the four fragments of his kingdom became havens for the Adamites, with only the weakest of them retaining his original Catholic religion. Both the Rohan dynasty and the Adamites were still around at the end, turning most of continental Western Europe into the world's largest ever nudist colony, though the Rohans became vassalized in the 1300s to an independent kingdom (still Adamite) run by my own character's dynasty, though I still haven't figured out where the familial connection was in that one (or how they became Adamite, as I was trying to spread my created religion across the world and made sure none of my kids became Adamite... or anything else other than my homebrew religion, for that matter).
Alejandro de la Vega and his son, Diego, (intrigue focused characters; I was going for... well, Zorro, and was able to make him even more Zorro-like in CK3 than I was able to in CK2) completed the reconquista during their lifetime (Alejandro formed the Empire; Diego cleaned up the tiny independent fragments left behind and expanded Hispania's borders... considerably), taking over not just Hispania but all of Northern (and much of Western) Africa, as well as parts of Southern France (or "Francia" or whatever it was called, then)... and then their children were usurped and replaced by peasant demand. Hispania (and Northern Africa) remained a Catholic stronghold, even as most of the rest of Europe was taken over by a combination of the Othodox, the Adamites, and my created religion. They never expanded their borders again once the De La Vega's were removed, but remained a major powerhouse from its founding sometime around 870 until 1452 (though it did eventually lose Northern Africa to an independence faction; they stayed Catholic, though, strangely enough), and the founding de la Vega's descendants survived all the way through the game, but it was only left with a single tiny county from about 940 onwards, ending up with single-digit numbers remaining in their dynasty.
I gave Athens to Salamis Drakon (though in CK2, as my character, he started in Constantinople; I thought that might be too powerful a start for a "God-King" in a Shattered World). As a shattered world campaign, there was no Byzantine Empire for him to draw from. He damn near re-formed it, however... before dying, having his kingdom split in three, and having all three powers (Hellas, Epirus, and Thrace) remain completely static from his death in 946 all the way to 1452.
I gave Hadji Singh (yes, based on the Johnny Quest character) a part of India. Lost track of what happened to him and his dynasty; it died out long before the end of the game, however.
I, personally, ruled from Sardinia, with a 400-pt relative scrub. I became King of Sardinia and Corsica, conquered and integrated the Maldives, Sicily, Tuscany, Spoleto, and Latium into the Sardinian de jure kingdom. I was TRYING to see if I could still form the Italian Empire after integrating all of its component de jure parts into the de jure Kingdom of Sardinia, but while I had all of the territory, I needed about six years more to integrate... I think Trent was all that was missing, IIRC, when we ran up against the 1452 deadline. Fought a few wars against Hispania and various Drakon-dynasty powers, and apparently I married well, with my dynasty spreading to rule most of continental Europe before the end.
Fun as hell playthrough, even if I didn't achieve what I wanted, because I wasn't just playing as me -- I was vicariously following the dynasties of all those other "god-kings" I'd placed around the map.
So, yeah, placing random God-Kings on the map does work. (Takes a hell of a lot of prep-work, though)
I'm guessing you meant Malorca instead of Maldives. Making those (Maldives) de jure Sardinia would be quite the feat.
Henry Beaumont, Count of Warwick. Good times, good times.
Kinda find it hard to get into as a non-custom character/dynasty. Would be really neat if the custom character thing could be expanded to include creating your parents or siblings.
Ack! Yes, I did.