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On the other hand, my daughter and heir was of the wrong culture (noticed it too late to change), I gave her on of my counties in my home land, and she converted to the countie's culture within a few years.
Edit : to give you an idea (about how many/much the vassals might convert counties to their culture), I have held the empire of great britain for a hundred years already, and the empire of Francia for half a century. All of my vassals in great britain are of my culture (and have been since ever), and most of them in Francia (the higher titles) are of my culture as well.
If you convert poorly developed counties to your culture, you drag your Innovation rate down.
Converting culture is supposed to be something you only do when you capture a highly developed county, like Byzantion (Constantinople).
Conversely, if you start out as a back-wards culture, then after you conquer your neighbours, you should move your capital to their better-teched culture and take the decision to convert yourself to the superior culture.
For us human ? Not really worth indeed it we already are the cultural head.
I never see the AI try to convert the local culture to their own (Scot making Iceland Scottish).
If I have a "tight" culture, I just go for development, and don't convert except for something special (Viking longboats, best place is Denmark) because it often brings down my overall development, and I am not competing for Culture head (determined by number of counties of the culture).
UNLESS, I am already the Vikings (Norse, Swede, Norwegian) because converting somewhere like most of Britannia's territories is a faster boost to overall development than just developing the vastly further behind Norse territories.
Still, the AI does not seem to bother with it.
Converting to another culture can work faster, but you might also lose some stuff (like Viking longboats, access to special MaA, etc).
Rather than convert their towns to your culture, they seem to prefer to convert themselves to their towns culture instead
Yes i think this is one of the two factors. Your culture has better tech, then they are likely to convert to it. In particular if they have a high opinion of your ruler, or possibly if they are intimidated.
At least i noticed this occasionally that after doing benevolent or authoritarian acts (like transferring a vassal and reduce my domain/duchy limit, or imprison/revoke some vassals), a whole group of vassals adopts my culture.
Be sure to convert their capital yourself (all duchy level vassals) so they don't convert to the local culture.
I had another question in relation to this... So in theory, I should only convert counties if they better (or equal) my average development through my realm (assuming my realm is the only one with said culture). So, is there some way I can view my average development through all my counties so I can make an educated decision rather just just 'best guessing' it?
EDIT: Also should say I am aware of the development map mode, but this doesn't quickly and intuitively provide an average (in fact it provides colours which I find much less useful than numbers, something you only get by hovering over every county in said map mode)
The more I play CK3, the more I feel like it desperately needs a ledger feature the same as in EU4. I'm often running into roadblocks where simply obtaining information is much more time consuming than it should be, which is not especially user-friendly.
The trick is to play slooooooow ...
All that downtime in between events is actually time you should be snooping around for information. Don't try to rush towards your next goal, try to space out events as much as possible.
Keep tabs on everything that happens inside your own realm by keeping a close watch on it. Once you know exactly where each vassal is and who their relations are, who gets to inherit, who doesn't, who might inherit titles, etc, expand outwards and see what the other big players are doing in your neighborhood.
This allows you to plan for the future much better than trying to race through the game, each character also has more uniqueness to it since you are essentially roleplaying their ability to know their realm as well.
Really the game is best played slow and not trying to rush through things. Especially if you are waging war you may be falling for the trap of only paying attention to siege timers and planning for battles but if you play it slower and especially takes pauses in between wars to check on your realm, you'll get a much better grip of the situation.
That ... and the game desperately needs more alerts ... can't fault you on that one ... there is a great mod in the workshop that helps a lot with that though. It was just released. might want to check it out.
I understand what you're saying, and it's not that you can't gather x, y or z information... But I just feel like it's a waste of my gaming time, having to manually collect information that should be at my fingertips.
I'd suggest wanting to have it available in such a way is hardly unrealistic, either; both from a modern or historical perspective.
Take this example, where I want a breakdown of the average development of my counties. The only way I can get it is to count all of my counties, then manually add up all their development totals, then divide one number by the other to finally get my answer.
In the modern world, I have a PC which can do all this maths for me in a blink. So why am I doing it?
And historically, I have subordinates, so I'd just order them to collect me the information.
In short I wish to be the decision maker, not the data collection analyst.
EDIT: Just to add, as I said earlier, an EU4 style ledger would do the trick perfectly. Even that wouldn't give me exactly what I want. But it would give me a.) how many territories I own and b.) my total development, both at a glance. This leaves me just needing to do one simple sum - I'd be fine with that.