Crusader Kings III

Crusader Kings III

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Expansion 1 Ideas?
I am not sure what exactly is missing from Crusader Kings 2 but they might start adding some things from there first. I hope they add at least 2 features in each expansion so that way we are not getting the exact same thing.

Any preferences of what CK3 should have?
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Showing 1-15 of 39 comments
Red Dragon Oct 13, 2020 @ 1:52pm 
Whatever it is I hope it includes more & better endgame empire-level content which makes the endgame more bearable or even fun to play. After forming my first or second empire my enjoyment with this game really nosedives. Telling 40 vassals to get fckd with their endless feast invitations really wears me down and not much is happening once you become an untouchable divine emperor. 300 gold here and 500 prestige there and endless hunting and feasting to stabilize the stress level - who cares anymore about resources at that point if there is no meaningful way to spend those resources which are suddenly no longer of any importance?
Aurian Oct 13, 2020 @ 2:04pm 
Originally posted by Red Dragon:
Whatever it is I hope it includes more & better endgame empire-level content which makes the endgame more bearable or even fun to play. After forming my first or second empire my enjoyment with this game really nosedives.

This is why I always set some lofty goal for myself with each new campaign, something that goes beyond forming empires. For instance... unite Africa. Or create X religion and spread it in all of the world's formerly catholic regions. :)
Red Dragon Oct 13, 2020 @ 2:17pm 
Originally posted by Aurian:
This is why I always set some lofty goal for myself with each new campaign, something that goes beyond forming empires. For instance... unite Africa. Or create X religion and spread it in all of the world's formerly catholic regions. :)

To me it feels like endless busywork at that point though. I really like the beginning of my games when starting out small and the stakes are really high and everything still matters. Yeah I suppose I could paint all of Africa Norse but In general it feels like painting a wall because you are untouchable.

I think I will try challenge runs that are a bit more extreme. Playing as a vassal and only using the intrigue lifestyle to reach my goals maybe... or maybe breeding albino dwarfs. Anyway there are still a few map-painting achievements I'd like to get but I usually stop my games after triggering the achievement. Playing two games until 1453 really exhausted me, the last 200 years are a pain.
Mastur Ch33f Oct 13, 2020 @ 2:22pm 
Originally posted by Aggris Von Abernathy:
I am not sure what exactly is missing from Crusader Kings 2 but they might start adding some things from there first. I hope they add at least 2 features in each expansion so that way we are not getting the exact same thing.

Any preferences of what CK3 should have?
Crafting items, creating warbands for hire, increasing amount of holdings in a province, region wide events such as plague, more events, cults such as warriors lodge or worshippers of the devil, more decisions to make, more building choices for holdings, republics, more inheritance laws and feudal contract options, bigger variety of armies, return of fleets.

Just from the top of my head
JC Oct 13, 2020 @ 2:34pm 
Redo domain limits to progress as you do.
Say you start with a domain limit of (let's say) 4, take 4 counties, and then you can hold a Duchy as a Duke.
Then you move up to a Kingdom, now you can hold 4 Duchies and can become a King, but you no longer control any counties directly. You set build priorities and focus for your Vassals, and you can give them money to accomplish that. Perhaps if you spend to build something directly, it increases opinion with the Vassal as they just received funding directly from their Liege.
Then, you move up to an Empire, you can hold 4 Kingdoms, but you no longer control your duchies directly. Still, you can set priorities for your Dukes.
At each level (Duke, King, Emperor) you can build one "Realm" building, just as the Duchy buildings now work.
At each level, your Authority causes less and less opinion loss. Absolute Crown authority is galling from a Duke, but from the Emperor? Not that big of a deal .. so long as you are successful.
Likewise, as you progress up the levels, you move up in your Cassus Belli limits. At county level you might only be able to take Holdings, but at Duke you take counties, at King you take Duchies, and at Emperor, well ... is there anything worthwhile other than another Kingdom?
Also, rather than fascinations limiting MenAtArms levels, it's a matter of the size of your realm, and the focus of your Vassals (read up on how Longbowmen became such a thing in Britain, or Samurai in Japan).
Also, Naval combat and some better logic behind embarking (peasants limited from embarking, forbidden if from a landlocked nation; use of harbors to actually embark, limited by the supply cap of the county; boating cultures like Vikings and West Africa can use landing points to leave unless captured by enemy, making overseas raiding a bit more precarious).
Last edited by JC; Oct 13, 2020 @ 2:43pm
JC Oct 13, 2020 @ 3:29pm 
Also, on the special buildings (currently Duchy buildings) give some better benefits:
Academies provide an opportunity to select certain Commander traits (the direct combat ones, reckless, cautious, defensive, offensive, terrains common to your realm) when your Marshall is set to Train Commanders. Also, each time you call for Knights, one with a 20+ prowess applies and your knights are, overall, several years younger.
Siege Works provide the selection of Commander traits related to out of combat (engineer, logistics, forder, reaver).
Universities provide for better physicians and a better selection.
And more things that are cross realm vice limited to a Duchy sized improvement.
Aurian Oct 13, 2020 @ 3:39pm 
For the first expansion, I'd like to just have more meat on existing bones. Like, the revived Roman Empire actually being unique apart from colors. More events, especially rare life-altering ones. More unique decisions and events for the various cultures and religions, and so on.
bruno_cbmello Oct 13, 2020 @ 3:51pm 
Something to do in medieval life besides Wars and pointless seduccions
Germaine's Bra Oct 13, 2020 @ 3:52pm 
Better AI, and making it extremely hard to maintain a large empire.
bruno_cbmello Oct 13, 2020 @ 3:54pm 
And some refinement in population. A count in India and a count in Munchen can't provide the same quantity of levies, for god's sake.

MasteroftheBlack Oct 13, 2020 @ 4:07pm 
Maybe expand on mercenary system and give a new start where you start off as a mercenary. Give you the power to build different units to your squad and can travel around the world lending your services for coins. End goal being to become a land own noble when your bored of the mercenary life.

Another idea is a merchant expansion that kind of like mercenary system but revamp the trade system so as to build your self a trader empire.
Last edited by MasteroftheBlack; Oct 13, 2020 @ 4:15pm
ste Oct 13, 2020 @ 4:14pm 
Id like earlier start date
more depth and features
nothing novelty or fantasy, or something I'd rather switch off
Eddie Latium Oct 13, 2020 @ 4:18pm 
I really wish for Republics and Navies at some point, also something like Conclave to give some more life to the Realm.
Shtahetta Oct 13, 2020 @ 5:30pm 
A random map generator with random cultures and religions to make fictional low fantasy worlds.
Aggris Abernathy Oct 13, 2020 @ 6:15pm 
Thank you everyone for your suggestions. I agree the game need some depth besides feast and hunting. And I don't care women are banging other guys, I want to see if someone did something really bad, not just marriage problems.
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Date Posted: Oct 13, 2020 @ 1:10pm
Posts: 39