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Now, from a balance and logical point of view, you couldn't have more troops raising in a single county than what your supply limit is (how did they survive previously/why are supplies a problem only now that they are raised ?).
This is totally unplayabel!
For a game that requires 10+ hours just to learn it, this is just frustrating. PLEASE remove this "feature".
And I do know I can stop troops from gathering with CTRL+RMB but I still have to abandon the troops that spawned. In close fights these splitted troops could make a big difference if attacked by enemies in time.
There really is no need to rationalise a bad mechanic with historical accuracy or trying to fix it.
The army raising mechanigs have already been dreadful before, but that is to much for me.
I get why it´s there, make it optional.
I seldomly raise my entire force. Often enough i just want some levys with siege weapons to go and siege some castles. To do so i need to raise the army somewhere off, stop the gathering, seperate the siege weapon, disband it, raise army where it is supposed to be, disband first army, hammer space to only get ruthly the amount of levys i want ... and now i have to do that to multible armies!?
For a game where war is quite a big point, the options around your army are just terrible. Have the quick option, where ia can decide wether i want the supply limit split and like a army manager where i can decide what i want to raise and roughly how many.
No you can not, the "returning home" down time is already there for that purpose. You may be able to disband and "instantly" respawn, but your new stack can't do anything for months if it's summon far away from where it was disband.