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However, a lot of that gets negated for those who play the same way every time! For those who have a very specific goal and a very specific way they aim to reach that goal and do it every time, the game will feel a bit similar each time, barring differences in how events toss curve balls at your plans.
Also, glad to hear you're enjoying it! Welcome to the Crusader Kings fold. :)
- Regular Feudal ruler, perhaps gaining land in a Crusade
- Lowly Count in a major realm, and only scheme and plot and seduce yourself to the top
- Tribal realms with completely different mechanics (e.g. Norse vs. defensive pagans vs. muslims)
- Nomad build-up from 250 raiders to 100,000 unstoppable riders of doom
- Merchant Republic
- Muslim realms with open succession + decadence
- etc.
So you basically could play 1 campaign with each possible goverment/religion type, and the game would actually feel different with the next type. Obviously all of the above was added in DLCs, so it is not a surprise that everything in CK3 is currently mostly based on the core "european feudal" playstyle.
If you enjoyed your first campaign that much, you still can clock a couple hundred hours more into the vanilla game. And look forward to more DLC which will probably be better planned than the mostly chaotic and inconsistent CK2 DLCs.
This is my worry. Thinking of getting on Gamepass but think I'll wait until next version.
Basically there were a lot of CK2 things which were scrapped from Ck3, simply because they were not working very well. Mostly also replaced by better solutions, in particular the Lifestyle system is much better as-is, and a much better platform for future DLC integration.
For example the secret societies were terrible abusive trash.
Religious cults were 100% unstoppable (like turning 769 Abassids into Zoroastrians).
Assassins with 1000% murderplots on everyone including foreign rulers 1000 miles away.
Devil worshippers.... urgh. Dumbest idea in all of CK2.
Lodges were only available to certain cultures.
Others had monastic societies, and these were stupidly OP & repetitive.
Lastly the Hermetics, which most people probably used for the guaranteed stress/depression removal.
I think we could go on for a few pages to analyze the "why" of all removed features from CK2.
Focusing on the actually new features which replaced the junk from CK2 (like dynasty vs. bloodlines etc), CK3 already looks better in every possible comparison. The 10/10 reviews are justified.
Other things like Horse Lords & Jade Dragon, i would assume that China will actually become part of the map, since the eastern borders of Xia and Tibet are literally the gateway to China in that era.
Which specifically? More than half the best DLC features are already here. I guess you could say Horse Lords and merchant republics, but those were hardly little things. You're looking at the admittedly little things that aren't here while ignoring all the things that are. Did you forget that we couldn't play Muslim or Pagan rulers in CK2 without DLC? Did you forget that Way of Life was DLC? Retinues? Hooks and powerful vassals? Just how much is your pessimism causing you to overlook?
Stellaris demonstrates the potential nadir of the Paradox development approach - it's been badly broken for YEARS, with lots of features simply not working as intended or AT ALL, an AI that has no concept of the core mechanics any more, and an engine where the underlying approach to algorithmic decisions can't handle all of the additional computation for the added/altered features efficiently, resulting in prohibitively massive slowdown as the game length increases, while they still focus on adding and changing even more of the game with new DLC, breaking it even more with each iteration rather than fixing the core issues.
CK2 was increasingly straining under the weight of additions and alterations (though still nowhere close to Stellaris's situation), so I see the refocus and clean redesign as an unmitigated good, but there are certainly people who bemoan the loss of specific features (including some that were prone to unintended exploitation, for which I have less sympathy than, say, fasn of playing as republics); luckily for them, CK2 hasn't ceased to exist, and they can continue playing it to their hearts' content.
They've done a fantastic job clarifying the gameplay and UI. In a year from now will they abandon the well organized game mechanics and UI into something unrecognizable? In CK2 for example, there are troop size indicators and other progress indicators that no longer work correctly because the game changed so much. There are mechanics that just make no sense. Finding information related to a game concept is scattered across various, nested areas. The same happened with EUIV and Stellaris. Everything changed so drastically that getting back into the game from prior experience just didn't work (its an entirely different game).
That's not impossible, unfortunately. Here's hoping everything holds together.
In the end, though, unless they skew my current version CK3, them developing a boatload of DLC doesn't mean I have to buy it and change my game any, unless I choose to. If you owned vanilla CK2 on launch day, it is essentially the same as vanilla CK2 today aside from some bugfixes and balancing, right? (This is an assumption on my part, I have no way of knowing)
The Stellaris situation is unfortunate about game performance. I've always wanted to give that a try too, but I'm so late to the party I don't know where to start with it. Would vanilla Stellaris be playable to start with, and then add in expansions incrementally until you hit a sweet spot?
Anyway, if they maintain the quality in DLC as they put out in the core game here, I welcome any addition that improves and expands on the game. Horse Lords? Merchant Republics? Some mysterious change with how China works? I can't wait to see those things in CK3.
That's how I've always viewed it too. And yeah, that's pretty much it, though I believe a few features here and there also got added in free updates over the years.