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Pretty funny examples @Shadow. I just don't get why we can't have an option to turn this garbage off.
You jail them? The problem isn't what they are doing, but how you are reacting to it. Why bother? Unless you have an acute reason to, don't jail them.
Also, don't be incel. These are usually arranged marriages. There is no love. For the women, there is no choice.
"My wife is cheating on me? Does anyone else know? Is she likely to kill me? She still has a really good stewardship stat, right? She is still helping the steward with the taxes, right? Then what's the problem?"
First of all, it's a game. Second, is your idea of an "incel" really just someone who doesn't want his wife banging other guys? That's ♥♥♥♥♥♥♥ crazy.
Back on topic, from an RP perspective, why would I not jail them? It's a betrayal and it puts the dynasty or even the whole realm in jeopardy. It's not like your monarch is some random guy who can just ghost his cheating wife/gf and move on. RP aside, I don't want some other guy's bastard inheriting my hard earned clay. Kind of defeats the purpose, doesn't it? I'm usually also trying to produce particular trait combos in my dynasty's kids and that's hard to do if half the traits are being inherited from some random albino lunatic that caught queen thot's fancy.
Finally, there's also the fact that jailing/divorcing an unfaithful wife gives me the option to trade up to a younger model who'll give the king that many more heirs. If a retarded game mechanic is giving me adultery lemons, the best I can do is make adultery lemonade.
No mercy for these hoes. Until Paradox fixes the problem, I'll continue to fill my jails with entitled coombrain vassals and wives who put their base urges before family or the good of the realm.
Also, vassals probably shouldn't seduce a ruler's wife, they too risk severe punishment.
Anyway yeah, adultery is far too rampant, they probably made it that way for the wacky memes and not for gritty realism.
Pretty much this.
Really? I love that my brothers have mistresses who produce bastard offspring, for me to land as dukes in kingdoms I conquer, they usually have congenital traits that are handy to have. Different strokes, I guess.
My weirdo brother is correct, our rose tinted view of the past is not all it actually was, so my arguement hasn't been, that there aren't things that need to be done to fix issues around seduction, but that please, people, stop using your simplistic, biased views on history, to justify those changes, use the games mechanics.
Everyone is having varying degrees of experience with cheating. I created my own religion, in which cheating was criminal to both men and women, but rulers could keep concubines, guess what? Cheating went way down!
Instead of everyone having hissy fits, screeching that the seduction system needs to be toned down, because it hurts your feelings, because you got cucked once in real life or because god says it's naughty, use some clear examples of when and where there mechanics aren't working. As you'll note, I even agree in some places, as do others who are arguing the historical case that cheating was more common than people think!
Like this, this is helpful!
"Wah! my kingdom is full of hoes and it hurts my pride and makes me sad, the church wouldn't have allowed this, boo hoo." isn't a valid arguement. It's just nonsense.
I didn't respond to your initial comment, I was responding to those people, whose primary arguements, are from an historical accuracy perspective, spouting inaccuracies, based on how they believe things were, not how documented history was.
I have even agreed with several of the issues you and Shadow raise.
Maybe you need to leave your personal baggage at the door?
Several good reasons (If the fact that this is very spiteful - is not enough for you):
1) This is not necessarily a betrayal. This is a royal dynasty, not a peasant. Usually, all dynastic marriages are not a "love union". This is much closer to business. And it's not just "Your wife \ 's property". This is a queen (usually a representative of another powerful house). So, quite often such agreements were accompanied by the corresponding (unofficial) clauses on "free relations." Like "we are doing this for the good of the country and the state, but please go to hell with all this nonsense about love and fidelity."
Most of the historical kings and queens had favorites / concubines, and got along well.
2) If you forgive your half for this offense, you will have influence on it.
3) If you put him / her in jail - you will lose a lot:
- You ruin your relationship with relatives. If relatives are a powerful house (as usual) - you will get a serious enemy. Attempted life ... riot ... loss of control ... and so on. In reality, the rulers were far from always able to "imprison their half" even if there was a reason. Because this automatically entailed breaking all agreements reached with another house. In fact, the game has a VERY LOW punishment for imprisoning high-ranking personalities (which is historically incorrect).
- You will lose the queen / king. Usually they have good characteristics (you - by yourself selected them) and it is usually difficult to find a replacement.
- Even if you find a replacement - you will have to spend time (stress, gold, influence) again on building relationships with a new one. Or everything will just repeat itself.
4) The question with the bastards. If your "half" does not love you, this is quite possible. Imprisonment will not help here at all, rather the opposite. And in most cases, you will not even know about the "betrayal". These things are solved by building relationships, not by prison.
+ Who said that you should give titles to the child you don't like? You only need one heir (usually). Actually ... sometimes it's even more beneficial to transfer the title not to your child (or bustard) but to another relative.
This is a game about building great dynasties. Government administration. Intrigues and not always direct ways to achieve goals.
If you act not as a ruler, but as an angry peasant who only thinks about HIS wife not to be touched ... Well ... you will not achieve much success.
She is your wife in name only. She likely didn't agree to the marriage. She likely didn't know you before the marriage. That is how arranged marriages work. The incel behavior is demanding that they love you.
Is it, though? Does it, though? Look, if anyone finds out that it is a bastard, you can legitimize them. As long as your wife isn't likely to join a plot to murder you, it really isn't that big a deal.
I can't help you with your eugenics program.
This would be an acute reason. Mind you, if your marriage has an alliance that you want to preserve, divorce isn't really an option.
Fixed it for you.
Levels of simping previously thought impossible. Got news for you bud, the ladies of CK3 aren't real. They don't need you to rescue them from the brutish machinations of king chad and sultan jamal. Get a grip, lmao.
It really seems to me like you and that other nutjob are just people with real world serially unfaithful partners who're projecting their rationalizations for their own spinelessness onto a video game. It would be sad if it wasn't so bizarre.
The AI definately needs work, like characters that marry 60 year old wives and watch their own dynasty die, female rulers that never marry matrilinearly, as two examples.
AI decision making needs a review and I think, it needs to be better understood what actually triggers affairs. Because at present it seems random and I think thats the problem.
It is - Traits affect different values of characters under the hood that define their decision making, plus defines how characters "match".
About Matrilineal marriage it's normal (in non-female dominated Realms, that is), that's just a "tool" for the players to avoid game-overs; there is a Game Rule coming in the next patch however.
As for the marrying older characters bit, luckily has been acknowledged and should be fixed too.
Yeah, I've heard that PDX had intentionally made AI marriages exclude matrilineal options. I'm given to understanding, it does so, even under equal gender law realms too. A female AI character will always have a regular marriage, even if the dynasty into which, her children are born, is of lower esteem or rank, than her own. Seems counter intuitive to me, but perhaps there are mechanical reasons for that decision by PDX.
Pleased to hear about the dead end marriages though. Step in the right direction for sure.