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Stuck 9 years in a war against my own liege, which shouldn't even be possible, and it won't end cos some other stupid nation is occupying the war target in a separate war.
I only accepted the initial war request (when the territory was independent/not under my liege) to avoid the huge loss of fame for rejecting, which is WAY WAY too high a loss. And now I;m being asked to join ANOTHER war when I'm now in desperately short on money because of this first war that I can't exit... And again I'm going to lose far too much fame for rejecting when I'm in a situation where I clearly can't, as any person with a modicum of common sense could see, join another war.
Why the hell is the penalty for rejecting a call to war by an ally, especially when the person being called is already in a desperately bad situation in another existing war, so stupidly high?
If for example I have an ally, and I declare war on their liege, I am not able to ask them to join that war because they are not allowed to war against their liege.
Yet due to above described events I am now warring against my liege, alongside an external nation.... So not for liberty, not for independence, but simply to take away a county from my liege and give it to this outside nation. This should not be allowed or possible - when my liege became the war leader of the opposition, I should have been removed from the war.
Because the county that was the wart target was occupied by somebody else in a separate war, we had no ticking war score (and also they had no ticking war score) to tip the balance one way or the other over time. So in the real world middle ages, if an army wants to take a territory, and they see a third party occupied it first, they remain at war but also can't just go in and take it for themselves? Sorry the whole situation here is totally full of holes.
It's against the rules of the game to enter a war against your liege with an external ally, that's simply about them trying to claim territory from your liege. Start one against somebody then try and invite an ally of yours that is also a vassal of theirs and you will be plainly told it's not allowed.
So yes this is an oversight by the devs as it's a situation they had not considered which breaks those rules.
For the record that's a mechanic I completely agree with, as I don't think any party should leave a war due to an alliance breaking in such a way mid war. Although they should have the OPTION to leave the war if they wish, along with some type of penalty for not honouring the original agreement.
Exactly as I'm saying I should have been able to do here. Even if we ignore the fact I shouldn't be able to war with my liege anyway, I should at the very least be able to peace out with the opponent war leader (in this case, my liege) at the cost of losing my alliance and/or something else such as fame. After all my ally doesn't OWN me, so they shouldn't control if I remain part of the war or not.
I mean, that defeats the whole purpose of the alliance. The point is this issue shouldn't be a problem to begin with. I've had it happen to myself several times.
Also 100% confirmed from a current war I'm in... The person on their side holding together our alliance just died. Got message that alliance no longer exists. Yet I am still in that war. So assassination would have solved nothing (but as I said earlier, I do agree with this mechanic - I should still be in this war).
sigh
The peacing out is a separate thing and currently I know it's designed the way it is and unlike my first complaint that ones not an error/bug. But I 100% do feel you should be able to peace out with the opponent war leader for just yourself, even if you're not the war leader on your side. Sure give a penalty for doing so that's fair enough, but not allowing it at all is unrealistic.
That is Officer Thinking! Brilliant!