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Laporkan kesalahan penerjemahan
Bastards generally stayed just Bastards with very few exceptions, however their parents would usually award them stuff manually anyway (such as a Barony or maybe a county), if they particularly liked them. And if they were strong enough, they could press the claims they inheirted.
That said, i do think that we should be able to play Bastards at the cost of being severed from the original family line if we choose to switch to a bastard dynasty, as that was in fact a thing (kind of like the Crusader King choice. If you land your bastard, you get a decision to switch and play them (decision availability lasts for long as the bastard's dominant parent lives (based on religious gender law, so usually the father, unless he denounces the bastard) and the bastard remains landed with a playable title), as well as a decision to Designate Bastard, that a lord with no legal children can use, at the cost of Fame and Devotion and requires support of a majority of the powerful vassals to name one of his bastards as heir (using similar criteria to an elective succession to determine if they'll support it), but not legitimizing them, which also causes them to be displaced if a real legal heir is born (That's how William the Conqueror inheirted his father's lands/titles despite being a bastard)).
Also divorce in some cases should also result in retroactive bastardization of all children of the marriage (only applies to legal reason divorces. Simple annulments do not). As well as all children of illegal incest. (depending on religious doctrines).
And legimitization itself needs to be largely taken out of the hands of non-temporal faiths.
in Christandom for instance, only the head of faith can actually legitimize a bastard, as it requires basically an act of indulgence from the Pope to clean some of the stain of sin off the Child's existence.
But we're allowed to spread Norse Asatru to India, destroy the papacy, and - if you own too much land, your WALLS STOP WORKING.
Can you show me ONE instance of a kingdom who's walls stopped working because the king personally controlled too many territories?
"Historically...." arguments always fail in this game.
but on the main topic, AI does weird stuff with marriages, - impossible stuff -... it needs improvement.
My personal experience, this Empress of Byzantium would never accept a marriage to one of my Greek (Her culture, and my sons culture.), (my rank) Despots son, with Matri ticked, (to the Empress benefit).
but she ended up in a marriage - -normal marriage- - not matri, to a Dukes third son...?
Even with a strong hook, it should have +200, and "Not Matri" should have given the AI -1000, as Empress is the highest tier possible.
And realms allowing female rulers in general doesn't make sense. Something like "matrilinear marriage" never existed in the abrahamic religions.
Example the hundred year's war had it roots in the King of France only having a daughter when he died, and that was in the 14th century.
I'm breeding the Übermensch for 10 Generations just so that everytime I land one of the idiots they marry 45year old women or dwarfs for no good reason.