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I don't have the list of tenets in front of me, but there's one that allows you the freedom to wage wars on your neighbours, that one's pretty hot. That, and tenets that give your religion extra fighting power during war.
When you reform or new faith a religion, it is still based of a core principle. For example, My first religion experimentation was the Waadi, which have a basis as abrahamic, eastern or pegan. So If I reform, it is still Waadi, but the previous version is old waadi. I can then make a new faith which now means I can name, new symbology etc. But is still Oromo-Somali based pegan religion.
These bases are core multipliers. So I can reform it to be say identical near to say the muslims, but the previously mentioned differences and core values of Brave/just/compassionate still cause some tension.
If you want to make heretical christians though, you will still be abrahamic with the chaste/compassionate/forgiving giving you relation bonuses to other christians. But if you change your laws and tenets? While still "christian" based, you will be viewed as potentially hostile faith or even evil if extreme enough changes like if lust became virtuous and polygamy, etc
If you seriously want to not be christian, first you must adopt as ruler a different faith. Easiest way is to wed a person of different core faith and adopt it. This is only way to have different core values outside of tenet changes.
It is a good idea to make everything criminal. That way you can have strong hooks on almost everyone with a secret in your realm. Those can then be used for various purposes, milked for gold every 5 years with golden obligations if nothing else. Strong hooks also prevent them from joining factions against you. As a downside to this your heirs might do criminal activity and have hooks on them even before you play as them. That's nothing an unfortunate accident or giving them a new comfortable home in prison won't fix though.
In general I'd say go with whatever you feel like though, avoiding stuff too much isn't probably the best way to go and discovering the bad choices or realizing that a bad choice isn't necessarily bad is part of the fun.
Plus is kinda fun causing problems in a kingdom when you start giving rulers bad traits by announcing children are theirs
Personally I like to get things that give more health and opinion. So vassals don't rebel the minute your ruler dies.
If gunning for a heavy reform, really need that focus tree and never miss a pilgrimage. That king had 8k piety in life. I was hoping to consecrate bloodline, but alas.... died too soon.