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回報翻譯問題
Generals are extremely important, they can even change the tide of a battle in many cases, their ability is determined by their Martial, also have a look at their Traits; Knights are powerful units, their effectiveness depends by their Prowess.
Terrain is a major factor to take in consideration in warfare and maneuvering your army well can makethe difference; terrains have different bonuses for Defenders, different combat width and speed, rivers play a role too. When on a hostile holding, the "foreign" armies are always considered the attacker unless they (or their allies) control said holding.
Sieging the Capital gives a lot of Warscore, plus the possibility of imprisoning people or the ruler themselves, but it's not it, winning battles and sieging other holdings give warscore too; if you control the war the goal, your score will start ticking, same for the opposite though.
They could have a better income, more savings, or simply going in debt, however that carries problems which you can actually use to your advantage.
Manage your Supply, if you are running out of them your army won't perform at its best and will start losing men due attrition (deaths and deserters); likewise, when an army crosses an uncontrolled fort takes a hit.
Your neighbours are "aware" of their surroundings, if they want something from you they will strike at the best moment, often situations can escalate very easily, to avoid that try to get an alliance as a deterrent and install Dynasty members on independent thrones.
Last but definitely not least, war isn't the only way to expand, try using Marriages, either through Diplomacy or Intrigue and you'll be able to inherit lands as well.
Their army might be of better quality than yours. Make sure you have a lot of mens at arms, decent quality knights and choose a fitting commanders for your armies.
2. If you start as a baron u can progress at your own pace, lets say your play as baron of Messena (1066) you can expand through holy war to the rest of Sicily. In most cases the Duchy of Apulia will collapse due to wars with Tuscany or Croatia. That will be your window to expand to Salerno, Napoli, Apulia lands. What ever you choose its basically timing.
3. As for military A. choose pikeman and archers for start, and then heavy infantry. B. Invite knights by spending prestige. If you have daughters or low noble women you can marry them (matrilineal) with high prowess characters. Prowess is very important for the effectiveness of your troops in a battle. C. before you attack check if AI has alliances.
The best character to learn the game is Jarl Haesteinn in Nantes (867). Starts with 500g and a lot prestige to expand anywhere. If you love Ireland you can conquer half of it in no time with this character and then you can convert to catholic religion and Irish culture.
Just keep in mind after u succeed a major Tittle (Duchy) to give away your starting area in order to avoid war with France unless you occupy Brittany.
How do I get a General? I my character considered the general? Or do I need to "promote" a Knight for that task?
Ireland is still great for beginners but in 1066 that is, 867 is a different beast.
Honestly, for a first game I'd recommend the 1066 Bohemia start. Start with one of, if not the, best duchy in the game. A somewhat decent succession type. The protection of the Emperor. And a whole load of options for people to attack (most of whom you should be stronger than).
Depends upon England, will split or not. (1066)
Mediterranean countries are more fun and you have a lot of space to expand.
Uniting Ireland is still rather easy and will probably be undisturbed for a while. Personally I prefer the Mediterranean too otherwise.
1:) Swear fealty to the Viking in Dublin. Odds are that he won't attack you if you don't, but you will guarantee that non of the other independent Irish will attack you either. As soon as you claim your first Duchy/High Chiefton, you will become independent again without having to go to war with him.
2:) Marry for maximum martial and and have your wife focus on martial. You should be able to find someone with 20+ martial which will raise your martial score by 10 or so.
3:) Go Military Focused and take the +3 Martial.
4:) Raid your neighbors to get gold and prestige.
5:) Build some men at arms. Early on a few will make huge difference against the rest of the Irish.
You can roll up all the Irish in about 10 years without any investment in castles or even spending money on mercenaries. Just max out your martial and beat them into submission.
Do you know how to actually end a war? You say they don't surrender but you need to enforce your demands when the warscore reaches 100%. Do you know how to do that?
yes I know that, but at the big war screen It stops at 99% even tho im clearly winning, I beat all his armies and take over all the citys, he just wont give in.
That sounds like a bug. I've had similar things a couple of times, not often though.
You'll probably need to offer white peace, then give it another go after the truce expires. Go after someone else in the mean time.