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It's already hard enough to get historical information for events 1000+ years ago, let alone every date from 1066 to 1453. Also, apparently less than 5% of campaign starts were outside the 'base' dates anyway in CK2 and EU3/4, and those were mainly for achievement purposes.
A) they HAD all that information already, or you think they somehow burned all the notes from making CK2?
B) hardly suprising as well as they hid that option in CK2, instead of actively advertising it, not sure how long it took me till I actually realized that options exists.
Sure thing, besides Vikings and conquering England NOTHING interesting ever happend in the middle ages, damn dark ages so dark that you could only see by the fire from those houses the vikings burned...
Doing this all again for CK3 would have been a massive waste of time (which they clearly were already short on), even if they had a lot of the redearch already done. Even if they managed to write a program to convert between the different formats character histories have in CK2 and CK3, there are still hundreds of new provinces that they'd have to do research for, and implement by hand. They added a whole Europe's worth of new African provinces, for example. Expecting someone at Paradox to go off and major in African Histroy 867-1453 just because a few people like you liked having a thousand start dates is insane.
Ah thank you, I am shocked the 100 year war is not a starting position, maybe future expansions.
The starting dates for a lot of the leaders are the same in CK2, so research is already done. They did not need to be so accurate for the rest of the map.
Don't get me wrong the game is still worth every penny spent on it, I am not in the least bit sorry I have purchased the title. I am a little disappointed that I cannot start where and when I want. But as a mod solves this, all is good.
I also enjoyed the other start dates and feel the game has no depth with only two dates.
The problem was NEVER start dates and ALWAYS them screwing around with the map. They expanded Africa a bit, then pivoted the map a bit, then re-angled the map a bit, then added India, then re-tilted it again. THAT was the problem.
You think it will? I got a bridge on Jupiter for you.
The "savings" will become executive pensions. While there's a good reason not to do unneeded work, there are a LOT of options people either dislike or don't use - should we remove them all? How about Way of Life Mechanics, the most complained about component? What about India, the number 2 most complained about? (Number 3 was Aztec DLC which wasn't in base game, so I'll let it slide).
And what did players want? Things that haven't happened, like Playable Republics for CK3, and Playable Theocracies. So it's not like the data is being used to provide what we want or eliminate what we don't. It would be much better if they looked into context. Most people didn't pick later start dates because the game ends too soon. Many people who picked 1066 felt the later starts were too close to the end, and earlier starts inevitably wound up with certain blobbings such as Tengri, Islam, Lombardy, or Catholocism owning the whole map, or dominating ahistorical areas. While the later dates had more stability and less of this.
Instead of fixing any of the issues - earlier start dates with more stability and less blobbing, later start dates with more to do - that would've helped a lot. Later start dates gave you almost no time to prepare for the big invasions, too.
Most players do NOT play Multiplayer - yet the whole game is still made to suffer to cater to a non-existent crowd. I bet more people liked the other start dates than liked multiplayer.
The "interesting starts" is a game feature, it's basically those tailored characters you can find in that interface with flavour text.
What I was saying it's that is not made to look like there are more start dates, but to divide them in their respective categories. This existed in CK2 as well, they were just displayed differently.
a DLC. eager to pay for it...