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Now you don't have to lose to win.
County conversion is NOT an issue, as long as you are willing to invest 3 points into the Learning Lifestyle.
Literally the only issue is that low fervor causes rulers to mass convert to weird heresies.
What happens is that one ruler randomly gets e.g. a stress level event, where they can choose to adopt a heresy or "weird" religion. Or a Catholic reverts back to Insular.
This then causes a Domino Effect, where a whole lot of rulers from the same religion get the "heresy" event where they can choose wether to adopt it or not.
It isn't better because it is unrealistic, that is not, how any religions back then worked.
When you won a holy war, e.g. a Crusade, it was basically a sign from above, that your religion is the right one and the one of the opponents the wrong one, so winning a Holy War reinforced, not weakened, your faith.
Hence why we see stellar differences between CK2 and CK3 in that regard.
In CK2 that worked realistically and Catholicism grew and it was a challenge (or a string of dumb catholic AI rulers) to stop Christianity and spread pagan religions. It was balanced.
But now Catholic Christianity and the Catholic Church, Institutions that toppled the Roman Empire and conquered Europe, magically start falling apart from 867 on.
I just lost an ironman game in about 960 to a Holy War against my liege taking all my lands.
My lands were in the middle of Germany, there were Muslims, Norse Pagans and Heretics all around me, in the center of freaking Europe!
Sorry, that Fervor Mechanic is utterly bad and needs to be reworked, it would probably be the best move, if they just insert the CK 2 mechanic into CK 3.
What you're describing is mainly Islam spread across Africa, but Islam wasn't really waging Holy Wars in Africa, they were conquering and converting.
Catholics don't fall apart because of Fervor or Holy War mechanics, they fall apart because of 10 different issues. Mainly involving Tribal being too strong.
I'm not describing any islamic conquest in Africa but, by medieval standards, common sense.
The medieval world was a world, where it was taken as self-evident, that there is a higher being, that expects worship, has dictated doctrines of what to do and what not and that others, who don't believe in that being, ought to be killed, if you call this being Jahwe, Allah, God, Odin or whatever.
So, if you won a holy war, the classical example being the crusades, the people took it as a sign, that their god is pleased with them.
People didn't start evolving doubts and heresies because everything was running fine, they did so, because they got thrown into a crisis. And sometimes even then some didn't start questioning their faith, they even more so beliefed it, so they took e.g. the Mongol Invasion or the outbreak of the plague as a sign by god that the apocalypse is near and that all the mass dying is a just punishment for the sins of mankind.
"We just kicked the Ass of the Muslims in the Crusade for Jerusalem, God is in our side, let's start heresies!" is just, in the context of medieval religions, not logical.
It would be logical, like it was in CK 2, when they failed at the holy war.
As of now, the catholic world, atleast starting 867, screws itself into their knee by spawning several heresies and thus infighting and some lords even switching religions alltogether.
In my latest ironman, that I mentioned, we had the Islamic State in central europe, several dukes that converted to Waddhalism (I suppose that is the fancy name for Sunni Muslims now).
I managed to bring a catholic queen via a faction demand and following war onto the throne of East Francia, but she fought for lands in Spain and North Africa instead of cleaning up at home and failed and the kingdom got weaker and weaker under the successors, until my latest king, with only about 2k soldiers (horribly bad for a king) stood against Nordic Pagans with 10K Soldiers in total, fighting in a holy war for my duchy.
I thought, that the Asatrus are pluralist pagans, according to the description of the doctrine, they would only vassalize me, not take my titles, but obviously that is buggy, the war was lost and suddenly I got a Game Over Screen for my titles have been taken away through that war defeat, something, according to the religion screen, was not supposed to happen.
And tribal is not really different in concept compared to CK II, imho tribals are even weaker.
Back in CK II, you could easily farm prestige, just as now, but with that prestige you could summon huge armies and conquer the whole of Scandinavia with your very first character after spawning in 793.
I know that from experience, because I did just that back then in CK II.
However, you no longer can summon 2,5K-army stacks out of thin air as tribal in CK III, you can only create men-at-arms-regiments with your prestige, nothing else.
Sure, you don't need to pay gold for upkeep of it, but you start off earning less money to begin with and can't develop yourself, that balances itself.
You know i just started writing an article about how your perception of history has nothing to do with reality, but since this would mean about 5-10 hours worth of documentary movies, i think this would be a waste of time and forum space.
Instead i would recommend to read/watch some actual information on the topic. Andalusia, Crusader States, Mongols in Bagdad, etc etc.
All these conflicts were about politics, not religion. And every time someone tried to slap the "holy" tag on their wars, it ended very ugly.
So apparently, the people who are not having constant 0% fervor are doing something wrong?
Here is the map of my current game, i'm Aquitaine and started as Ireland 1066.
https://steamcommunity.com/sharedfiles/filedetails/?id=2235615325
And this is the religion spread
https://steamcommunity.com/sharedfiles/filedetails/?id=2235615786
Both Catholic and Ash'ari are well represented and have over 60% fervor. Seems pretty balanced.
As mentioned, the only thing that actually isn't working as intended is this "domino effect" when a ruler converts to another faith, and a whole lot of other rulers switch as well for absolutely no reason. This simply needs to be nerfed so that rulers will only do this under specific circumstances.
Oh this may be the case, that some "holy" wars where started for political reasons, but the common rabble still thought, these were holy. They wouldn't have thought or dared to question the church after they just won a holy war, if it was a real holy war or not.
You did a mistake taking a screenshot from the 1066 start, that is NOT what I'm talking about, I'm talking about development of religions ingame and when they offer an earlier start in 867 (and sometime I guess one in 793 like in CK II), they have to ensure, that the game works there too properly and atleast somewhat realistic.
Catholic Christianity failing so utterly in the decades following the 867 start (and doing it regularly) is a clear sign, that there is something wrong with the religious system as of now and imho that is the Fervor Mechanic.
I do get, that they probably tried to buff the smaller pagan religions, so they got a bit better chance against that bug, grey religion blob in the center of Europe, but they clearly overdid it.
And that Fervor goes down after winning a holy war is, as said, not realistic, when the Church has just "proven" (as said, everything in medieval context), that they did something right because the "God" just granted them victory for their efforts, people were in joy, they were not questioning the church.
Look at the circumstances of RL heresies plopping up, the most prominent one being the protestant faith in the 1500's.
Martin Luther was in heavy doubt about his faith and the practices of the catholic church, before he tried to reform it and, accidently, partioning the faith while doing it.
Or, if you want an example from the time CK2 is playing in, the Cathars became a known heresy, because medieval cities and economies expanded, higher nobility and clerus where profiting, while the lower clerus, nobility and common people often did not profit.
And in the case of the clerus they thought it as sinful => again a doubt against the church and thus the faith and thus the Cathar Heresy got founded in several places, where they believed in Ascetism.
So in general, yes, it worked how I said it, heresies didn't plop up after "religious victories", these strengthened, not weakened, the church and the faith.
And even if a single noble fighting in the crusades may got doubt about all the killing (after all part of the ten commandments is "Thou shall not kill") and founded a heresy, if you want to represent this ingame, e.g. in the stress events, that the noble should convert, maybe some of the close family (depending on factors like relation, age, learning stat, if a character is zealous or not etc.), but the counties shouldn't instantly convert with them.
That's how it was in CK II, if you converted to a heresy, only you and your close kin were converted, after that you had to consolidate and convert your counties, because they still believed in the old faith and posed a religious rebellion threat.
And the pope wasn't shy to call crusades on kingdoms in Europe, if the need arose.
In my last ironman, where central and western europe was riddled with Asatru and Muslim rulers, the Pope, when he called a crusade, kept calling them against Jerusalem, only once did he called a crusade on a few counties in England (officially for the Kingdom of England, but the Swedish King, who was the Defender, only hold a few counties on the English Coast).
Meanwhile, just north of the alps, Central Europe and further westwards France too, Kingdoms closer to him, fell to Muslims and Norse Pagans and he shrugged with his shoulders.
Sorry, that part of the game is just broken and needs to be reworked, there is no use in trying to gloss over it, it shouldn't be that easy for total strange religions (for the back then world) like Muslims to plop up in Europe and it shouldn't be that easy for pagans like the Vikings to break apart the mighty Catholic Church and their followers.
It's a clear sign that something is wrong... Yes
It has very little to do with the rules of the current Religious system
No, wrong, you deem it Correlation, but it is causation.
Take for example the Kingdom of Eastern Francia, all the lords at start are Christians.
Let's say (I don't know, if it is true for the starting situation there in 867) no one of the counts and dukes has a claim for any other title in the Kingdom.
Normally, the AI would probably then generate claims with their bishop, but that takes time, in that time no one in the kingdom has a valid reason to start a war, so they concentrate on the pagans.
But here comes the Fervor Mechanic, Catholic Christianity is a big, widespread religion, so it has a low Fervor/Month-Generation.
And then comes RNG, people become Bishops and even Popes, who are not "golden standard" Christians, they drink, they ♥♥♥♥♥ around and so on, everything that we love about Las Vegas and Charlie Sheen, but what the Medieval World doesn't love about the catholic clergy.
Events fire, that a bishop or even the pope did something to upset Catholic Christians and that doesn't only hurt the Bishop or the Pope himself but the whole faith, Fervor drops.
At some point, fervor is so low and the first lords get stressed enough to achieve a stress level, that they get prompted to convert to a heresy => Suddenly there are holy war CB's everywhere inside the formerly peaceful Kingdom of Eastern Francia and since the AI is AI and not a genuine medieval christian ruler, they use these CB's, then there is infighting, the catholic kingdoms weaken themselves, some rulers even switch (as I've seen) the whole religion and the whole faith collapses, because these kingdoms are not strong enough to defend against the Pagans or even go on the offense.
It was not so easy (and not such a landslide effect) to spread heresies in CK II and usually the catholic lords there used that opportunity pretty fast to clean house.
It was possible to break Christianity, I don't argue for it being invulnerable, but it way way better balanced and not so easy to achieve, usually a pagan belief had to be reformed and pagans had to spread it into the heart of the Europe with the sword (or axe in the case of the Vikings).
But this didn't happen every game, in CK III on the other hand, it hapens in basically every game, that Christianity fails and thus the Christian Kingdoms fall, due to bad mechanics.
And just look at the start of the thread:
The OP asked how to increase fervor.
The Answer given was "Loose holy wars".
If in a game, where you normally strive to win wars, have to loose wars, it is bad game design.
Simple as that. I like Paradox, I'm no hater and I bought several of their titles and usually I enjoy them. But here they just failed and need to rework it, orientating it closer to CK II, because there they did their job with balancing the religions right and really well.