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Actually they're not.
CK3's ai personality system is actually quite deep. It was very simplisitic in CK2 because there were fewer factors to add granularity to their decision making, but now they're much more player-like in their decision making, albeit having widely diverse levels of skill and playstyle depending on where their factors fall.
However it 100% is determined by their personality type and factors that are harder to judge because they're long term factors affecting ai behavior.
CK3 is a RPG, just like CK2 and CK1 was. It has strategy elements but they are not the main focus. You are not god. You are not a nation.
You are a single person in a game of single people that all have their own wants and needs and desires, just like you do, and unlike you WILL act according to their character's personalities.
The player is discouraged playing against type due to the stress mechanic, but they're never fully bound to their personality, since at that point you'd have no agency at all would just be watching another ai play your nation.
If you want good allies, then actually pay attention to the people you're allying with. It doesn't matter if you've got the HRE Emperor on your side, if his personality is bad for an ally, then he's worthless outside of fending off Possible attacks, that see your potential alliance might and get scared off.
However he's generally not going to be useful in wars that actually happen, since he has his own things to deal with and doesn't give a crap about what you want. And generally only accepts the call to arms to avoid the prestige penalty, unless the potential for them getting attacked too would be too high or too troublesome for what your alliance is worth. And when he does absolutely nothing you'll get an opinion penalty with him for him not helping at all and might push your character towards developing a rivalry with their character for being such a bad ally.
That is the entire point of the game. What you're asking for isn't even Crusader Kings anymore.
Hell, the only game in paradox stable that gave you control of allied troops was Victoria 2, and only applied to Puppets and Satelites. But that was a VERY different time period from where we are now.
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And here's the thing....they're already giving you WAY more power than you should have even over your personal realm.
The levies you get from your vassals, should be under their control, not yours. They're simply loaning the allottment during times of war as per their contract (and even that's pretty simplified as normally they're only required to provide troops for X amount of months per year).
And are supposed to be leading their unit themselves unless they've been given leave to send a Commander to represent them instead (usually due to ill health or an ill timed war that requires them to stay home and manage something really important like the yearly harvest or planting).
And even then, they aren't supposed to be a cohesive unit. Since the commanders can and will do their own thing, perhaps getting distracted on the march to battle and deciding to sack a jewish enclave in some city along the way for cash, and deciding that they've contributed enough and simply abandoning the war and heading home with their spoils.
CK3 has events that represents that sort of behavior, but they have abstracted it a lot. And at least in that case, you do have some measure expectation of control (even if it is completely unrealistic and ahistoric levels of control for a Feudal realm).
But allies don't owe you ♥♥♥♥ (and vice-versa). Alliances are literal marriages of convinence and nothing more. And if they cease to be convienent, well, then they end or are largely ignored.
---------------------------------------------------
If you don't how to read an ai's personality, don't trust them with anything important until you fought in a few wars together, both offensively and defensively, and know what to expect from them. But keep in mind that every ruler will be different and even if you'd had decent results with a particular ruler, his heir may not be a good ally at all.
Eventually (assuming you pay attention to it) you can read a ruler's personality and make reasonably accurate judgements on the quality of an ally upfront. Those are the alliances you make when you want to press advantages or are worried other threats that might befall you.
If you just want a Paper Tiger to scare off enemies then by all means get a big giant ally regardless of personality, just that know if push comes to shove and someone DOES attack you anyway, you're probably screwed unless you got lucky and your big ally is also a GOOD ally.
A good ally is generally always going to be a good ally to the best of their ability barring extreme circumstances like being on the verge of a faction revolt and trying to keep their troop amount intact to dissuade it or already fighting wars.
After reading all that I feel I could really use a guide or a video on how personality affects the behavior of your allies, your vassals, your spymaster and the like. Anywhere you could point me to?
Just turn on Debug mode and play with it for awhile mostly sitting back and observing how the ai plays.
Debug Mode shows you all of the ai weights for each ruler.
the original 5 in CK2 were just:
Rationality (ability to size up threats/determine consequences)
Zeal (actions related to religion)
Greed (interest in wealth)
Ambition (interest in status)
Honor (loyalty)
Now there's a bunch more, like vengefulness (which is just a ruler's pure hatred or apathy towards another character that isn't directly tied to increasing wealth, status, or further religion, i.e. their ability to hold grudges and how intense those grudges are in swaying how they play), boldness (which is seperate from rationality this time (this time around, rationality is more based around planning vs spontinaity (the higher the rationality the further ahead the ai plans and is more likely to stick to the plan, while the lower it is, the more random and haphazard in decision making they become), while Boldness handles estimating strength of threats and dangerous actions (though with too much, and with low to average rationality can make them borderline suicidal)). Previously they were lumped together as one factor).
Honor was split into like three substats, instead of it just being a broad catch-all.
Unfortunately, there's no videos I'm aware of that have gone indepth about it (even for CK2 which is ancient at this point and relativitively simple once you know what to look for). A lot of people don't even realize traits affect how the ai plays and just consider them stat-sticks and assume opinion is all that matters (though opinion only actually matters based on an ai's Honor rating. High Honor rates opinion more highly while deeply negative honor pretty much ignores it as a factor, of course a moderately honorable ai with high ambition and greed might still overthrow you despite liking you, just because their personal desire for power/wealth outweighed their sense of loyalty to your friendship). (which to be fair, in CK1, that's how they worked. CK2 is where they really started to make traits matter, albeit in a more simple system than we have now).
Though CK3 does give you hints, based on the character's traits and Personality title as to what their internal thought processes are. Though it's only guideline of what to expect since their personality matrix is a fair bit more complicated than that, especially when it comes to aspects related to gameplay reactions.
in CK2, you could estimate it based on their traits, but because traits were significantly more volatile in CK2, it was hit or miss in how useful it was since people's personalities could shift dramatically purely on the whims of RNG.
I've very much enjoyed it thus far though. I have a lot of experience with the CK2 personality system, so I noticed the extra the granularity to the decision making immediately, but didn't realize just how much much deeper the system was till I broke down and decided check debug mode.
... but ... that's boring. You should feel like you achieved something once you finally get stuff done in this game. Last playthrough I went to war with my neighbour, got my arm cut off and died at the age of 34 leaving no heir.
What a great experience this game is.
You should re read what i wrote then ;D
The point i was trying to make is that adding options just to add options, especially if they make the player as OP as possible is terribad...and a watse of dev time
I think giving the player AI armies control is as OP and 'fun' than playing with 1000000000 gold at start or with armies doing 10 times more damage
Pure BS
I play only ironman ...3
LOL.. OMG. It's "game breaking advantage"
YES!
That's precisely the advantage of being a human being with a functional brain! I want to use my advantage to win! That's exactly my point!
So we're going to ask human beings to pay $60 for a game to play for enjoyment but we're not going to allow them to use their inherit advantage of being intelligent.
This. Makes. No. Sense.
Then just do away with armies and wars altogether. Make it a dice roll. No reason to move animated images around the board. Why waste time? Just roll it.
Yes. Absolutely. I want to be able to use my human brain to my advantage.
I can't believe anyone is against this idea. This is mind-boggling.
Team without human wins....
'Awesome super human' logic...i lose bacause AI sux ;D
The truth is that you are the weak link...not the AI
Ive yet to lose a war with AI allies...unless the enemies are way above our league
In this case, normal outcome, we will lose...and this is fine and expected
In fact, i find the AI pretty good and even helpful...which is rare
You have exactly the same reasonning as these terribad bronze league MOBA players
They are great and should be higher.... but they are stuck in Bronze because their team always sux...
Just in case it isnt clear
100% opposed to AI armies control given to the player
Now, of course, no problem with cheats, mods, console commands...allowing it
This is all very fascinating, but I struggle with the practical application.
Like I read before I'd be better off with craven content trusting vassals, but you can't filter personality (never found it anyway), only skills. Which means a tiring search for someone with a certain trait.
And even then, the game spans over centuries, the guy dies pretty soon and their heir might be a different kind of person entirely. Hence why bother in the first place.
Have there been situations for you where you told yourself "Damn, how good that I actually dig this aspect of the game?"
In my book, traits and even opinion don't hold that much of a practical value. You're better making sure you'll be staying in power, like amassing a large army and building up a beefy gold income. Everything else is much less significant in a grand scheme of things. or is it?
Just use cheats when I first started out playing CK2 I used the money cheat so I could always buy mercenaries and win wars. Over time though I stopped doing that since it got boring.
1. Allied AI Armies do their own thing (Default)
2. Allied AI Armies follow Player (Disables Ironman).
WTF is the problem with that. Solves all arguments tbh. :P