Crusader Kings III

Crusader Kings III

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atm Nov 24, 2020 @ 7:28am
Raising Troops now raises dozens of stacks
I know this was supposed to be a feature, but sorry this has to be fixed. I know the intention was to raise multiple stacks so they wouldn't be raised over the supply limit, but this was a truly terrible idea.

Like a lot of people I play with one rally point which I move around as needed so I can raise troops where they need to be. It is already an extremely clunky system, particularly for someone like me with moderate RSI. (One click - open military window; another click - select rally point; another click - click 'move rally point'; another click - click where to move it to; another click - select the rally point; another click - raise army; another click - click 'stop raising' so you don't raise the whole lot... and this is all to raise just one army!)

But I was truly aghast when 1.2 suddenly started raising upwards of eight stacks at a time, which I would then have to manually stop gathering one at a time. That's like another 14 clicks!!!! I am not trying to raise 42k troops - I only need like 2k to take out this one county! What the heck am I supposed to do with 8 stacks of levies???

Am I missing something about the interface that would let me just raise 2k without selecting 'raise local/ raise all' and cancel the raise when it gets to the amount you wanted to raise? Is there any way, and I mean any way at all, of turning off this multi-stack 'feature'? I can't find a toggle in the game options.

As it stands the game is now borderline unplayable for me. Please, please fix this Paradox.
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Showing 1-15 of 20 comments
Zaidah Nov 24, 2020 @ 7:45am 
You can stop all your stacks from raising more troops by selecting all of them, holding CTRL and click somewhere to move. If I understood correctly, it should mostly solve your problem.

Now, from a balance and logical point of view, you couldn't have more troops raising in a single county than what your supply limit is (how did they survive previously/why are supplies a problem only now that they are raised ?).
Jolekri Nov 24, 2020 @ 7:48am 
I have the same problem here! When I try to raise my troops the game will create over 30+ stacks! Therefor I need over 5 min just to build one Army and move them to a location. For someone who starts 2-4 Wars simultaneously this really adds up. I just played over one hour to just conquer 4 teeny weeny little counties. Before the update it would take me 10-15 min.
This is totally unplayabel!

For a game that requires 10+ hours just to learn it, this is just frustrating. PLEASE remove this "feature".

And I do know I can stop troops from gathering with CTRL+RMB but I still have to abandon the troops that spawned. In close fights these splitted troops could make a big difference if attacked by enemies in time.
Last edited by Jolekri; Nov 24, 2020 @ 7:52am
Eddie Latium Nov 24, 2020 @ 8:07am 
You can just either do as Zaidah suggested, or raise locally depending how many you need. As for Rally Points I normally have 2 or 3 around, depending by the circumstances which may helpful.
Eddie Latium Nov 24, 2020 @ 9:01am 
I'd say is very unlikely, however I'm sure there will be a mod at some point.
Kuaneos Nov 24, 2020 @ 9:45am 
I agree it is really annoying right now...
VayneVerso Nov 24, 2020 @ 11:38am 
I almost feel like this was done to slightly counterbalance the fact that you can disband an army on one side of the map and respawn it on the other out of thin air.
NorPhi Nov 24, 2020 @ 12:07pm 
The army mechanics were already abysmal but this "fix" makes it even worse.
bearfieldlee Nov 24, 2020 @ 12:53pm 
Its to represent the fact that your army is the sum total of all the locally raised troops provided by your vassals. Medieval Kings sent word to all of their vassals to raise their levies and meet the king at the muster point. That's how armies of the time were raised. There were no standing national armies all garrisoned at the capital and ready to go at a moments notice.
NorPhi Nov 24, 2020 @ 1:18pm 
I would much more prefer if you could appoint generals as minor court positions and then assign each of those generals an army and a gathering point and raise those armies. This would make much more sense. It also solves the problem of raising different stacks of men at arms at different locations.
There really is no need to rationalise a bad mechanic with historical accuracy or trying to fix it.
BrodatheMaster Nov 24, 2020 @ 2:35pm 
I understand why this mechanic was added, but I am very annoyed that it splits up the retinue and knights. This is especially annoying when you just need to deal with a small peasant revolt, and you get a ton of different armies that you need to individually filter out the troops you wanted to have. Which makes it much more cumbersome than the previous method of gathering troops. I don't understand why it they don't just make it so that the troops get reinforced in one specific barony up to the cap and then spill into other baronies. That would make it much neater and easier to manage than many smaller armies gathering.
atm Nov 24, 2020 @ 4:22pm 
Another dumb aspect of this is that it's not like I raise a stack, and then have it stand where I raised it for long enough to run out of supplies. I raise it somewhere, then I march it immediately to where I want to go! Why should the game split my army into 4k stacks when they are going to siege an 8k supply limit city two counties over? Let ME decide, Paradox!!!
RoWar Nov 24, 2020 @ 5:04pm 
I totally get why they implemented this, but all my problems would be solved, if there was a button that says: Raise only professional troops (Or whatever your regiments are called, playing in German). Then I could win 90% of my wars without instantly stopping resupply.
dupree0991 Nov 24, 2020 @ 7:10pm 
I hate this feature too! Probably going to revert back to 1.13, it´s borderline unplayable right now imo.
The army raising mechanigs have already been dreadful before, but that is to much for me.
I get why it´s there, make it optional.

I seldomly raise my entire force. Often enough i just want some levys with siege weapons to go and siege some castles. To do so i need to raise the army somewhere off, stop the gathering, seperate the siege weapon, disband it, raise army where it is supposed to be, disband first army, hammer space to only get ruthly the amount of levys i want ... and now i have to do that to multible armies!?
For a game where war is quite a big point, the options around your army are just terrible. Have the quick option, where ia can decide wether i want the supply limit split and like a army manager where i can decide what i want to raise and roughly how many.
JustaGamer Nov 24, 2020 @ 8:07pm 
Originally posted by TheWatcherUatu:
I almost feel like this was done to slightly counterbalance the fact that you can disband an army on one side of the map and respawn it on the other out of thin air.

No you can not, the "returning home" down time is already there for that purpose. You may be able to disband and "instantly" respawn, but your new stack can't do anything for months if it's summon far away from where it was disband.
bluemersen Nov 24, 2020 @ 8:49pm 
I don't like this feature either. Even when I raise small armies(only men at arms), they are split up unnecessarily.
Last edited by bluemersen; Nov 24, 2020 @ 8:49pm
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Date Posted: Nov 24, 2020 @ 7:28am
Posts: 20