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I already have sims a long time ago but thats for my sister.. I have quite the different taste as featured in achieves- I enjoy at maximum difficulty
Difficulty isn't really the name of the game here. It can be difficult, but if you're looking for something that forces you to exploit the game for the minnest of maxes just to squeeze out a victory, this definitely isn't that.
They really have little in common, very little.
Agree sadly. I don't regret paying a buck for Gamepass though.
Means only one thing: your expectations for CK3 were low. Like, REAL low's low.
"You might consider it early access quality doesn't mean the company does, and they definitely didn't label it as that."
Oh, yes. This is how the story goes, from 80s to modern days:
- first, games were released with superb quality and polish
- games were released with OK quality
- games could be released with mediocre quality
- developers invented "Early Access" label that they can use to charge 100% price for a mediocre/not-yet-complete game and appeal to "but this ist just early access" as universal indulgence
- developers realized they could squeeze even more profits if they don't put "Early Access" tag on an actual early access game
*** YOU ARE HERE ***
- (only wonder what kind of ♥♥♥♥ comes next)
Careful about sticking to that. Soon enough, you'll end up paying more on Game Pass than you'd have paid just buying it on Steam.
My expectations for CK3:
- Give me the core CK2 experience. Anything less is unacceptable. This is bare minimum for a CK3 title. Take away the character focus, take away the marriage-driven alliance mechanics, and we have problems.
- Give me at least half the DLC content from CK2. The good stuff that worked with any culture, like Way of Life, retinues, and diseases. Give me at least half of that.
- Give me realistic genetics. Faces that don't look identical. Genetics that blend.
- Give me the whole map. If I can see it, I want to be able to play it at launch.
- Give me a higher res dynasty tree. Something I can zoom in and look closely at.
- Give me more variety in event text, so every event doesn't feel identical after two hours.
I got all of that, plus:
- Portrait upgrades FAR in excess of what I'd expected or even dared ask for.
- Dynasty mechanics that added the concept of houses to the mix.
- Legacies that allowed me to build a legendary bloodline of my own over time.
- A prettier map with more granular terrain layout, improving the strategic positioning game.
- Siege engines.
- Knights.
- Supply mechanics.
- Secrets and more engaging hook mechanics.
- Spouse-as-councilor mechanics, making my wife mean something more than the color of her hair.
- Personality traits that actually affect a character's behavior.
- Improved genetic trait mechanics, many of which have physical effects. (Did I mention the portrait upgrades far exceeded my wishlist?)
- Improved perk mechanics; no longer is the journey to the lifestyle trait the exact same experience for every character.
- Dread mechanics.
- Romance vs. seduction, allowing me to differentiate between "women I love" and "women I want to pork".
- Religion customization.
- Event outcomes driven by the personality of characters involved in the event.
- Embedded tooltips and overall sleeker UI that's easier on the eyes.
- Feudal contracts.
- New succession mechanics that make 867 actually feel like the primitive, chaotic time it was.
- Shifts to mercenaries that make them far more reasonable investments.
- Faction mechanics got overhauled in a good way.
- Sexuality is no longer a trait, meaning my gay sons will actually propagate the dynasty now.
- Far more ethnicities than I'd expected would be in the game. (Addition of sub-saharan Africa, too.)
- More terrain types, further improving strategic positioning game.
- Reworked innovation mechanics that make cultures feel distinct.
- Coat of arms algorithm that allows for plausible house deviation on the fly.
- A host of new decisions.
- The stress system, which has been a huge boon to roleplaying.
Plus a bunch more stuff that's new or improved. I only listed the things that I personally have found myself really enjoying.
It has nothing to do with whatever you perceive early access to look like. (This is what early access actually looks like.) It has everything to do with what I wanted in an upgrade to CK2 compared to what I received.
"Legacies that allowed me to build a legendary bloodline of my own over time."
Part of CK2. Core feature which was mandatory to have.
"Supply mechanics"
Part of CK2. Core feature which was mandatory to have.
"More terrain types"
Like, which ones exactly which didn't exist in CK2?
"Personality traits that actually affect a character's behavior."
"Event outcomes driven by the personality of characters involved in the event."
Like, something we had in CK2 for years.
"A prettier map"
"Embedded tooltips and overall sleeker UI that's easier on the eyes."
As if releasing a game in 2020 from 2010-era graphics was ever an option?
"It has nothing to do with whatever you perceive early access to look like."
Well you're actually right here: it has nothing to do with whatever I perceive early access to look like, WHEN delivered by any average gamedev company. Paradox? Those guys are WAY above "average gamedev company". Their good games are masterpieces. So my expectations from Paradox are WAY higher; hence something which would pass for an OK game from anyone else is still considered to be EA quality when it comes from Paradox - in my biased opinion, of course.
CK3 indeed HAS a number of new and potentially great features, though: portraits, hooks, religion customization.
I disagree with some of this.
Legacies as we have them now weren't a core, mandatory feature in my opinion but more importantly, I could never build my own legendary bloodline. I had to breed an existing one in. Now I get to fine-tune what sets my bloodline apart.
Supply mechanics were never in CK2. They were modeled as attrition. I agree that it's core, but I had expected the basic attrition mechanic back, not an actual supply mechanic.
As far as terrain types... Floodplains, drylands, oasis, taiga, and if we're being technical, jungle at launch.
RE: personality, you misunderstand. I mean that one, personality traits now literally impact how AI characters behave towards other characters, and two, that the outcomes of certain events are tied to the personality of the character involved. I don't mean "If you have X trait, you can pick Y response"; I mean "X will happen if the person you're dealing with likes how you decided to handle it, Y will happen otherwise".
Prettier map... Okay, I'll give you that much. I wasn't expecting embedded tooltips, though, and I wasn't expecting quite such a drastic change to the UI.
It was always the case. Greedy characters allowed you to get a better rep boost with them when bribing. Honest/Arbitrary/Zealous - dozens of options. Not just binary stuff (availability of certain interactions), but also qunantitative difference.
They ARE implemented differently, but this is EXACTLY what I'd expect from every game concept which was already designed and developed in CK2 (with all DLC counted in): to be present in CK3 at launch, or, at the very least, to be available shortly later as a free feature (part of the core CK3 game). NOT to be hidden behind a paid DLC.
This applies to bloodlines, supply, personality, events: same concept, mandatory to be present, but implemented differently (expected).