Crusader Kings III

Crusader Kings III

View Stats:
Bits Nov 18, 2020 @ 7:49pm
Will they ever sort the AI out?
Will they ever fix it, it is sooooooooooooooooooooooo bad.
< >
Showing 1-13 of 13 comments
NicouLenny Nov 19, 2020 @ 1:51am 
The AI has logic for assisting the player and it has been improved for the upcoming 1.2.
1.2 aims to also enhance the AI dancing between priorities.
Cypher Nov 19, 2020 @ 1:55am 
Originally posted by Nicou12313:
The AI has logic for assisting the player and it has been improved for the upcoming 1.2.
1.2 aims to also enhance the AI dancing between priorities.

:steamhappy::cozybethesda:
Bits Nov 19, 2020 @ 6:01am 
Originally posted by Nicou12313:
The AI has logic for assisting the player and it has been improved for the upcoming 1.2.
1.2 aims to also enhance the AI dancing between priorities.

Wheres the logic in this, i was crusading in the middle east with a 12k army and the AI army of 14k walked straight past me and never helped when i was fighting the muslim horde.
Sol Nov 19, 2020 @ 6:23am 
The game shouldn't have even been released with the military AI this bad, the magic bastard issue that was fixed, and the still lingering overuse of Lover/Seduction mechanics and it being too easy for your Soulmate Lover Wife who is Zealous, Honest, and Chaste to cheat on you with every inbred syphilitic dwarf - both lowborns and counts alike. These issues break the game in too many ways.

Paradox lives on Punishment for Success mechanics and until this changes, these issues will continue to define the game. Get a good wife or heir? Poof - let's take it away from you to make the game more hard. Get a few good territories as a tribal? Some vassal or courtier will get an event to steal your entire kingdom and all 3 options are "He gains your titles", with a few including risk of being maimed, wounded, or dead. I remind how, before it was removed, the AI would constantly spawn new characters to become the real_father of your heir and make your wife an adulterer/lover with.

I am not a hater, but if this is a dynasty building game and not a "war/map painter", then the dynasty logic, character interactions, and events need to make sense to what's happening in the world, and more importantly, there needs to be consistency within the gameplay. And reward success, don't punish it. Punish failure.
VayneVerso Nov 19, 2020 @ 6:39am 
Originally posted by Shadow:
I am not a hater, but if this is a dynasty building game and not a "war/map painter", then the dynasty logic, character interactions, and events need to make sense to what's happening in the world, and more importantly, there needs to be consistency within the gameplay. And reward success, don't punish it. Punish failure.

The thing that bothers me is that absolutely nobody is loyal to anybody else in this game. Literally everybody beneath you thinks they can do a better job and you get no respect for, say, forming alliances with England and France in order to keep Europe stable and the realm safe. Hey, King of Estonia--how do you think you'd be fairing with your two little duchies against the 7000-strong tribal horde of Novogorod on your eastern border if you got that independence you keep requesting? Not to mention my family line conquered and created that title in the first place. Some respect, please.

I guess the bonus from "long reign" is supposed to account for all of that, but even with the dynasty perk that decreases the length of the short reign malus, it still takes a long time before anybody even kinda likes you. And if you have bad traits on top of that or a malus like being a murderer? Forget about it.
Last edited by VayneVerso; Nov 19, 2020 @ 8:28am
king.steve1 Nov 19, 2020 @ 8:31am 
I'll play devil's advocate here and say I think the AI is pretty good for what this game is about. Unless you've been playing computer games for less than a week, you should already know that AI is nowhere near human quality decision making. If it was, it would be next to impossible to "win" games like this. Basically, if the AI was anywhere near as smart as you (and when I say you, I mean anyone from a 10 year old kid playing his first grand strategy game to 65 year old peeps that have been playing these games since Civilization 1) are the game would be a simulation of what happens when 200+ opponents can all come at you.

Most Paradox games are like this. EU, Hearts of Iron, CK, etc. The AI's seemingly random decision making is what can make the game hard. Like life, it's a matter of trying to expect the unexpected. In my current game as Denmark I'm being attacked by two dukes of Sweden and another medium sized rule who have a combined force about equal to mine. The "smart" move would be for them to move in two stacks of roughly 2000 troops each and try to force a battle with a smaller group of my forces. Instead, they're currently split into four different armies, all smaller than mine. Dumb - but the war is progressing slowly because these small stacks keep darting at the county objective of the war while others run around elsewhere. I have to break my army into small stacks and chase them, or keep them in larger groups and try to pin his smaller forces while keeping a siege from taking the county in contest. It's not smart AI, but its effective AI. I'll win this war, but it'll take 3 years+ and that keeps me from doing what I want to do.

A lot of dumb stuff happens in life - I'm a teacher, I experience this daily. Expecting the AI not to do dumb things is not realistic. It's also not how life works. I don't know whether it's intentional or not, but Paradox has created a unique "what if" experience. Is is smart that a 25 year old male duke-level ruler has married a 47 year old woman? Nope, but that stuff happened. Is is smart that the count-level ruler with 250 men just attacked a duke-level ruler with 2500? Nope, but maybe he's got an ally with 5000 men he's trying to draw into the fight. You "allies" are still individual people with individual goals. They might join your war, but they don't have to participate. Why should they? An alliance is as enduring as the piece of paper it was written on. Okay - I raised my armies, but you expect me to come get my levies, men-at-arms and possibly champions and vassals killed so you can invade one more county and make you stronger while I get nothing? Nah.
CrUsHeR Nov 19, 2020 @ 10:59am 
Originally posted by Shadow:
The game shouldn't have even been released with the military AI this bad, the magic bastard issue that was fixed, and the still lingering overuse of Lover/Seduction mechanics and it being too easy for your Soulmate Lover Wife who is Zealous, Honest, and Chaste to cheat on you with every inbred syphilitic dwarf - both lowborns and counts alike. These issues break the game in too many ways.

Paradox lives on Punishment for Success mechanics and until this changes, these issues will continue to define the game. Get a good wife or heir? Poof - let's take it away from you to make the game more hard. Get a few good territories as a tribal? Some vassal or courtier will get an event to steal your entire kingdom and all 3 options are "He gains your titles", with a few including risk of being maimed, wounded, or dead. I remind how, before it was removed, the AI would constantly spawn new characters to become the real_father of your heir and make your wife an adulterer/lover with.

I am not a hater, but if this is a dynasty building game and not a "war/map painter", then the dynasty logic, character interactions, and events need to make sense to what's happening in the world, and more importantly, there needs to be consistency within the gameplay. And reward success, don't punish it. Punish failure.

"I'm not a hater" - Yet your argument is laughable.

First off, the military (and over strategical) AI works much better than in all other strategy games with autonomous AI i've seen so far. Try playing e.g. Stellaris where the AI often just sits around doing nothing during wars.

Supposed overuse of seduction is simply not true, you are vastly exaggerating the facts based on anecdotal evidence. And probably don't understand the probabilities of the game scripts either. Example if there is a 0.01% chance per month that an honest wife falls in love with an ugly lunatic vassal, then this is obviously going to happen to some players.
And in how "many ways" does this "break the game"? This is a completely irrational assessment of the game.

"Punishment for success" - honestly this doesn't even deserve a reply.
Last edited by CrUsHeR; Nov 19, 2020 @ 11:01am
VayneVerso Nov 19, 2020 @ 12:23pm 
Originally posted by king.steve1:
I'll play devil's advocate here and say I think the AI is pretty good for what this game is about. Unless you've been playing computer games for less than a week, you should already know that AI is nowhere near human quality decision making. If it was, it would be next to impossible to "win" games like this. Basically, if the AI was anywhere near as smart as you (and when I say you, I mean anyone from a 10 year old kid playing his first grand strategy game to 65 year old peeps that have been playing these games since Civilization 1) are the game would be a simulation of what happens when 200+ opponents can all come at you.

Yeah, I'm usually okay with the military AI--it doesn't seem that bad. Yes, occasionally they will just go off in the opposite direction while you're sieging a castle and you have a group of enemies coming right at you, and combined you could have easily destroyed them. But honestly, it's decent enough. And I've definitely had AI play that game of frustration, where they try to just wear out your patience by splitting up their forces and making you chase them all over the map. That's one of the reasons I almost always try to get the movement speed buff from the martial lifestyle. There's also a Commander trait called "Organizer" that is awesome if you're lucky enough to have it.
ikben_melvin (Banned) Nov 19, 2020 @ 5:39pm 
Originally posted by Shadow:
The game shouldn't have even been released with the military AI this bad, the magic bastard issue that was fixed, and the still lingering overuse of Lover/Seduction mechanics and it being too easy for your Soulmate Lover Wife who is Zealous, Honest, and Chaste to cheat on you with every inbred syphilitic dwarf - both lowborns and counts alike. These issues break the game in too many ways.

Paradox lives on Punishment for Success mechanics and until this changes, these issues will continue to define the game. Get a good wife or heir? Poof - let's take it away from you to make the game more hard. Get a few good territories as a tribal? Some vassal or courtier will get an event to steal your entire kingdom and all 3 options are "He gains your titles", with a few including risk of being maimed, wounded, or dead. I remind how, before it was removed, the AI would constantly spawn new characters to become the real_father of your heir and make your wife an adulterer/lover with.

I am not a hater, but if this is a dynasty building game and not a "war/map painter", then the dynasty logic, character interactions, and events need to make sense to what's happening in the world, and more importantly, there needs to be consistency within the gameplay. And reward success, don't punish it. Punish failure.

Gotta agree with you on this one. Do they have an AI programmer for CK3?
VayneVerso Nov 19, 2020 @ 8:15pm 
Actually, there is at least one thing I wish they would change. I'd like to see enemies just surrender when they're getting stomped. I don't mean the enemies that are fighting for their very survival, but if you're fighting a vast empire for a single county that is within one of your de jure kingdoms, and you're at 80%, they should just be like, "You know what? Just take it." It's a little silly how beholden the game is to this war score mechanic. Especially if they're having other issues like running out of gold or a massive peasant uprising.

Similarly, I really don't think that if you're an independent count--or even a duke--with an army of 1000 levy sitting next to a vast empire you should be so persnickety about accepting vassalization. I should really be able to at least offer it and let the AI make a more complex choice than "Nope--different culture. I'd rather see my entire family line die here and every soldier in my army sacrificed to the man."

I get that they don't want to make it too easy to pick up these one-off conquests, but being honest, it's already easy. Actually, it's a lot easier to conquer them and install your own administration rather than vassalize them and then have to deal with yet another unruly vassal.
Last edited by VayneVerso; Nov 19, 2020 @ 8:50pm
ikben_melvin (Banned) Nov 20, 2020 @ 5:15pm 
Originally posted by TheWatcherUatu:
Actually, there is at least one thing I wish they would change. I'd like to see enemies just surrender when they're getting stomped. I don't mean the enemies that are fighting for their very survival, but if you're fighting a vast empire for a single county that is within one of your de jure kingdoms, and you're at 80%, they should just be like, "You know what? Just take it." It's a little silly how beholden the game is to this war score mechanic. Especially if they're having other issues like running out of gold or a massive peasant uprising.

Similarly, I really don't think that if you're an independent count--or even a duke--with an army of 1000 levy sitting next to a vast empire you should be so persnickety about accepting vassalization. I should really be able to at least offer it and let the AI make a more complex choice than "Nope--different culture. I'd rather see my entire family line die here and every soldier in my army sacrificed to the man."

I get that they don't want to make it too easy to pick up these one-off conquests, but being honest, it's already easy. Actually, it's a lot easier to conquer them and install your own administration rather than vassalize them and then have to deal with yet another unruly vassal.

I can't stand having to siege down a distance capital to get 100%. It's just poorly thought out and makes no sense. Like you said, why would they keep fighting over some obscure county?
The ai is by far the worst part of the game, we need to some sort of dialogue between army commanders. I should be able to ask one army leader to follow me based on our relationship and it's my martial skill. It shouldn't just be a game of randomly walking around and maybe they help you.
ikben_melvin (Banned) Nov 21, 2020 @ 5:25pm 
Originally posted by Eiger:
The ai is by far the worst part of the game, we need to some sort of dialogue between army commanders. I should be able to ask one army leader to follow me based on our relationship and it's my martial skill. It shouldn't just be a game of randomly walking around and maybe they help you.

That's been my experience as well. They had this already in EUIV so why not use it???
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Nov 18, 2020 @ 7:49pm
Posts: 13