Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All it does is give you an option to shape your ward in a given direction. If you don't think the stress is worth the effort, dont educate the child.
It can if someone else has insane Learning and yours is like 3. :)
Not at all :p
For one we're talking about the personality your child will have not the level of his education trait and that has nothing to do with the learning skill of the mentor ;)
For another even regarding the education trait the level of learning skill of the mentor is the least important of all the factors involved.
Having a genius mentor beats most everything else, then comes the level of the skill related to your child's focus and only last the learning skill.
Well of course in this case if you child's focus is learning you would be right for the education trait at least :D
Sometimes it can even be helpful to give your kids bad traits. They are your heir's rivals, after all. My second born Franco for example, he is pretty smart, but Franco's a child, and when it comes to the day of the contest, I am his father. He comes to me for advices. So it's not that hard for me to give him the wrong advices.
Sadist is a fantastic trait to have. ;) Intrigue, prowess, dread, stress relief from executing prisoners...
You got it, the mentor only matters for the education trait, the rest has nothing to do with him/her.
The stats are randomly added every year at the kid's birthday
Usually 0 to 3 skill points are randomly distributed, it might be higher sometimes but I've never seen more than 3.
This starts at the first birthday and continues up to 16 mentor or no mentor.
Unless the mentor has some perks that makes him randomly add some skill points to his wards, though I'm not sure if that perk works on the AI ? But otherwise the mentor has no influence on skill gain and the distribution is random.
And as for the personality traits I've not seen anything that let's me think the mentor has anything to do with the outcome. I also know that the random events that give a new trait to your kid and let you decide if you keep it or change it is semi random.
The game will make an even happen on the background to give a you a choice of 3 traits, no matter how many times you reload a save made after that event started you always get the same 3 traits as a choice but they're not in the same order. Said your kid is bullied you can choose between vengeful, shy and craven it'll always be those 3 but the one that is given for "free" will not be the same nor the order of the other 2.
If you reload a save far enough that the event hadn't started you will get something different.
Why do I have the feeling this example is given from your personal experience :D?
You need to choose an education for the child which complements their basic personality (rowdy, bossy, charming etc). Each of them have 2 educations they are benificial for and 1-2 that they are detrimental for. With benefits the chance of a good final education trait is increased.
That only matters for the level of education trait you gain at the end, not the personality of your child which is the matter here :)
e.g. You will not get rowdy UNLESS you pick martial.