Crusader Kings III

Crusader Kings III

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Any way to change or demolish holdings?
I'm doing my first playthrough as a Muslim nation (Saffarids) and I didn't realize initially that I'd be stuck with clan government forever, even after converting to Zoroastrianism.

The problem is that early on, when I took the county of Isfahan, which is now my capital, I was flush with cash and built a new city on the county's vacant holding slot. At the time I didn't understand clans or their myriad drawbacks, so I didn't realize that I was basically flushing 400 gold down the drain on a holding that could never produce levies or tax revenue. Several decades later in the run, this empty useless city is just irking the hell out of me.

So my question is this. Is there any way, official or otherwise to change holding type? If there's no actual way to do this in game, is there some way I could cheat it in without disabling achievements or otherwise ♥♥♥♥♥♥♥ up my ironman save?

EDIT: I should add that I've already tried revoking the holding and re-granting it, as well as becoming a vassal to a feudal empire in an attempt to switch to feudal. Neither worked.
Last edited by Jack Niggleson; Nov 20, 2020 @ 9:36pm
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Showing 1-8 of 8 comments
CrUsHeR Nov 20, 2020 @ 9:59pm 
No you cannot destroy or replace entire holdings. Revoking a city is a mistake, because the mayor will disappear with all the saved gold.

Cities are great, but you need to invest more money. The basic village center only generates something like 0.1 tax for the mayor, so it would over a hundred years until the holding starts producing notable taxes.

At minimum you also should directly buy a Guilds building, and if possible also a Tradeport and/or Farms & Fields. So the city will immediately contribute to county development, and it won't be long before the mayors can fund upgrades themselves.
This also prevents them from building useless buildings, like Barracks etc.
Jack Niggleson Nov 20, 2020 @ 10:09pm 
Originally posted by CrUsHeR:
No you cannot destroy or replace entire holdings. Revoking a city is a mistake, because the mayor will disappear with all the saved gold.

Cities are great, but you need to invest more money. The basic village center only generates something like 0.1 tax for the mayor, so it would over a hundred years until the holding starts producing notable taxes.

At minimum you also should directly buy a Guilds building, and if possible also a Tradeport and/or Farms & Fields. So the city will immediately contribute to county development, and it won't be long before the mayors can fund upgrades themselves.
This also prevents them from building useless buildings, like Barracks etc.

I don't think you understand the problem. I have Clan government, not Tribal. Clans can't collect tax revenue from cities or recruit levies from them. I get no benefit from the holding and never will as long as it remains a city.
CrUsHeR Nov 20, 2020 @ 10:21pm 
Originally posted by Nugget Head:
I don't think you understand the problem. I have Clan government, not Tribal. Clans can't collect tax revenue from cities or recruit levies from them. I get no benefit from the holding and never will as long as it remains a city.

Not sure where you get that idea from. Of course the mayors pay their nominal rates to Clan rulers.

There may be a bug though, i think it is related to certain eastern cultures (like arabic and persian) - iirc all cultures who call their mayors and barons "Wali".

The game installs a mayor, but he is actually regarded as a castle owner. This makes him the "wrong holding type" who doesn't earn anything.

Usually revoking the city and granting it to a new holder fixes it (with the dedicated button on the holding card). Though some people reported that it didn't work for them.


For myself, i have played a lot with various muslim and african rulers, and only had this issue once while playing as the Nestorian ruler in Socotra.
Jack Niggleson Nov 20, 2020 @ 10:40pm 
Originally posted by CrUsHeR:
Originally posted by Nugget Head:
I don't think you understand the problem. I have Clan government, not Tribal. Clans can't collect tax revenue from cities or recruit levies from them. I get no benefit from the holding and never will as long as it remains a city.

Not sure where you get that idea from. Of course the mayors pay their nominal rates to Clan rulers.

There may be a bug though, i think it is related to certain eastern cultures (like arabic and persian) - iirc all cultures who call their mayors and barons "Wali".

The game installs a mayor, but he is actually regarded as a castle owner. This makes him the "wrong holding type" who doesn't earn anything.

Usually revoking the city and granting it to a new holder fixes it (with the dedicated button on the holding card). Though some people reported that it didn't work for them.


For myself, i have played a lot with various muslim and african rulers, and only had this issue once while playing as the Nestorian ruler in Socotra.

That's not it. The cities have a little exclamation mark over the rectangle that displays the holding type. When you mouse over this warning it states:

"Wrong type of holding. City holdings cannot be effectively held by characters with clan governments and will provide no taxes or levies."

I have a clan government and correspondingly the revenue and levies from the city are zero.

Last edited by Jack Niggleson; Nov 20, 2020 @ 10:41pm
CrUsHeR Nov 21, 2020 @ 12:09am 
Originally posted by Nugget Head:
That's not it. The cities have a little exclamation mark over the rectangle that displays the holding type. When you mouse over this warning it states:

"Wrong type of holding. City holdings cannot be effectively held by characters with clan governments and will provide no taxes or levies."

I have a clan government and correspondingly the revenue and levies from the city are zero.

This means either

A) you are trying to hold the city yourself

or

B) you are seeing the bug i described above


But the idea about Clans not getting taxes from city vassals is just absurd. Even tribals get taxes from them, although they cannot build cities.
Jack Niggleson Nov 21, 2020 @ 12:37am 
Originally posted by CrUsHeR:
Originally posted by Nugget Head:
That's not it. The cities have a little exclamation mark over the rectangle that displays the holding type. When you mouse over this warning it states:

"Wrong type of holding. City holdings cannot be effectively held by characters with clan governments and will provide no taxes or levies."

I have a clan government and correspondingly the revenue and levies from the city are zero.

This means either

A) you are trying to hold the city yourself

or

B) you are seeing the bug i described above


But the idea about Clans not getting taxes from city vassals is just absurd. Even tribals get taxes from them, although they cannot build cities.

Right, I get that, except that I'm not holding the city myself. It has a mayor. And like I said in the OP I've tried revoking and reassigning the holding to another mayor/lower noble. It doesn't work.
lidku716 Nov 21, 2020 @ 12:56am 
Definitely must be some inane bug then probably.
Jack Niggleson Nov 21, 2020 @ 12:51pm 
Here's a screenshot of the city in question, just to prove I'm not full of crap.

https://imgur.com/a/bsIJUZR

Notice that while I control the county, the city does have a mayor, Argbadh Farroukh. Notice also the 0.00 listed tax income.
Last edited by Jack Niggleson; Nov 21, 2020 @ 12:53pm
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Date Posted: Nov 20, 2020 @ 9:31pm
Posts: 8